2017: Difference between revisions

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'''2017'''.
* March - Ian starts working on Brighter Shores <ref>https://x.com/AndrewCGower/status/1819021220911673582/photo/1</ref>.
* [[11 April]] - 3D support was added to [[Fenforge]]. {{CiteTwitter|author=@AndrewCGower|url=https://twitter.com/AndrewCGower/status/851827853859618817|date=11 April 2017|archiveurl=https://archive.is/0AECg|archivedate=25 March 2024|quote=I have finally started adding 3d support to my new game engine. Its taken about a month, but it can now load and render a model! woohoo!}}.
* [[30 June]] - Work on a new graphics engine was started.{{CiteTwitter|author=@AndrewCGower|url=https://twitter.com/AndrewCGower/status/1367436063388684289|date=4 March 2021|archiveurl=https://archive.is/MTzFC|archivedate=25 March 2024|quote=Phew! The new graphics engine I first started way back on 30-jun-2017 is *finally* done and live today! Now I can focus my full attention on new game. I am bad at estimating how long things take, but never imagined it would take that long! Really happy with the result at least.}}.
* July - Nic starts working on Brighter Shores <ref>https://x.com/AndrewCGower/status/1819021220911673582/photo/1</ref>.
 
==References==

Latest revision as of 19:28, 1 August 2024

2017.

  • March - Ian starts working on Brighter Shores [1].
  • 11 April - 3D support was added to Fenforge. [2].
  • 30 June - Work on a new graphics engine was started.[3].
  • July - Nic starts working on Brighter Shores [4].

References[edit | edit source]

  1. https://x.com/AndrewCGower/status/1819021220911673582/photo/1
  2. https://x.com/AndrewCGower/status/1819021220911673582/photo/1