Damage: Difference between revisions
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[[File:Thief combat.jpg|thumb|right|A player taking Cryoknight damage.]]
'''Damage''' is what is used to describe a monster's and/or player's attacks from their combat actions. Damage is split into different types and is possibly determined by the player's [[weapon]]. A weapon can also have no damage type.
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! colspan="2" | Types
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==Fighting==
While fighting, the player and their opponent have a bar over them. This bar represents '''[[Health]]'''.
The bar has two sections, one pale green and one dark red. The pale green shows how much '''[[health]]''' is left and the red shows how much damage has been taken.
==Death==
Dying will heal 100% of your '''[[health]]'''.
[[Category:Mechanics]]
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Latest revision as of 07:33, 21 November 2024
Damage is what is used to describe a monster's and/or player's attacks from their combat actions. Damage is split into different types and is possibly determined by the player's weapon. A weapon can also have no damage type.
List of damage types[edit | edit source]
Types | |
---|---|
Impact | |
Cryonae | |
Arborae | |
Tempestae | |
Infernae | |
Necromae |
Fighting[edit | edit source]
While fighting, the player and their opponent have a bar over them. This bar represents Health.
The bar has two sections, one pale green and one dark red. The pale green shows how much health is left and the red shows how much damage has been taken.
Death[edit | edit source]
Dying will heal 100% of your health.