Combat: Difference between revisions
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Mysticalia (talk | contribs) m (made some photo captions more concise / fun) |
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[[File:Combat actions interface.png|thumb|The combat actions interface.]] |
[[File:Combat actions interface.png|thumb|The combat actions interface.]] |
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[[File:Combat choose first attack interface.png|thumb|Choose your first attack!]] |
[[File:Combat choose first attack interface.png|thumb|Choose your first attack!]] |
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'''Combat''' is a mechanic in [[Brighter Shores]] in which several [[player character]]s fight [[monsters]] (PvE or PvM) or each other (PvP, to be released). Currently two styles of combat exist, [[melee]] and [[ranged]], with melee being the predominant combat style used. |
'''Combat''' is a mechanic in [[Brighter Shores]] in which several [[player character]]s fight [[monsters]] (PvE or PvM) or each other (PvP, to be released). Currently two styles of combat exist, [[melee]] and [[ranged]], with melee being the predominant combat style used. Players can equip [[weapon]]s and [[armor]] to make themselves stronger, and [[potion]]s to heal or buff themselves. Gaining combat levels will increase their max health, damage and deflect rating, allowing them to use stronger equipment and unlocking stronger monster [[variant]]s with increased rewards. |
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The current combat [[profession]]s available to the player, one per [[Episodes|episode]], are as follows. |
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{| class="wikitable" |
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!colspan="2"|Episode !! colspan="2"|Name |
!colspan="2"|Episode !! colspan="2"|Name |
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|{{Plinkt|Shieldbearer|pic=Shieldbearer icon}} |
|{{Plinkt|Shieldbearer|pic=Shieldbearer icon}} |
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Players can equip [[weapon]]s and [[armor]] to make themselves stronger, and [[potion]]s to heal or buff themselves. Gaining combat levels will increase their max health, damage and deflect rating, allow them to use stronger equipment, and unlock stronger monster [[variant]]s with increased rewards. |
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== Combat Mechanics == |
== Combat Mechanics == |
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Killing a monster rewards [[experience]], [[coin]]s, and a chance to drop equipment of variable [[rarity]] and randomized stats. The level of equipment dropped range between the level of the monster killed and the level of the monster immediately preceeding it in the same episode. Certain mobs throughout the game may also occasionally drop items used for other professions. |
Killing a monster rewards [[experience]], [[coin]]s, and a chance to drop equipment of variable [[rarity]] and randomized stats. The level of equipment dropped range between the level of the monster killed and the level of the monster immediately preceeding it in the same episode. Certain mobs throughout the game may also occasionally drop items used for other professions. |
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As the player progresses through combat professions, higher level [[variant]] of mobs will be unlocked, and [[Knowledge|knowledge points]] may be spent to unlock passive monsters as AFK training methods. |
As the player progresses through combat professions, higher level [[variant|variants]] of mobs will be unlocked, and [[Knowledge|knowledge points]] may be spent to unlock passive monsters as AFK training methods. |
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Most monsters are neutral and their names are displayed in orange, but some monsters are aggressive, indicated by a red name. An exclamation mark (!) will appear over the head of an aggressive monster if it has aggroed onto you. |
Most monsters are neutral and their names are displayed in orange, but some monsters are aggressive, indicated by a red name. An exclamation mark (!) will appear over the head of an aggressive monster if it has aggroed onto you. |