Boss Mechanics

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Revision as of 20:02, 8 January 2025 by Mane (talk | contribs) (Added highlighted tiles.)
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Boss Mechanics come in the form of extra objectives or attacks to complete, in order to avoid damage or progress within a Boss encounter. Lots of boss attacks are unique, but the mechanics surrounding them become a vocabulary.

Combat Mechanics

Highlighted Tiles

During many boss encounters, these tiles indicate an area of the floor a player must move away from to avoid taking extra damage. These can come in a range of sizes, such as one tile or even a grid such as 3x3.

Non Combat Mechanics