3d view: Difference between revisions

From Brighter Shores Wiki
Jump to navigation Jump to search
Content added Content deleted
(Actually not sub-interfaces of 3d view after all.)
(Not actually focused on the character; there is a separate toggle for this.)
Line 1: Line 1:
{{Incomplete|Missing a picture of the interface. Update history doesn't point to updates accurately.}}
{{Incomplete|Missing a picture of the interface. Update history doesn't point to updates accurately.}}


The '''3d view''' is the primary [[interface]] that players use to interact with the game world. It's viewed through a camera focused on the [[player character]] that the player can control.
The '''3d view''' is the primary [[interface]] that players use to interact with the game world. It's viewed through a camera showing the [[player character]] that the player can control.


Players can click on any accessible tile of a [[room]], causing their character to run to that tile, showing a white path of arrows ending to a cross on the target square while the character is running. Similarly, interactions on [[items]], [[monsters]], [[non-player character]]s, and [[scenery]] that require the player character to be next to the entity cause the character to first run to the entity before performing the action. Actions such as the "Info" action used to open the entity's [[card]] doesn't require the character to be located next to it.
Players can click on any accessible tile of a [[room]], causing their character to run to that tile, showing a white path of arrows ending to a cross on the target square while the character is running. Similarly, interactions on [[items]], [[monsters]], [[non-player character]]s, and [[scenery]] that require the player character to be next to the entity cause the character to first run to the entity before performing the action. Actions such as the "Info" action used to open the entity's [[card]] doesn't require the character to be located next to it.

Revision as of 10:59, 15 November 2024

The 3d view is the primary interface that players use to interact with the game world. It's viewed through a camera showing the player character that the player can control.

Players can click on any accessible tile of a room, causing their character to run to that tile, showing a white path of arrows ending to a cross on the target square while the character is running. Similarly, interactions on items, monsters, non-player characters, and scenery that require the player character to be next to the entity cause the character to first run to the entity before performing the action. Actions such as the "Info" action used to open the entity's card doesn't require the character to be located next to it.

Non-player characters that the player needs to talk to in order to progress quests feature a speech bubble with three dots in it and always have their name displayed above them. Items on ground always show their rarity and name above them. Hovering over non-player characters or interactable scenery also displays the object's name. Clicking on an interactable entity opens an action menu listing the options that the player has to interact with the entity.

For further information on how to interact with the interface, see controls.

Update history

This information has been manually compiled. Some updates may not be included yet.
  • update 6 November 2024 (Update):
    • The 3d view was included in the first public early-access release of the game.