Door: Difference between revisions

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|version6 = Cave of the Crystal
|version6 = Cave of the Crystal
|version7 = Rubble Cave
|version7 = Rubble Cave
|version8 = Bronze Gate
|name = Door
|name = Door
|image1 = [[File:Door.png]]
|image1 = [[File:Door.png]]
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|image6 =
|image6 =
|image7 =
|image7 =
|image8 =
|release = 2024-11-06
|release = 2024-11-06
|episode = Hopeport
|episode = Hopeport
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|description6 = A copper plated door.
|description6 = A copper plated door.
|description7 = A copper plated door.
|description7 = A copper plated door.
|description8 = A copper plated door.
}}
}}
A '''Door''' is [[scenery]] that blocks the player's movement between [[room]]s, occupying two adjacent tiles in the doorway.
A '''Door''' is [[scenery]] that blocks the player's movement between [[room]]s, occupying two adjacent tiles in the doorway.
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{{LocLine|loc=Cave of Crystal|quantity=1}}
{{LocLine|loc=Cave of Crystal|quantity=1}}
{{LocLine|loc=Rubble Cave|quantity=1}}
{{LocLine|loc=Rubble Cave|quantity=1}}
{{LocLine|loc=Bronze Gate|quantity=1}}
{{LocTableBottom}}
{{LocTableBottom}}



Revision as of 16:08, 6 December 2024

A Door is scenery that blocks the player's movement between rooms, occupying two adjacent tiles in the doorway.

In Captain Degreene's Office Captain Jal Degreene interrupts the player if they attempt to open the door before progressing the Welcome to the Guard quest. Once Captain Jal Degreene opens the door, it stops being scenery.

It is shown on the map as a purple rectangle on the furthest walkable tiles before the next room.

Locations

Captain Degreene's Office Door (Locked)

Transcript

Update history

This information has been manually compiled. Some updates may not be included yet.
  • update 6 November 2024 (Update):
    • Door was included in the first public early-access release of the game.