Editing Combat
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'''Combat''' is a mechanic in [[Brighter Shores]] in which one or multiple [[player character]]s fight against [[monsters]] or each other. Currently two styles of combat exist, [[melee]] and [[ranged]], with melee being the predominant combat style used. Players can equip [[weapon]]s and [[armor]] to make themselves stronger, and [[potion]]s to heal or buff themselves. Gaining combat levels will increase their max health, damage and deflect rating, allowing them to use stronger equipment and unlocking stronger monster [[variant]]s with increased rewards. |
'''Combat''' is a mechanic in [[Brighter Shores]] in which one or multiple [[player character]]s fight against [[monsters]] or each other. Currently two styles of combat exist, [[melee]] and [[ranged]], with melee being the predominant combat style used. Players can equip [[weapon]]s and [[armor]] to make themselves stronger, and [[potion]]s to heal or buff themselves. Gaining combat levels will increase their max health, damage and deflect rating, allowing them to use stronger equipment and unlocking stronger monster [[variant]]s with increased rewards. |
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The current combat [[profession]]s available to the player, one per [[Episodes|episode]], are as follows |
The current combat [[profession]]s available to the player, one per [[Episodes|episode]], are as follows. |
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{| class="wikitable" |
{| class="wikitable" |
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! colspan="3" | Episode |
! colspan="3" | Episode |
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=== Passive monsters === |
=== Passive monsters === |
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Passive monsters may be fought as an offline activity and combat is initiated in a similar way to that of active monsters. The combat level of passive monsters is always equal to its unlock level, and players will require a weapon with a minimum strength rating of the monster's <math>Combat Level + 20</math> to fight. Weapons below this strength rating may not be selected. Passive monsters have no elemental vulnerabilities and cannot physically damage the player. Certain passive monsters will list an elemental immunity, however this is irrelevant as the player's damage is always converted to {{AttackStyle|impact}} regardless of the actual element of the weapon chosen. |
Passive monsters may be fought as an offline activity and combat is initiated in a similar way to that of active monsters. The combat level of passive monsters is always equal to its unlock level, and players will require a weapon with a minimum strength rating of the monster's <math>Combat Level + 20</math> to fight. Weapons below this strength rating may not be selected. Passive monsters have no elemental vulnerabilities and cannot physically damage the player. Certain passive monsters will list an elemental immunity, however this is irrelevant as the player's damage is always converted to {{AttackStyle|impact}} regardless of the actual element of the weapon chosen. |
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Fighting passive monsters below the highest tier available to the player, regardless of whether the player has unlocked it or not, will subject the player to the [[Experience#Passive activity penalty|passive activity penalty]], but it appears that they are not subject to the Easy Battle Penalty. |
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Using a stronger weapon that the minimum requirement causes the animation of fighting the monsters cycle faster, but does not affect the average XP per hour, coins per hour, or drops per hour. |
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=== Bosses === |
=== Bosses === |