Bank: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
No edit summary |
m (trivia) |
||
Line 22: | Line 22: | ||
Most banks have unlimited capacity in the types of items stored and the quantity of each item stored. [[Variant]]s of the same item will be grouped together. 1, 10 or ALL/MAX items can be deposited or withdrawn at a time. |
Most banks have unlimited capacity in the types of items stored and the quantity of each item stored. [[Variant]]s of the same item will be grouped together. 1, 10 or ALL/MAX items can be deposited or withdrawn at a time. |
||
==Trivia== |
|||
* Dialogue with [[Ebsworth]] reveals that the [[Potions Bank]] and [[Potion Reagents Bank]] were sold to him by merchant from a far away land called [[Curt Nimmas]]. |
|||
==Update history== |
==Update history== |
Latest revision as of 01:17, 8 January 2025
Banks are a type of storage that allows players to deposit, store, and withdraw specific items. There is no central bank, instead some professions have a designated bank. Banks are usually shaped like cabinets, but sometimes appear as a wagon.
Types[edit | edit source]
- Bones Bank
- Building Materials Bank
- Capes Bank
- Explosives Bank
- Fishing Bait Bank
- Hides Bank
- Ingredients Bank
- Leathers Bank
- Lumber Bank
- Monument Pieces Bank
- Ore and Ingots Bank
- Potion Reagents Bank
- Potions Bank
- Quartermaster Bank
- Stone Bank
- Timber Bank
Banks can also be accessed via the Storage Rift Marker object with the appropriate spell, but only to deposit items.
Most banks have unlimited capacity in the types of items stored and the quantity of each item stored. Variants of the same item will be grouped together. 1, 10 or ALL/MAX items can be deposited or withdrawn at a time.
Trivia[edit | edit source]
- Dialogue with Ebsworth reveals that the Potions Bank and Potion Reagents Bank were sold to him by merchant from a far away land called Curt Nimmas.
Update history[edit | edit source]
This information has been manually compiled. Some updates may not be included yet.
Core mechanics | |
---|---|
In-game objects |