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This guide provides an outlook on different training methods to fit with various playstyles.
This guide provides an outlook on training methods to provide you with the knowledge on finding the best methods for your playstyle.


This guide covers multiple methods.
This guide covers multiple methods.


See the [[Alchemist]] page for a full reference on how the profession functions.
[[Alchemist|Please check out the full wiki page on Alchemy]]. This will provide you with a full reference on how the profession functions.


''<small>note: Strategies are still being theory-crafted/tested by contributors to the Wiki and Brighter Shores players. Everything is subject to change.</small>''
''<small>note: Strategies are still being theory-crafted/tested by contributors to the Wiki and Brighter Shores players. Everything is subject to change.</small>''


==Gameplay loop==
==Gameplay loop==
Training Alchemist involves obtaining reagents, preparing them, and brewing them. The brewed potions can be kept for future use, or sold to either lower cost of experience or, in some cases, to profit.


Training Alchemist is to obtain reagents, prepare them and brew them. You then have the option of keeping the potions for future use, or selling them to lower cost of experience, or to look for profit.
# Making potions requires [[Reagents]], which may be obtained through training other [[professions]] or purchased from the [[Potion Reagents|Reagents shop]].
# It is always much faster to purchase reagents from the shop, with a higher cost than gathering them.
# A reasonable estimate is that it takes 30 seconds to travel from the Apothecary to the Reagents shop, buy an inventory of 24 reagents, and then return to the Apothecary. Reagents can either be immediately used to brew potions, or deposited into the [[Potion Reagents Bank]] to stockpiling reagents for making larger batchs of potions at once. ''Note that the reagent shop does not sell each reagents until the player has the Alchemist level to use it.''
# Reagents are turned into [[preparations]] at the [[Reagent Preparation Station]], requiring 2 specific reagents for each type of potion (except 10% Potion Healing, which only has 1). Each preparation takes 5 seconds to make, or 60 seconds for a full inventory of reagents.
# Preparations are brewed into [[potions]] at the [[Standard Potion Station]], requiring one preparation and one [[bottle]] per potion. Preparations cannot be banked, so brewing should happen immediately after preparing. Each standard potion takes 7.5 seconds to make, or 87 seconds for a full inventory of reagents.
# Finally, the brewed potions can either be kept by storing them in the [[Potion Bank]], or sold to [[The Apothecary Shop]] to recover some of the cost put into buying the reagents.


# Making potions requires [[Reagents]], which may be obtained through training other professions or purchased from the [[Potion Reagents|Reagents shop]]. It is always much faster to purchase reagents from the shop, but of course it costs coins. A reasaonable estimate is that it takes 30 seconds to travel from the Apothecary to the Reagents shop, buy an inventory of 24 reagents, and then return to the Apothecary. Reagents can either be immediately used to train alchemy, or deposited into the [[Potion Reagents Bank]] if you are stockpiling reagents to make a large batch of potions at once. Note that the reagent shop does not sell each reagents until the player has the Alchemist level to use it.
===Potions Per Hour===
# Reagents are turned into [[Preparations]] at the [[Reagent Preparation Station]], requiring 2 specific reagents for each type of potion (except 10% Potion Healing, which only has 1). Each preparation takes 5 seconds to make, or 60 seconds for a full inventory of reagents.
For 2 [[Reagents|Reagent]] potions, it is faster to buy from the [[Potion Reagents]] shop every trip than it is to buy the reagents and bank them before use.
# Preparations are brewed into [[Potions]] at the [[Standard Potion Station]], requiring one preparation and one [[Bottle|bottle]] per potion. Preparations cannot be banked, so brewing should happen immediately after preparing. Each standard potion takes 7.5 seconds to make, or 87 seconds for a full inventory of reagents.
# Finally the potions that you have made can either be kept by storing them in the [[Potion Bank]], or sold to [[The Apothecary Shop]] to recover some of the cost put into buying the reagents.


Combining the time for each step of this process, and adding 10 seconds for moving around the Apothecary, means that it is possible to make approximately 227 standard potions per hour. This number increases to 270 potions per hour if there are already reagents stored in the reagent bank.
* Making use of [[Ebsworth]] ([[Apothecary]] shop) for selling potions and the [[Potion Reagents]] shop for buying [[Reagents]], 224 potions per hour can be brewed.
* When banking the potions, 228 can be brewed per hour, but this can be expensive.


==Levels 0 - 20==
== Levels 0 - 20 ==
After being introduced to the profession during the tutorial quest, players will have 355 XP and be level 0.
You will start with level 0 at 355 XP after being introduced to the profession during the tutorial quest.


Level 20 requires 36,562 XP, which unlocks [[Knowledge]] for the profession and the first [[Passive activities|passive activity]], [[Grind Slugs]].
You will finish with level 20 at 36,562 XP, which unlocks [[Knowledge]] for the profession and the first [[Passive activities|passive activity]], [[Grind Slugs]].


Knowledge points can only be spent on a profession if it is Level 20, and so they have not been included in this level range.
Knowledge points can only be spent on a profession if it is Level 20, and so they have not been included in this level range.


