Knowledge: Difference between revisions

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(Grammar fixes and a bit more explanation about Knowledge and knowledge points.)
(Correction, it is about 3% not exactly 3%)
 
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[[File:Knowledge icon.png|64px|left]] '''Knowledge''' is a game mechanic that is unlocked when reaching level 20 in any [[profession]].
[[File:Knowledge icon.png|64px|left]] '''Knowledge''' is a game mechanic that is unlocked when reaching level 20 in any [[profession]].


While doing an action that yields [[experience]] of any kind, except while doing [[passive activities]], a bar in the professions [[interface]] will fill up at a fixed amount, dependent on the action. For example, defeating a creature in combat that is around your level yields 3% of a knowledge point. Knowledge can overflow past 100% up until it is capped at 200%. It is recommended to spend your knowledge before it hits the cap.
While doing an action that yields [[experience]] of any kind, except while doing [[passive activities]], a bar in the professions [[interface]] will fill up at a fixed amount, dependent on the action. For example, defeating a creature in combat that is around your level yields about 3% of a knowledge point. Knowledge can overflow past 100% up until it is capped at 200%. It is recommended to spend your knowledge before it hits the cap.


Upon reaching 100%, a knowledge point (KP) can be used in one of the following ways:
Upon reaching 100%, a knowledge point (KP) can be used in one of the following ways:

Latest revision as of 17:53, 12 December 2024

Knowledge is a game mechanic that is unlocked when reaching level 20 in any profession.

While doing an action that yields experience of any kind, except while doing passive activities, a bar in the professions interface will fill up at a fixed amount, dependent on the action. For example, defeating a creature in combat that is around your level yields about 3% of a knowledge point. Knowledge can overflow past 100% up until it is capped at 200%. It is recommended to spend your knowledge before it hits the cap.

Upon reaching 100%, a knowledge point (KP) can be used in one of the following ways:

  • Unlock a passive activity.
    • Higher level passive activities for a profession can only be unlocked by unlocking the previous activities first. Passive activities take 1 knowledge point to unlock each until level 200 is reached. Then they take 4 each.
  • Gain silver, the base amount at level 20 is 12 silver. The amount of silver is variable, the formula being 300X + 6000. X is your highest profession level.
    • 156 silver is the maximum exchange rate with a highest profession level of 500.
  • Earn experience for any profession level 20 or above, equating to roughly 25% of the experience between the current and next level.
    • Once level 200 is reached, that percentage drops down to 6.25%.
    • This can be boosted by an XP potion.
  • Save for later.
    • Once 100% is reached, you can explicitly choose to save a knowledge point to use later. This prevents the knowledge rewards menu from continuing to pop up until you reach 200%.

Unlockable activities[edit | edit source]

Hopeport[edit | edit source]

Guard[edit | edit source]

Chef[edit | edit source]

Fisher[edit | edit source]

Forager[edit | edit source]

Alchemist[edit | edit source]


Hopeforest[edit | edit source]

Scout[edit | edit source]

Gatherer[edit | edit source]

Woodcutter[edit | edit source]

Carpenter[edit | edit source]


Mine of Mantuban[edit | edit source]

Minefighter[edit | edit source]

Bonewright[edit | edit source]

Miner[edit | edit source]

Blacksmith[edit | edit source]

Stonemason[edit | edit source]


Crenopolis[edit | edit source]

Watchperson[edit | edit source]

Detective[edit | edit source]

Leatherworker[edit | edit source]

Merchant[edit | edit source]

Update history[edit | edit source]

This information has been manually compiled. Some updates may not be included yet.