Damage: Difference between revisions

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{{Unofficial name}}
[[File:Thief combat.jpg|thumb|right|A player taking Cryoknight damage.]]
'''Damage''' is what is used to describe a monster's and/or player's attacks from their combat actions. Damage is split into different types and is possibly determined by the player's [[weapon]]. A weapon can also have no damage type.
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! colspan="2" | Types
|-
| [[File:GuardianImpact damage icon.svgpng|30px]] || Arborae[[Impact]]
|-
| [[File:CryoknightCryonae_damage icon.svgpng|30px]] || [[Cryonae]]
|-
| [[File:Fire damageArborae_damage icon.png|30px]] || Fire[[Arborae]]
|-
| [[File:HammermageTempestae_damage icon.svgpng|30px]] || Hammermage[[Tempestae]]
|-
| [[File:PhysicalInfernae damage icon.png|30px]] || Physical[[Infernae]]
|-
| [[File:NecroticNecromae damage icon.png|30px]] || Necrotic[[Necromae]]
|}
 
==Fighting==
While fighting, the player and their opponent have a bar over them. This bar represents '''[[Health]]'''.
 
The bar has two sections, one pale green and one dark red. The pale green shows how much '''[[health]]''' is left and the red shows how much damage has been taken.
 
==Death==
Dying will heal 100% of your '''[[health]]'''.
 
[[Category:Mechanics]]

Latest revision as of 07:33, 21 November 2024

A player taking Cryoknight damage.

Damage is what is used to describe a monster's and/or player's attacks from their combat actions. Damage is split into different types and is possibly determined by the player's weapon. A weapon can also have no damage type.

List of damage types[edit | edit source]

Types
Impact
Cryonae
Arborae
Tempestae
Infernae
Necromae

Fighting[edit | edit source]

While fighting, the player and their opponent have a bar over them. This bar represents Health.

The bar has two sections, one pale green and one dark red. The pale green shows how much health is left and the red shows how much damage has been taken.

Death[edit | edit source]

Dying will heal 100% of your health.