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==Unlocks== |
==Unlocks== |
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===Spotting thieves=== |
===Spotting thieves=== |
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{{Main|Spotting Thieves}} |
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[[Sergeant Fowler]] in the [[Guardhouse Lobby]] will tell the player what stall is being targeted the most, which will always be the highest level stall accessible. There is no need to talk to her for an increased rate of thieves. Note that the Experience per hour values in the table below assume the stall is the player's current highest stall. |
[[Sergeant Fowler]] in the [[Guardhouse Lobby]] will tell the player what stall is being targeted the most, which will always be the highest level stall accessible. There is no need to talk to her for an increased rate of thieves. Note that the Experience per hour values in the table below assume the stall is the player's current highest stall. |
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|0 |
|0 |
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|[[Hide Stall |
|[[Hide Stall]] * |
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|[[Waterfront]] |
|[[Waterfront]] |
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|120 |
|120 |
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|- |
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|2 |
|2 |
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|[[Soap Stall |
|[[Soap Stall]] |
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|[[Soap Shop]] |
|[[Soap Shop]] |
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|120 |
|120 |
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|- |
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|6 |
|6 |
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|[[Greengrocers |
|[[Greengrocers]] |
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|[[Greengrocers]] |
|[[Greengrocers]] |
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|120 |
|120 |
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|- |
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|12 |
|12 |
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|[[Butcher's Stall |
|[[Butcher's Stall]] |
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|[[Lord's Road West]] |
|[[Lord's Road West]] |
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|120 |
|120 |
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|- |
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|14 |
|14 |
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|[[Hallig's Street Food |
|[[Hallig's Street Food]] |
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|[[Thadwick Square]] |
|[[Thadwick Square]] |
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|120 |
|120 |
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|- |
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|22 |
|22 |
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|[[Henderson's Meat |
|[[Henderson's Meat]] |
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|[[Henderson's Meat Storehouse]] |
|[[Henderson's Meat Storehouse]] |
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|120 |
|120 |
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|- |
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|37 |
|37 |
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|[[Penny's Clockwork |
|[[Penny's Clockwork]] |
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|[[Lord's Road East]] |
|[[Lord's Road East]] |
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|120 |
|120 |
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|- |
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|60 |
|60 |
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|[[Toy Stall |
|[[Toy Stall]] |
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|[[Tanners Road]] |
|[[Tanners Road]] |
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|120 |
|120 |
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|- |
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|75 |
|75 |
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|[[Hermar's Homeware |
|[[Hermar's Homeware]] |
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|[[Cobble Corner]] |
|[[Cobble Corner]] |
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|120 |
|120 |
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|- |
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|98 |
|98 |
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|[[Souvenir Stall |
|[[Souvenir Stall]] |
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|[[Outer Market]] |
|[[Outer Market]] |
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|120 |
|120 |
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|- |
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|107 |
|107 |
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|[[Fortunehold Farm |
|[[Fortunehold Farm]] |
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|[[Fortunehold Farm]] |
|[[Fortunehold Farm]] |
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|120 |
|120 |
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|- |
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|136 |
|136 |
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|[[Francesca's Fruit Stall |
|[[Francesca's Fruit Stall]] |
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|[[Meggrit's Market]] |
|[[Meggrit's Market]] |
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|120 |
|120 |
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|- |
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|144 |
|144 |
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|[[Cheese Shop |
|[[Cheese Shop]] |
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|[[Unicorn Farm]] |
|[[Unicorn Farm]] |
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|120 |
|120 |
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|- |
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|159 |
|159 |
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|[[Jennaler's Wines |
|[[Jennaler's Wines]] |
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|[[Waterfront Market]] |
|[[Waterfront Market]] |
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|120 |
|120 |
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|- |
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|182 |
|182 |
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|[[Vase Stall |
|[[Vase Stall]] |
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|[[Lord's Road Central]] |
|[[Lord's Road Central]] |
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|120 |
|120 |
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|- |
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|191 |
|191 |
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|[[Candice's Candles |
|[[Candice's Candles]] |
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|[[Bobbin Road South]] |
|[[Bobbin Road South]] |
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|120 |
|120 |
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|- |
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|248 |
|248 |
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|[[Victor T Cyclops |
|[[Victor T Cyclops]] |
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|[[Cyclops Store Cave]] |
|[[Cyclops Store Cave]] |
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|150 |
|150 |
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|- |
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|296 |
|296 |
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|[[Bert's Gallery |
|[[Bert's Gallery]] |
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|[[Bert's Gallery]] |
|[[Bert's Gallery]] |
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|160 |
|160 |
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|- |
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|373 |
|373 |
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|[[Monocle Market |
|[[Monocle Market]] |
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|[[Peacock Road North]] |
|[[Peacock Road North]] |
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|110 |
|110 |
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|- |
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|422 |
|422 |
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|[[Tommy Shoes' Wines |
|[[Tommy Shoes' Wines]] |
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|[[Peacock Road Central]] |
|[[Peacock Road Central]] |
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|110 |
|110 |
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|- |
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|490 |
|490 |
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|[[Pearl Stall |
|[[Pearl Stall]] |
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|[[Peacock Road South]] |
|[[Peacock Road South]] |
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|75,103 |
|75,103 |
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|7,510,300 |
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|{{Currency|17135}} |
|{{Currency|17135}} |
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|{{Currency|1713500}} |
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|} |
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===Crime Den Raids=== |
===Crime Den Raids=== |
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⚫ | Crime Den Raids consist of breaking into an area and subduing approximately 5 combatants for both Watchperson and Detective experience. There are two areas per Crime Den, and when one raid is completed the room will remain empty while its counterpart will reset to generate a new raid. Clearing one of the Crime Dens serves as a shortcut for [[Merchants' Guild|Merchants' Guild bounties]], offering alternate routes between vendors. |
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{{Main|Crime Den Raids}} |
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⚫ | Crime Den Raids consist of breaking into an area and subduing approximately 5 combatants for both Watchperson and Detective experience. There are two areas per Crime Den, and when one raid is completed the room will remain empty while its counterpart will reset to generate a new raid. Clearing one of the Crime Dens serves as a shortcut for [[Merchants' Guild|Merchants' Guild bounties |
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When a crime den is completed, the total Watchperson experience gained is converted to Detective experience and granted to the player, meaning that the Detective experience obtained is also partially subject to the [[easy battle penalty]]. In addition to this, any experience bonuses from Handcuff enchantments will also affect the final Detective experience earned. |
When a crime den is completed, the total Watchperson experience gained is converted to Detective experience and granted to the player, meaning that the Detective experience obtained is also partially subject to the [[easy battle penalty]]. In addition to this, any experience bonuses from Handcuff enchantments will also affect the final Detective experience earned. |
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===Investigations=== |
===Investigations=== |
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{{Main|Investigations}} |
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The player can collect one investigation bounty at a time from the Investigation Board at the Investigation Hall. By following the hints in the description of the bounty list, clues are collected and depending on their relevance, one arrest can be made back at the Investigation Hall. An important thing to consider to prevent false arrests is to "use" the information gathered on the suspects as the first interactable option would result in their arrest, ending the bounty. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulty investigations. |
The player can collect one investigation bounty at a time from the Investigation Board at the Investigation Hall. By following the hints in the description of the bounty list, clues are collected and depending on their relevance, one arrest can be made back at the Investigation Hall. An important thing to consider to prevent false arrests is to "use" the information gathered on the suspects as the first interactable option would result in their arrest, ending the bounty. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulty investigations. |
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|[[Fay Gaukes]] |
|[[Fay Gaukes]] |
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|287 |
|287 |
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|565,466 |
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