2016: Difference between revisions

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(Created page with "'''2016'''. * 23 August - The patent for the client-server interaction in the Fenforge engine was granted<ref name="patent">https://patents.google.com/patent/US9426259B2/</ref>. ==References== <references/> {{Timeline}}")
 
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'''2016'''.
'''2016'''.


* [[23 August]] - The patent for the client-server interaction in the [[Fenforge]] engine was granted<ref name="patent">https://patents.google.com/patent/US9426259B2/</ref>.
* [[23 August]] - The patent for the client-server interaction in the [[Fenforge]] engine is granted<ref name="patent">https://patents.google.com/patent/US9426259B2/</ref>.
* September - 'Chasm game', started in [[2013]], is abandoned, with some assets re-purposed for Brighter Shores <ref>https://x.com/AndrewCGower/status/1819021220911673582/photo/1</ref>.
* September - Development on Brighter Shores starts, with Paul, Greg and Joe starting work on Brighter Shores, and Andrew leading in Design <ref>https://x.com/AndrewCGower/status/1819021220911673582/photo/1</ref>.


==References==
==References==

Latest revision as of 19:27, 1 August 2024

2016.

  • 23 August - The patent for the client-server interaction in the Fenforge engine is granted[1].
  • September - 'Chasm game', started in 2013, is abandoned, with some assets re-purposed for Brighter Shores [2].
  • September - Development on Brighter Shores starts, with Paul, Greg and Joe starting work on Brighter Shores, and Andrew leading in Design [3].

References[edit | edit source]