Combat: Difference between revisions
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Mysticalia (talk | contribs) |
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When a ranged weapon runs out of ammo, its card shrinks and its image is dimmed, becoming unselectable for the rest of the fight. |
When a ranged weapon runs out of ammo, its card shrinks and its image is dimmed, becoming unselectable for the rest of the fight. |
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Shields are only effective when visibly equipped (i.e. when using one-handed weapons){{CiteVideo|author=Tel's Tales|title=Tales from the Shores - Episode 3 - FenSamuel Q&A|url=https://www.youtube.com/watch?v=iGEv5PfbEoo|timestamp=35:28|date=4 January 2025|site=YouTube}}. |
Shields are only effective when visibly equipped (i.e. when using one-handed weapons){{CiteVideo|author=Tel's Tales|title=Tales from the Shores - Episode 3 - FenSamuel Q&A|url=https://www.youtube.com/watch?v=iGEv5PfbEoo|timestamp=35:28|date=4 January 2025|site=YouTube}}. However, the game is currently unable to display dynamic stat changes in combat to fully verify this claim. |
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. However, the game is currently unable to display dynamic stat changes in combat to fully verify this claim. |
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=== Auto-retaliate === |
=== Auto-retaliate === |
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If the player is significantly higher levelled than the monster they are fighting, they will incur an '''easy battle penalty''' on their earned experience, ranging from 1.378% to 99.888% with increasing level difference. |
If the player is significantly higher levelled than the monster they are fighting, they will incur an '''easy battle penalty''' on their earned experience, ranging from 1.378% to 99.888% with increasing level difference. |
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==Monsters== |
==Monsters== |
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** Added to game. |
** Added to game. |
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}} |
}} |
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==References== |
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{{Game mechanics}} |
{{Game mechanics}} |