3d view: Difference between revisions
Thingummywut (talk | contribs) (Adding sub-interfaces from the interface article.) |
Thingummywut (talk | contribs) (Expanding interactions with the world.) |
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{{Incomplete|Missing a picture of the interface. Update history doesn't point to updates accurately.}} |
{{Incomplete|Missing a picture of the interface. Update history doesn't point to updates accurately.}} |
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The '''3d view''' is the primary [[interface]] that players use to interact with the game world. It's viewed through a camera |
The '''3d view''' is the primary [[interface]] that players use to interact with the game world. It's viewed through a camera showing the [[player character]] that the player can control. |
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Players can click on any accessible tile of a [[room]], causing their character to run to that tile, showing a white path of arrows ending to a cross on the target square while the character is running. Similarly, interactions on [[items]], [[monsters]], [[non-player character]]s, and [[scenery]] that require the player character to be next to the entity cause the character to first run to the entity before performing the action. Actions such as the "Info" action used to open the entity's [[card]] doesn't require the character to be located next to it. |
Players can click on any accessible tile of a [[room]], causing their character to run to that tile, showing a white path of arrows ending to a cross on the target square while the character is running. Similarly, interactions on [[items]], [[monsters]], [[non-player character]]s, and [[scenery]] that require the player character to be next to the entity cause the character to first run to the entity before performing the action. Actions such as the "Info" action used to open the entity's [[card]] doesn't require the character to be located next to it. |
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Non-player characters that the player needs to talk to in order to progress [[quests]] feature a speech bubble with three dots in it and always have their name displayed above them. Items on ground always show their rarity and name above them, and other player characters always display their name (unless their [[privacy settings]] prevent it), possible [[Factions|faction]], and total level. Hovering over non-player characters or interactable scenery also displays the object's name. Hovering over an interactable entity highlights it visually, and clicking on it opens an action menu listing the options that the player has to interact with the entity. |
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Default text interactions with entities in the 3d view display as modal windows with "Continue..." button in the bottom of the window if the player doesn't have multiple options. When the player has multiple options to choose from, they are presented in a window titled "CHOOSE OPTION". Dialogue with non-player characters appears in colored speech bubbles. |
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===Sub-interfaces=== |
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* [[Backpack]] |
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* [[Emote]] |
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* [[Map]] |
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* [[Settings]] |
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* [[Toolbelt]] |
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==Update history== |
==Update history== |
Revision as of 10:52, 16 November 2024
The 3d view is the primary interface that players use to interact with the game world. It's viewed through a camera showing the player character that the player can control.
Players can click on any accessible tile of a room, causing their character to run to that tile, showing a white path of arrows ending to a cross on the target square while the character is running. Similarly, interactions on items, monsters, non-player characters, and scenery that require the player character to be next to the entity cause the character to first run to the entity before performing the action. Actions such as the "Info" action used to open the entity's card doesn't require the character to be located next to it.
Non-player characters that the player needs to talk to in order to progress quests feature a speech bubble with three dots in it and always have their name displayed above them. Items on ground always show their rarity and name above them, and other player characters always display their name (unless their privacy settings prevent it), possible faction, and total level. Hovering over non-player characters or interactable scenery also displays the object's name. Hovering over an interactable entity highlights it visually, and clicking on it opens an action menu listing the options that the player has to interact with the entity.
Default text interactions with entities in the 3d view display as modal windows with "Continue..." button in the bottom of the window if the player doesn't have multiple options. When the player has multiple options to choose from, they are presented in a window titled "CHOOSE OPTION". Dialogue with non-player characters appears in colored speech bubbles.
For further information on how to interact with the interface, see controls.