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==Unlocks==
==Unlocks==
===Spotting thieves===
===Spotting thieves===
{{Main|Spotting Thieves}}
[[Sergeant Fowler]] in the [[Guardhouse Lobby]] will tell the player what stall is being targeted the most, which will always be the highest level stall accessible. There is no need to talk to her for an increased rate of thieves. Note that the Experience per hour values in the table below assume the stall is the player's current highest stall.
[[Sergeant Fowler]] in the [[Guardhouse Lobby]] will tell the player what stall is being targeted the most, which will always be the highest level stall accessible. There is no need to talk to her for an increased rate of thieves. Note that the Experience per hour values in the table below assume the stall is the player's current highest stall.


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|-
|-
|0
|0
|[[Hide Stall Spotting Thieves]] *
|[[Hide Stall]] *
|[[Waterfront]]
|[[Waterfront]]
|120
|120
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|-
|-
|2
|2
|[[Soap Stall Spotting Thieves]]
|[[Soap Stall]]
|[[Soap Shop]]
|[[Soap Shop]]
|120
|120
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|-
|-
|6
|6
|[[Greengrocers Spotting Thieves]]
|[[Greengrocers]]
|[[Greengrocers]]
|[[Greengrocers]]
|120
|120
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|-
|-
|12
|12
|[[Butcher's Stall Spotting Thieves]]
|[[Butcher's Stall]]
|[[Lord's Road West]]
|[[Lord's Road West]]
|120
|120
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|-
|-
|14
|14
|[[Hallig's Street Food Spotting Thieves]]
|[[Hallig's Street Food]]
|[[Thadwick Square]]
|[[Thadwick Square]]
|120
|120
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|-
|-
|22
|22
|[[Henderson's Meat Spotting Thieves]]
|[[Henderson's Meat]]
|[[Henderson's Meat Storehouse]]
|[[Henderson's Meat Storehouse]]
|120
|120
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|-
|-
|37
|37
|[[Penny's Clockwork Spotting Thieves]]
|[[Penny's Clockwork]]
|[[Lord's Road East]]
|[[Lord's Road East]]
|120
|120
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|-
|-
|60
|60
|[[Toy Stall Spotting Thieves]]
|[[Toy Stall]]
|[[Tanners Road]]
|[[Tanners Road]]
|120
|120
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|-
|-
|75
|75
|[[Hermar's Homeware Spotting Thieves]]
|[[Hermar's Homeware]]
|[[Cobble Corner]]
|[[Cobble Corner]]
|120
|120
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|-
|-
|98
|98
|[[Souvenir Stall Spotting Thieves]]
|[[Souvenir Stall]]
|[[Outer Market]]
|[[Outer Market]]
|120
|120
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|-
|-
|107
|107
|[[Fortunehold Farm Spotting Thieves]]
|[[Fortunehold Farm]]
|[[Fortunehold Farm]]
|[[Fortunehold Farm]]
|120
|120
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|-
|-
|136
|136
|[[Francesca's Fruit Stall Spotting Thieves]]
|[[Francesca's Fruit Stall]]
|[[Meggrit's Market]]
|[[Meggrit's Market]]
|120
|120
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|-
|-
|144
|144
|[[Cheese Shop Spotting Thieves]]
|[[Cheese Shop]]
|[[Unicorn Farm]]
|[[Unicorn Farm]]
|120
|120
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|-
|-
|159
|159
|[[Jennaler's Wines Spotting Thieves]]
|[[Jennaler's Wines]]
|[[Waterfront Market]]
|[[Waterfront Market]]
|120
|120
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|-
|-
|182
|182
|[[Vase Stall Spotting Thieves]]
|[[Vase Stall]]
|[[Lord's Road Central]]
|[[Lord's Road Central]]
|120
|120
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|-
|-
|191
|191
|[[Candice's Candles Spotting Thieves]]
|[[Candice's Candles]]
|[[Bobbin Road South]]
|[[Bobbin Road South]]
|120
|120
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|-
|-
|248
|248
|[[Victor T Cyclops Spotting Thieves]]
|[[Victor T Cyclops]]
|[[Cyclops Store Cave]]
|[[Cyclops Store Cave]]
|150
|150
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|-
|-
|296
|296
|[[Bert's Gallery Spotting Thieves]]
|[[Bert's Gallery]]
|[[Bert's Gallery]]
|[[Bert's Gallery]]
|160
|160
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|-
|-
|373
|373
|[[Monocle Market Spotting Thieves]]
|[[Monocle Market]]
|[[Peacock Road North]]
|[[Peacock Road North]]
|110
|110
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|-
|-
|422
|422
|[[Tommy Shoes' Wines Spotting Thieves]]
|[[Tommy Shoes' Wines]]
|[[Peacock Road Central]]
|[[Peacock Road Central]]
|110
|110
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|-
|-
|490
|490
|[[Pearl Stall Spotting Thieves]]
|[[Pearl Stall]]
|[[Peacock Road South]]
|[[Peacock Road South]]
|100
|
|
|75,103
|
|7,510,300
|
|{{Currency|17135}}
|
|{{Currency|1713500}}
|
|
|}
|}


===Crime Den Raids===
===Crime Den Raids===
Crime Den Raids consist of breaking into an area and subduing approximately 5 combatants for both Watchperson and Detective experience. There are two areas per Crime Den, and when one raid is completed the room will remain empty while its counterpart will reset to generate a new raid. Clearing one of the Crime Dens serves as a shortcut for [[Merchants' Guild|Merchants' Guild bounties]], offering alternate routes between vendors.
{{Main|Crime Den Raids}}
Crime Den Raids consist of breaking into an area and subduing approximately 5 combatants for both Watchperson and Detective experience. There are two areas per Crime Den, and when one raid is completed the room will remain empty while its counterpart will reset to generate a new raid. Clearing one of the Crime Dens serves as a shortcut for [[Merchants' Guild|Merchants' Guild bounties]] and [[Investigations]], offering alternate routes between vendors and clues.


When a crime den is completed, the total Watchperson experience gained is converted to Detective experience and granted to the player, meaning that the Detective experience obtained is also partially subject to the [[easy battle penalty]]. In addition to this, any experience bonuses from Handcuff enchantments will also affect the final Detective experience earned.
When a crime den is completed, the total Watchperson experience gained is converted to Detective experience and granted to the player, meaning that the Detective experience obtained is also partially subject to the [[easy battle penalty]]. In addition to this, any experience bonuses from Handcuff enchantments will also affect the final Detective experience earned.
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===Investigations===
===Investigations===
{{Main|Investigations}}
The player can collect one investigation bounty at a time from the Investigation Board at the Investigation Hall. By following the hints in the description of the bounty list, clues are collected and depending on their relevance, one arrest can be made back at the Investigation Hall. An important thing to consider to prevent false arrests is to "use" the information gathered on the suspects as the first interactable option would result in their arrest, ending the bounty. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulty investigations.
The player can collect one investigation bounty at a time from the Investigation Board at the Investigation Hall. By following the hints in the description of the bounty list, clues are collected and depending on their relevance, one arrest can be made back at the Investigation Hall. An important thing to consider to prevent false arrests is to "use" the information gathered on the suspects as the first interactable option would result in their arrest, ending the bounty. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulty investigations.


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|[[Fay Gaukes]]
|[[Fay Gaukes]]
|287
|287
|
|565,466
|
|
|-
|-
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