Knowledge: Difference between revisions
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(Grammar fixes and a bit more explanation about Knowledge and knowledge points.) |
(Correction, it is about 3% not exactly 3%) |
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[[File:Knowledge icon.png|64px|left]] '''Knowledge''' is a game mechanic that is unlocked when reaching level 20 in any [[profession]]. |
[[File:Knowledge icon.png|64px|left]] '''Knowledge''' is a game mechanic that is unlocked when reaching level 20 in any [[profession]]. |
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While doing an action that yields [[experience]] of any kind, except while doing [[passive activities]], a bar in the professions [[interface]] will fill up at a fixed amount, dependent on the action. For example, defeating a creature in combat that is around your level yields 3% of a knowledge point. Knowledge can overflow past 100% up until it is capped at 200%. It is recommended to spend your knowledge before it hits the cap. |
While doing an action that yields [[experience]] of any kind, except while doing [[passive activities]], a bar in the professions [[interface]] will fill up at a fixed amount, dependent on the action. For example, defeating a creature in combat that is around your level yields about 3% of a knowledge point. Knowledge can overflow past 100% up until it is capped at 200%. It is recommended to spend your knowledge before it hits the cap. |
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Upon reaching 100%, a knowledge point (KP) can be used in one of the following ways: |
Upon reaching 100%, a knowledge point (KP) can be used in one of the following ways: |
Latest revision as of 17:53, 12 December 2024
Knowledge is a game mechanic that is unlocked when reaching level 20 in any profession.
While doing an action that yields experience of any kind, except while doing passive activities, a bar in the professions interface will fill up at a fixed amount, dependent on the action. For example, defeating a creature in combat that is around your level yields about 3% of a knowledge point. Knowledge can overflow past 100% up until it is capped at 200%. It is recommended to spend your knowledge before it hits the cap.
Upon reaching 100%, a knowledge point (KP) can be used in one of the following ways:
- Unlock a passive activity.
- Higher level passive activities for a profession can only be unlocked by unlocking the previous activities first. Passive activities take 1 knowledge point to unlock each until level 200 is reached. Then they take 4 each.
- Gain silver, the base amount at level 20 is 12 silver. The amount of silver is variable, the formula being 300X + 6000. X is your highest profession level.
- 156 silver is the maximum exchange rate with a highest profession level of 500.
- Earn experience for any profession level 20 or above, equating to roughly 25% of the experience between the current and next level.
- Once level 200 is reached, that percentage drops down to 6.25%.
- This can be boosted by an XP potion.
- Save for later.
- Once 100% is reached, you can explicitly choose to save a knowledge point to use later. This prevents the knowledge rewards menu from continuing to pop up until you reach 200%.
Unlockable activities[edit | edit source]
Hopeport[edit | edit source]
Guard[edit | edit source]
Chef[edit | edit source]
Fisher[edit | edit source]
Forager[edit | edit source]
Alchemist[edit | edit source]
Hopeforest[edit | edit source]
Scout[edit | edit source]
Gatherer[edit | edit source]
Woodcutter[edit | edit source]
Carpenter[edit | edit source]
Mine of Mantuban[edit | edit source]
Minefighter[edit | edit source]
Bonewright[edit | edit source]
Miner[edit | edit source]
Blacksmith[edit | edit source]
Stonemason[edit | edit source]
Crenopolis[edit | edit source]
Watchperson[edit | edit source]
Detective[edit | edit source]
Leatherworker[edit | edit source]
Merchant[edit | edit source]
Update history[edit | edit source]
This information has been manually compiled. Some updates may not be included yet.
- update 4 December 2024 (Update):
- Knowledge can now go up to 200% before you must spend it.
- update 6 November 2024 (Update):
- Knowledge was included in the first public early-access release of the game.
Core mechanics | |
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In-game objects |