Boss Mechanics: Difference between revisions

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[[Boss Mechanics]] come in the form of extra objectives or attacks to complete, in order to avoid [[damage]] or progress within a [[Boss]] encounter. Lots of boss attacks are unique, but the mechanics surrounding them become a vocabulary.
 
== Combat Mechanics ==
[[File:HighlightedTiles1x1.png|left|frameless|width=93x93]]
 
=== Highlighted Tiles ===
During many boss encounters, these tiles indicate an area of the floor a player must move away from to avoid taking extra damage. These can come in a range of sizes, such as one tile or even a grid such as 3x3.
 
== Non Combat Mechanics ==

Revision as of 20:02, 8 January 2025

Boss Mechanics come in the form of extra objectives or attacks to complete, in order to avoid damage or progress within a Boss encounter. Lots of boss attacks are unique, but the mechanics surrounding them become a vocabulary.

Combat Mechanics

Highlighted Tiles

During many boss encounters, these tiles indicate an area of the floor a player must move away from to avoid taking extra damage. These can come in a range of sizes, such as one tile or even a grid such as 3x3.

Non Combat Mechanics