Cryoknight: Difference between revisions

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[[File:Cryoknight icon.png|left|64px]]
[[File:Cryoknight icon detail.png|250px|right|thumb|The symbol of Cryonae, a Cryoknight's imbued element.]]
[[File:Cryoknight icon detail.png|250px|right|thumb|The symbol of Cryonae, a Cryoknight's imbued element.]]
'''Cryoknight''' is one of the three [[factions]] a player can join, after partial completion of the [[Nullify the corruption]] main [[Quests|quest]].
'''Cryoknight''' is one of the three [[factions]] a player can join, after partial completion of the [[Nullify the corruption]] main [[Quests|quest]].

Latest revision as of 10:10, 22 November 2024

The symbol of Cryonae, a Cryoknight's imbued element.

Cryoknight is one of the three factions a player can join, after partial completion of the Nullify the corruption main quest.

Cryoknights specialise in using metal weaponry and armor in combat, some of which can be produced by Blacksmiths, and have access to ice magic. They are particularly effective against Guardians, but are susceptible to Hammermages.

Equipment[edit | edit source]

Armor[edit | edit source]

Weapons[edit | edit source]

The following weapons are exclusive to Cryoknights :

Weapon Range 1H/2H Element Attack Speed
Flanged Mace Melee 1H Tempestae
Shortsword Melee 1H Infernae
Rapier Melee 1H Cryonae
Battleaxe Melee 2H Necromae
Broadsword Melee 2H Cryonae
Longsword Melee 2H N/A
Throwing Knives Ranged 2H Infernae
Throwing Axes Ranged 2H Tempestae
Throwing Twinblades Ranged 1H N/A
Throwing Rings Ranged 1H Cryonae
Metal Javelins Ranged 1H Necromae
Metal Bow Ranged 2H Arborae

Update history[edit | edit source]

This information has been manually compiled. Some updates may not be included yet.