Boss Mechanics: Difference between revisions
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[[Boss Mechanics]] come in the form of extra objectives or attacks to complete, in order to avoid [[damage]] or progress within a [[Boss]] encounter. |
[[Boss Mechanics]] come in the form of extra objectives or attacks to complete, in order to avoid [[damage]] or progress within a [[Boss]] encounter. Lots of boss attacks are unique, but the mechanics surrounding them become a vocabulary. |
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== Combat Mechanics == |
== Combat Mechanics == |
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[[File:HighlightedTiles1x1.png|left|frameless|width=93x93]] |
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=== Highlighted Tiles === |
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During many boss encounters, these tiles indicate an area of the floor a player must move away from to avoid taking extra damage. These can come in a range of sizes, such as one tile or even a grid such as 3x3. |
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== Non Combat Mechanics == |
== Non Combat Mechanics == |
Revision as of 20:02, 8 January 2025
Boss Mechanics come in the form of extra objectives or attacks to complete, in order to avoid damage or progress within a Boss encounter. Lots of boss attacks are unique, but the mechanics surrounding them become a vocabulary.
Combat Mechanics
Highlighted Tiles
During many boss encounters, these tiles indicate an area of the floor a player must move away from to avoid taking extra damage. These can come in a range of sizes, such as one tile or even a grid such as 3x3.