Knowledge: Difference between revisions
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** This can be boosted by an [[XP potion]]. |
** This can be boosted by an [[XP potion]]. |
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*Save for later |
*Save for later |
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**Once 100% is reached, you can save a knowledge point to use later. This allows the knowledge point bar to extend up to 200% where you will then stop earning knowledge experience until |
**Once 100% is reached, you can save a knowledge point to use later. This allows the knowledge point bar to extend up to 200% where you will then stop earning knowledge experience until a knowledge point is spent. |
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== Unlockable activities == |
== Unlockable activities == |
Latest revision as of 16:06, 4 December 2024
Knowledge is a game mechanic that is unlocked when reaching level 20 in any profession.
While doing an action that yields experience of any kind, except while doing passive activities, a bar in the professions interface will fill up at a fixed amount, dependent on the action. For example, killing the lowest level variant of a creature in combat yields approximately 3% of a knowledge point.
Upon reaching 100%, a knowledge point can either be spent on one of the following rewards:
- Unlocking a passive activity
- Higher level passive activities for a profession can only be unlocked by unlocking the previous activities first
- Gain 12 silver as the starting base amount. A variable amount silver can be obtained after level 20 the formula being 300x + 6000. X based on your highest profession level.
- Currently 156 Maximum silver exchange rate with a profession level of 500
- Experience for any profession level 20 or above, equating to roughly 25% of the experience between the current and next levels.
- Once level 200 is reached, that percentage drops down to 6.25%.
- This can be boosted by an XP potion.
- Save for later
- Once 100% is reached, you can save a knowledge point to use later. This allows the knowledge point bar to extend up to 200% where you will then stop earning knowledge experience until a knowledge point is spent.
Unlockable activities[edit | edit source]
Hopeport[edit | edit source]
Guard[edit | edit source]
Chef[edit | edit source]
Fisher[edit | edit source]
Forager[edit | edit source]
Alchemist[edit | edit source]
Hopeforest[edit | edit source]
Scout[edit | edit source]
Gatherer[edit | edit source]
Woodcutter[edit | edit source]
Carpenter[edit | edit source]
Mine of Mantuban[edit | edit source]
Minefighter[edit | edit source]
Bonewright[edit | edit source]
Miner[edit | edit source]
Blacksmith[edit | edit source]
Stonemason[edit | edit source]
Crenopolis[edit | edit source]
Watchperson[edit | edit source]
Detective[edit | edit source]
Leatherworker[edit | edit source]
Merchant[edit | edit source]
Update history[edit | edit source]
This information has been manually compiled. Some updates may not be included yet.
- update 4 December 2024 (Update):
- Knowledge can now go up to 200% before you must spend it.
- update 6 November 2024 (Update):
- Knowledge was included in the first public early-access release of the game.
Core mechanics | |
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In-game objects |