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This guide provides an outlook on training methods to |
This guide provides an outlook on different training methods to fit with various playstyles. |
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This guide covers multiple methods. |
This guide covers multiple methods. |
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[[Alchemist |
See the [[Alchemist]] page for a full reference on how the profession functions. |
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''<small>note: Strategies are still being theory-crafted/tested by contributors to the Wiki and Brighter Shores players. Everything is subject to change.</small>'' |
''<small>note: Strategies are still being theory-crafted/tested by contributors to the Wiki and Brighter Shores players. Everything is subject to change.</small>'' |
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==Gameplay loop== |
==Gameplay loop== |
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Training Alchemist |
Training Alchemist involves obtaining reagents, preparing them, and brewing them. The brewed potions can be kept for future use, or sold to either lower cost of experience or, in some cases, to profit. |
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# Making potions requires [[Reagents]], which may be obtained through training other [[professions]] or purchased from the [[Potion Reagents|Reagents shop]]. |
# Making potions requires [[Reagents]], which may be obtained through training other [[professions]] or purchased from the [[Potion Reagents|Reagents shop]]. |
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# It is always much faster to purchase reagents from the shop, with a higher cost than gathering them. |
# It is always much faster to purchase reagents from the shop, with a higher cost than gathering them. |
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# A reasonable estimate is that it takes 30 seconds to |
# A reasonable estimate is that it takes 30 seconds to travel from the Apothecary to the Reagents shop, buy an inventory of 24 reagents, and then return to the Apothecary. Reagents can either be immediately used to brew potions, or deposited into the [[Potion Reagents Bank]] to stockpiling reagents for making larger batchs of potions at once. ''Note that the reagent shop does not sell each reagents until the player has the Alchemist level to use it.'' |
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# Reagents are turned into [[preparations]] at the [[Reagent Preparation Station]], requiring 2 specific reagents for each type of potion (except 10% Potion Healing, which only has 1). Each preparation takes 5 seconds to make, or 60 seconds for a full inventory of reagents. |
# Reagents are turned into [[preparations]] at the [[Reagent Preparation Station]], requiring 2 specific reagents for each type of potion (except 10% Potion Healing, which only has 1). Each preparation takes 5 seconds to make, or 60 seconds for a full inventory of reagents. |
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# Preparations are brewed into [[potions]] at the [[Standard Potion Station]], requiring one preparation and one [[bottle]] per potion. Preparations cannot be banked, so brewing should happen immediately after preparing. Each standard potion takes 7.5 seconds to make, or 87 seconds for a full inventory of reagents. |
# Preparations are brewed into [[potions]] at the [[Standard Potion Station]], requiring one preparation and one [[bottle]] per potion. Preparations cannot be banked, so brewing should happen immediately after preparing. Each standard potion takes 7.5 seconds to make, or 87 seconds for a full inventory of reagents. |
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# Finally the potions |
# Finally, the brewed potions can either be kept by storing them in the [[Potion Bank]], or sold to [[The Apothecary Shop]] to recover some of the cost put into buying the reagents. |
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===Potions Per Hour=== |
===Potions Per Hour=== |
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For 2 [[Reagents|Reagent]] potions, it is faster to buy from the [[Potion Reagents]] shop every trip than it is to buy from the reagents and bank them before use. |
For 2 [[Reagents|Reagent]] potions, it is faster to buy from the [[Potion Reagents]] shop every trip than it is to buy from the reagents and bank them before use. |
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* Making use of [[Ebsworth]] ([[Apothecary]] shop) for selling potions and the [[Potion Reagents]] shop for buying [[Reagents]], |
* Making use of [[Ebsworth]] ([[Apothecary]] shop) for selling potions and the [[Potion Reagents]] shop for buying [[Reagents]], 224 potions per hour can be brewed. |
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* |
* When banking the potions, 228 can be brewed per hour, but this can be expensive. |
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==Levels 0 - 20== |
==Levels 0 - 20== |
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After being introduced to the profession during the tutorial quest, players will have 355 XP and be level 0. |
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Level 20 requires 36,562 XP, which unlocks [[Knowledge]] for the profession and the first [[Passive activities|passive activity]], [[Grind Slugs]]. |
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Knowledge points can only be spent on a profession if it is Level 20, and so they have not been included in this level range. |
Knowledge points can only be spent on a profession if it is Level 20, and so they have not been included in this level range. |
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Training to level |
Training to level 20 takes approximately 1 hour, regardless of the potions created. |
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===Points to consider=== |
===Points to consider=== |
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* There is a balance between saving time by banking less frequently and purchasing the required reagents for each potion from the [[Potion Reagents|Potion Reagents shop]] on the [[Town Square]] in [[Hopeport]]. For example, if making a potion would take one full inventory and 2 extra potions to reach the next level, |
* There is a balance between saving time by banking less frequently and purchasing the required reagents for each potion from the [[Potion Reagents|Potion Reagents shop]] on the [[Town Square]] in [[Hopeport]]. For example, if making a potion would take one full inventory and 2 extra potions to reach the next level, then it is more optimal to craft a few extra by doing a second full inventory, rather than running to the shop for only 2 potions. |
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* The first time a potion is crafted, it will grant an experience bonus as the potion gets added to the [[album]]. |
* The first time a potion is crafted, it will grant an experience bonus as the potion gets added to the [[album]]. |
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* Time taken takes into account: Running to Potion Reagents, buying the reagents, running to make all the potions, selling them at Ebsworth and repeating if necessary. |
* Time taken takes into account: Running to Potion Reagents, buying the reagents, running to make all the potions, selling them at Ebsworth and repeating if necessary. |
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Upon reaching level 20, [[Knowledge]] and [[Passive training]] methods are unlocked. |
Upon reaching level 20, [[Knowledge]] and [[Passive training]] methods are unlocked. |
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Knowledge is a game mechanic that |
Knowledge is a game mechanic that accumulates while performing activities that award XP, and can be spent on a profession to gain experience that scales with the level of the profession. Knowledge can be gained by any skill and spent in any skill, however knowledge is not able to gained until at least one profession is level 20, and it cannot be spent on a profession until that profession is level 20. |
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The amount of XP gained by spending knowledge is 25% of the amount needed to level up that profession, or 6.25% for professions above level 200. Making potions awards 1 knowledge point for every 72 potions made (6 inventories, or 3 inventories of 10% healing), so making 288 potions will give 4 points of knowledge for 1 level up of any profession under level 200. It can be spent on Alchemist to speed up training, or on another profession which is more annoying or slow to train. At the above stated rate of 227 standard potions per hour, Alchemist training is able to earn 3.18 knowledge points per hour. |
The amount of XP gained by spending knowledge is 25% of the amount needed to level up that profession, or 6.25% for professions above level 200. Making potions awards 1 knowledge point for every 72 potions made (6 inventories, or 3 inventories of 10% healing), so making 288 potions will give 4 points of knowledge for 1 level up of any profession under level 200. It can be spent on Alchemist to speed up training, or on another profession which is more annoying or slow to train. At the above stated rate of 227 standard potions per hour, Alchemist training is able to earn 3.18 knowledge points per hour. |