Door: Difference between revisions
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{{LocLine|loc=Upper Bridge|quantity=1}} |
{{LocLine|loc=Upper Bridge|quantity=1}} |
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{{LocLine|loc=Damp Tunnel|quantity=1}} |
{{LocLine|loc=Damp Tunnel|quantity=1}} |
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{{LocLine|loc=Cave of Crystal|quantity=1}} |
{{LocLine|loc=Cave of the Crystal|quantity=1}} |
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{{LocLine|loc=Rubble Cave|quantity=1}} |
{{LocLine|loc=Rubble Cave|quantity=1}} |
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{{LocLine|loc=Bronze Gate|quantity=1}} |
{{LocLine|loc=Bronze Gate|quantity=1}} |
Revision as of 16:08, 6 December 2024
Door | |||||||||||||||||||
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Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Hopeport | ||||||||||||||||||
Premium | No | ||||||||||||||||||
Actions | Open | ||||||||||||||||||
Description | A multipurpose door. It stops things getting in, but can also be used to stop them getting out. | ||||||||||||||||||
A Door is scenery that blocks the player's movement between rooms, occupying two adjacent tiles in the doorway.
In Captain Degreene's Office Captain Jal Degreene interrupts the player if they attempt to open the door before progressing the Welcome to the Guard quest. Once Captain Jal Degreene opens the door, it stops being scenery.
It is shown on the map as a purple rectangle on the furthest walkable tiles before the next room.
Locations
Transcript
Update history
This information has been manually compiled. Some updates may not be included yet.
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Miscellaneous |