Training to level 20 takes approximately 1 hour, regardless of the potions created.
Training to level up to 20 takes approximately 1 hour, regardless of the potions created.


===Points to consider===
=== Points to consider ===

* There is a balance between saving time by banking less frequently and purchasing the required reagents for each potion from the [[Potion Reagents|Potion Reagents shop]] on the [[Town Square]] in [[Hopeport]]. For example, if making a potion would take one full inventory and 2 extra potions to reach the next level, then it is more optimal to craft a few extra by doing a second full inventory, rather than running to the shop for only 2 potions.
* There is a balance between saving time by banking less frequently and purchasing the required reagents for each potion from the [[Potion Reagents|Potion Reagents shop]] on the [[Town Square]] in [[Hopeport]]. For example, if making a potion would take one full inventory and 2 extra potions to reach the next level, instead a second will craft a few more extra potions to offset banking time.
* The first time a potion is crafted, it will grant an experience bonus as the potion gets added to the [[album]].
* The first time a potion is crafted, it will grant an experience bonus as the potion gets added to the [[album]].
* Time taken takes into account: Running to Potion Reagents, buying the reagents, running to make all the potions, selling them at Ebsworth and repeating if necessary.
* Time taken takes into account: Running to Potion Reagents, buying the reagents, running to make all the potions, selling them at Ebsworth and repeating if necessary.
* Time taken does not take into account: time spent banking.
* Time cost is based on; Running from [[Ebsworth]] to the [[Potion Reagents|Potion Reagents shop]], buying, running back to make potions, selling to [[Ebsworth]], which is slightly different for some potions (follow strategy below).


===Fast strategy===
=== Fast strategy ===
{| class="wikitable"
{| class="wikitable"
|+Cost based on selling potions
|+Cost based on selling potions
!Time
!Time Cost
!Profit
!Profit
!XP Needed
!XP Needed
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The fastest experience in Alchemist is always earned by making the highest level potion available to the player, however this often comes with a steep cost.
The fastest experience in Alchemist is always earned by making the highest level potion available to the player, however this often comes with a steep cost.


For each trip, the reagents are bought from the reagents shop, made into potions, and then either kept by depositing them in the Potions Bank or sold to [[Ebsworth]] (Apothecary Shop). For the first trip, a full inventory of 10% Potions is chosen instead of switching to 20% potions, as the increase in XP is not worth the additional time for buying additional reagents.
For each trip, the reagents are bought from the reagents shop, made into potions, and then either kept by depositing them in the Potions Bank or sold to the Apothecary Shop. For the first trip, a full inventory of 10% Potions is chosen instead of switching to 20% potions, as the increase in XP is not worth the additional time for buying additional reagents. It takes 19 trips for this reach level 20, and this number of trips is kept low by buying full inventories of reagents every time, except the final trip to hit the goal.

It takes 19 trips for this reach level 20.

It will take 223 x {{plink|Bottle}}s costing {{Currency|4460}}
{| class="wikitable"
{| class="wikitable"
!Trip#
!Trip#
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![[Coins|Cost (Keeping Pots)]]
![[Coins|Cost (Keeping Pots)]]
![[Coins|Cost]] (Selling Pots)
![[Coins|Cost]] (Selling Pots)
!Time
!Time (approx)
|-
|0
|
|{{plink|Bottle}} x 223
| {{Currency|4460}}
| {{Currency|4460}}
|
|-
|-
|1
|1
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|}
|}


===Cheap Strategy===
=== Cheap Strategy ===
{| class="wikitable"
{| class="wikitable"
|+Least cost to reach level 20
|+Least cost to reach level 20
!Time
!Time Cost
!Profit
!Profit
!XP Needed
!XP Needed
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** {{plink|5% Potion XP Crenopolis}}}}
** {{plink|5% Potion XP Crenopolis}}}}


==Level 20+: Knowledge and Passive training==
== Level 20+: Knowledge and Passive training ==
Upon reaching level 20, [[Knowledge]] and [[Passive training]] methods are unlocked.
Upon reaching level 20, [[Knowledge]] and [[Passive training]] methods are unlocked.


Knowledge is a game mechanic that accumulates while performing activities that award XP, and can be spent on a profession to gain experience that scales with the level of the profession. Knowledge can be gained by any skill and spent in any skill, however knowledge is not able to gained until at least one profession is level 20, and it cannot be spent on a profession until that profession is level 20.
Knowledge is a game mechanic that that build as you perform activities that award XP, and can be spent on a profession to gain experience that scales with the level of the profession. Knowledge can be gained by any skill and spent in any skill, however knowledge is not able to gained until at least one profession is level 20, and it cannot be spent on a profession until that profession is level 20.


