2017
2017.
- March - Ian starts working on Brighter Shores [1].
- 11 April - 3D support was added to Fenforge. [2].
- 30 June - Work on a new graphics engine was started.[3].
- July - Nic starts working on Brighter Shores [4].
References[edit | edit source]
- ↑ https://x.com/AndrewCGower/status/1819021220911673582/photo/1
- ↑ Fen Research. @AndrewCGower's Twitter account. 11 April 2017. Archived from the original on 25 March 2024. @AndrewCGower: "I have finally started adding 3d support to my new game engine. Its taken about a month, but it can now load and render a model! woohoo!"
- ↑ Fen Research. @AndrewCGower's Twitter account. 4 March 2021. Archived from the original on 25 March 2024. @AndrewCGower: "Phew! The new graphics engine I first started way back on 30-jun-2017 is *finally* done and live today! Now I can focus my full attention on new game. I am bad at estimating how long things take, but never imagined it would take that long! Really happy with the result at least."
- ↑ https://x.com/AndrewCGower/status/1819021220911673582/photo/1
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