Knowledge: Difference between revisions

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** This can be boosted by an [[XP potion]].
** This can be boosted by an [[XP potion]].
*Save for later
*Save for later
**Once 100% is reached, you can save a knowledge point to use later. This allows the knowledge point bar to extend up to 200% where you will then stop earning knowledge experience until both a knowledge point is spent.
**Once 100% is reached, you can save a knowledge point to use later. This allows the knowledge point bar to extend up to 200% where you will then stop earning knowledge experience until a knowledge point is spent.


== Unlockable activities ==
== Unlockable activities ==

Latest revision as of 16:06, 4 December 2024

Knowledge is a game mechanic that is unlocked when reaching level 20 in any profession.

While doing an action that yields experience of any kind, except while doing passive activities, a bar in the professions interface will fill up at a fixed amount, dependent on the action. For example, killing the lowest level variant of a creature in combat yields approximately 3% of a knowledge point.

Upon reaching 100%, a knowledge point can either be spent on one of the following rewards:

  • Unlocking a passive activity
    • Higher level passive activities for a profession can only be unlocked by unlocking the previous activities first
  • Gain 12 silver as the starting base amount. A variable amount silver can be obtained after level 20 the formula being 300x + 6000. X based on your highest profession level.
    • Currently 156 Maximum silver exchange rate with a profession level of 500
  • Experience for any profession level 20 or above, equating to roughly 25% of the experience between the current and next levels.
    • Once level 200 is reached, that percentage drops down to 6.25%.
    • This can be boosted by an XP potion.
  • Save for later
    • Once 100% is reached, you can save a knowledge point to use later. This allows the knowledge point bar to extend up to 200% where you will then stop earning knowledge experience until a knowledge point is spent.

Unlockable activities[edit | edit source]

Hopeport[edit | edit source]

Guard[edit | edit source]

Chef[edit | edit source]

Fisher[edit | edit source]

Forager[edit | edit source]

Alchemist[edit | edit source]


Hopeforest[edit | edit source]

Scout[edit | edit source]

Gatherer[edit | edit source]

Woodcutter[edit | edit source]

Carpenter[edit | edit source]


Mine of Mantuban[edit | edit source]

Minefighter[edit | edit source]

Bonewright[edit | edit source]

Miner[edit | edit source]

Blacksmith[edit | edit source]

Stonemason[edit | edit source]


Crenopolis[edit | edit source]

Watchperson[edit | edit source]

Detective[edit | edit source]

Leatherworker[edit | edit source]

Merchant[edit | edit source]

Update history[edit | edit source]

This information has been manually compiled. Some updates may not be included yet.