Crime Den Raids: Difference between revisions
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|variant_type = Skill Node |
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'''Crime Den Raids''' consist of breaking into an area and subduing |
'''Crime Den Raids''' are activities in [[Crenopolis]] that consist of breaking into an area and subduing 5 combatants for both [[Watchperson]] and [[Detective]] experience. Each Crime Den has two areas , and when one raid is completed the room will remain empty while its counterpart will reset to generate a new raid. Clearing one of the Crime Dens serves as a shortcut for travelling around Crenopolis, useful for Merchant [[Guild Bounties]] and Detective [[Investigations]], offering alternate routes between vendors and clues. |
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When a crime den is completed, the total Watchperson experience gained is converted to Detective experience and granted to the player, meaning that the Detective experience obtained is also partially subject to the easy battle penalty. In addition to this, any experience bonuses from Handcuff enchantments will also affect the final Detective experience earned. |
When a crime den is completed, the total Watchperson experience gained is converted to Detective experience and granted to the player, meaning that the Detective experience obtained is also partially subject to the easy battle penalty. In addition to this, any experience bonuses from Handcuff enchantments will also affect the final Detective experience earned. |