3d view: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
(Actually not sub-interfaces of 3d view after all.)
(Not actually focused on the character; there is a separate toggle for this.)
Line 1: Line 1:
{{Incomplete|Missing a picture of the interface. Update history doesn't point to updates accurately.}}
{{Incomplete|Missing a picture of the interface. Update history doesn't point to updates accurately.}}


The '''3d view''' is the primary [[interface]] that players use to interact with the game world. It's viewed through a camera focused on the [[player character]] that the player can control.
The '''3d view''' is the primary [[interface]] that players use to interact with the game world. It's viewed through a camera showing the [[player character]] that the player can control.


Players can click on any accessible tile of a [[room]], causing their character to run to that tile, showing a white path of arrows ending to a cross on the target square while the character is running. Similarly, interactions on [[items]], [[monsters]], [[non-player character]]s, and [[scenery]] that require the player character to be next to the entity cause the character to first run to the entity before performing the action. Actions such as the "Info" action used to open the entity's [[card]] doesn't require the character to be located next to it.
Players can click on any accessible tile of a [[room]], causing their character to run to that tile, showing a white path of arrows ending to a cross on the target square while the character is running. Similarly, interactions on [[items]], [[monsters]], [[non-player character]]s, and [[scenery]] that require the player character to be next to the entity cause the character to first run to the entity before performing the action. Actions such as the "Info" action used to open the entity's [[card]] doesn't require the character to be located next to it.