Editing Combat
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'''Combat''' is a mechanic in [[Brighter Shores]] in which several [[player character]]s or [[monsters]] fight. |
'''Combat''' is a mechanic in [[Brighter Shores]] in which several [[player character]]s or [[monsters]] fight. |
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Combat [[profession]]s are divided per [[episode]]. All [[factions]] have access to [[melee]] and [[ranged]] combat styles, with each class having a unique type of [[magic]] and armor style. Players can equip [[weapon]]s and [[armor]] to make themselves stronger, and |
Combat [[profession]]s are divided per [[episode]]. All [[factions]] have access to [[melee]] and [[ranged]] combat styles, with each class having a unique type of [[magic]] and armor style. Players can equip [[weapon]]s and [[armor]] to make themselves stronger, and use [[potion]]s to heal themselves. Gaining combat levels allows the use of stronger weapons and armor, as well as increased health and higher damage values. It also allows the fighting of stronger named [[variant]]s with increased rewards. |
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Monsters have [[element]]al vulnerabilities or immunities to certain [[Attack Style]]s. Most monsters are |
Monsters have [[element]]al vulnerabilities or immunities to certain [[Attack Style]]s. Most monsters are passive and shown with an orange color, but some monsters are red and aggressive. When attacking, players choose a weapon to attack the monster but can swap weapons between attacks. Players can move but not interact with other objects, scenery, or drops during combat. They must end the combat either by winning or use the [[Immunity]] spell. |
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Killing a monster rewards [[experience]], [[coin]]s, and has a chance to drop items of variable [[rarity]] and randomised stats. Otherwise, reaching 0 hitpoints in combat will cause the player to [[death|die]] and respawn in the [[Hopeport]] infirmary. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints. |
Killing a monster rewards [[experience]], [[coin]]s, and has a chance to drop items of variable [[rarity]] and randomised stats. Otherwise, reaching 0 hitpoints in combat will cause the player to [[death|die]] and respawn in the [[Hopeport]] infirmary. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints. |