Combat: Difference between revisions
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'''Combat''' is a mechanic in [[Brighter Shores]] in which several [[player character]]s or [[monsters]] fight.
Combat [[profession]]s are divided per [[episode]]. All [[factions]] have access to [[melee]] and [[ranged]] combat styles, with each class having a unique type of [[magic]] and armor style. Players can equip [[weapon]]s and [[armor]] to make themselves stronger, and use [[potion]]s to heal themselves. Gaining combat levels allows the use of stronger weapons and armor, as well as increased health and higher damage values. It also allows the fighting of stronger named [[variant]]s with increased rewards.
Monsters have [[element]]al vulnerabilities or immunities to certain [[Attack Style]]s. Most monsters are passive and shown with an orange color, but some monsters are red and aggressive. When attacking, players choose a weapon to attack the monster but can swap weapons between attacks. Players can move but not interact with other objects, scenery, or drops during combat. They must end the combat either by winning or use the [[Immunity]] spell.
[[Special attacks]] intended to be a feature of the combat system, but were not yet released with Early Access launch.▼
Killing a monster rewards [[experience]], [[coin]]s, and has a chance to drop items of variable [[rarity]] and randomised stats. Otherwise, reaching 0 hitpoints in combat will cause the player to [[death|die]] and respawn in the [[Hopeport]] infirmary. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints.
==List of combat professions==
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|{{Plinkt|Shieldbearer|pic=Shieldbearer icon}}
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==Trivia==
▲*[[Special attacks]] were intended to be a feature of the combat system, but
==Update history==
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Revision as of 19:07, 26 November 2024
Combat is a mechanic in Brighter Shores in which several player characters or monsters fight.
Combat professions are divided per episode. All factions have access to melee and ranged combat styles, with each class having a unique type of magic and armor style. Players can equip weapons and armor to make themselves stronger, and use potions to heal themselves. Gaining combat levels allows the use of stronger weapons and armor, as well as increased health and higher damage values. It also allows the fighting of stronger named variants with increased rewards.
Monsters have elemental vulnerabilities or immunities to certain Attack Styles. Most monsters are passive and shown with an orange color, but some monsters are red and aggressive. When attacking, players choose a weapon to attack the monster but can swap weapons between attacks. Players can move but not interact with other objects, scenery, or drops during combat. They must end the combat either by winning or use the Immunity spell.
Killing a monster rewards experience, coins, and has a chance to drop items of variable rarity and randomised stats. Otherwise, reaching 0 hitpoints in combat will cause the player to die and respawn in the Hopeport infirmary. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints.
List of combat professions
Episode | Name | ||
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1 | Hopeport | Guard | |
2 | Hopeforest | Scout | |
3 | Mine of Mantuban | Minefighter | |
4 | Crenopolis | Watchperson | |
5 | Stonemaw Hill | Shieldbearer |
Trivia
- Special attacks were intended to be a feature of the combat system, but have not yet been released with Early Access launch.
Update history
Core mechanics | |
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In-game objects |