The amount of XP gained by spending knowledge is 25% of the amount needed to level up that profession, or 6.25% for professions above level 200. Making potions awards 1 knowledge point for every 72 potions made (6 inventories, or 3 inventories of 10% healing), so making 288 potions will give 4 points of knowledge for 1 level up of any profession under level 200. It can be spent on Alchemist to speed up training, or on another profession which is more annoying or slow to train. At the above stated rate of 227 standard potions per hour, Alchemist training is able to earn 3.18 knowledge points per hour.
The amount of XP gained by spending knowledge is 25% of the amount needed to level up that profession, or 6.25% for professions above level 200. Making potions awards 1 knowledge point for every 72 potions made (6 inventories, or 3 inventories of 10% healing), so making 288 potions will give 4 points of knowledge for 1 level up of any profession under level 200. It can be spent on Alchemist to speed up training, or on another profession which is more annoying or slow to train. At the above stated rate of 227 standard potions per hour, Alchemist training is able to earn 3.18 knowledge points per hour.
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The highest level Alchemist passive acitivity that a player has the Alchchemist level to access will give full experience, however any lower levelled passive activities will only award half experience, rounded down. This is true even for passive activites that have not yet been unlocked by spending knowledge. Therefore it is recommended to always unlock the highest level of passive activity for each profession that the player wishes to train passively.
The highest level Alchemist passive acitivity that a player has the Alchchemist level to access will give full experience, however any lower levelled passive activities will only award half experience, rounded down. This is true even for passive activites that have not yet been unlocked by spending knowledge. Therefore it is recommended to always unlock the highest level of passive activity for each profession that the player wishes to train passively.


==Level 20+: Active training and cost==
== Level 20+: Active training and cost ==
The fastest experience in Alchemist is always earned by making the highest level potion available to the player.
The fastest experience in Alchemist is always earned by making the highest level potion available to the player.


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However, the potion that gives the fastest experience will sometimes be very expensive to make, and so the cost of each potion should also be taken into account. Few potions are actually profitable to make, but it may be preferable to train with a lower levelled potion to save coins.
However, the potion that gives the fastest experience will sometimes be very expensive to make, and so the cost of each potion should also be taken into account. Few potions are actually profitable to make, but it may be preferable to train with a lower levelled potion to save coins.


For example, the level 29 [[25% Potion Healing]] is approximately 52,294 XP per hour, but costs {{currency|8.09}} per XP. However, the level 23 [[5% Potion XP Stonemaw Hill]] is approximately 46,610 XP per hour, which is only 11% less, but only costs {{currency|0.24}} per XP, which is 97% less. It is up to the player to decide if the highest level potion that they have access to is too much of a cost, and if they wish to choose a lower levelled but cheaper alternative.
For example, the level 29 [[20% Potion Healing]] is approximately 52,294 XP per hour, but costs {{currency|8.09}} per XP. However, the level 23 [[5% Potion XP Stonemaw Hill]] is approximately 46,610 XP per hour, which is only 11% less, but only costs {{currency|0.24}} per XP, which is 97% less. It is up to the player to decide if the highest level potion that they have access to is too much of a cost, and if they wish to choose a lower levelled but cheaper alternative.


For levels 20 - 200, assuming that the highest level potion is made, it takes approximately 2.3 to 3.5 hours of making one type of potion, before the next potion is unlocked. Reaching level 200 requires 28.4 million XP. With this method it takes ~80 hours of making potions this way and costs ~{{currency|70000000}}.
For levels 20 - 200, assuming that the highest level potion is made, it takes approximately 2.3 to 3.5 hours of making one type of potion, before the next potion is unlocked. Reaching level 200 requires 28.4 million XP. With this method it takes ~80 hours of making potions this way and costs ~{{currency|70000000}}.


==Level 35+: Potent Potions==
== Level 35+: Potent Potions ==
Starting at level 35, some potions have "Potent" in their name and are brewed differently, serving as a more intensive (but more rewarding) alternative to standard potion making. Potent potions are usually unlocked a few levels after a comparable standard potion, but use different reagents, have stronger effects, and are often lower cost. The other three steps of the gameplay loop are the same, however the brewing step makes use of the [[Potent Potion Station]] instead of the standard potion station.
Starting at level 35, some potions have "Potent" in their name and are brewed differently, serving as a more intensive (but more rewarding) alternative to standard potion making. Potent potions are usually unlocked a few levels after a comparable standard potion, but use different reagents, have stronger effects, and are often lower cost. The other three steps of the gameplay loop are the same, however the brewing step makes use of the [[Potent Potion Station]] instead of the standard potion station.


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# Repeat steps 2-6 until all potions have been produced. Step 2 may be skipped once all preparations have been loaded into the station.
# Repeat steps 2-6 until all potions have been produced. Step 2 may be skipped once all preparations have been loaded into the station.
This process produces one potent potion every 25 seconds, which is the minimum time possible.
This process produces one potent potion every 25 seconds, which is the minimum time possible.

==Profitable potions==
==Profitable potions==

All potions are profitable if the reagents are gathered manually, however even if all reagents are purchased then there are 5 potions which are still profitable to make, all of which are Potent potions.
All potions are profitable if the reagents are gathered manually, however even if all reagents are purchased then there are 5 potions which are still profitable to make, all of which are Potent potions.


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