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== Alchemist ==
== Alchemist ==
Working on making pages for [[Alchemist]].
Worked on setting up the [[Alchemist]] profession page


1. Reagents - items obtained from other professions which are used by Alchemist.
1. Reagents - items obtained from other professions which are used by Alchemist.

Not touching these at all, there are like 180 of them.
Not touching these at all, there are like 180 of them.




2. [[Preparations]] - intermediate items made from reagents at the preparation station.
2. [[Preparations]] - intermediate items made from reagents at the preparation station.
All pages made, and filled with basic information.
Recipe infoboxes created and populated with what information we have, still some XP values required.


3. [[Potions]] - The things we want..
Require item card information for infobox item.
All pages made, and filled with basic information.

Recipe infoboxes created and populated with what information we have, still some XP values and sell values required.
Require implementing creation as infobox recipe.

All are untradeable, have value zero.

A lot of these pages do not exist.


3. [[Potions]] - most of these pages already exist, but need categories and tags.

A lot of information in the main [[Alchemy]] page table but that info needs to go into individual pages.
{| class="wikitable"
|+Categories and Hierarchies
!Top Level
!Variant Mainpage
!Variant
!Notes
|-
|[[Potions]]
|[[Healing]]
|[[10% Potion Healing]]
|All get Category:Potions.
Includes passive potions.
|-
|[[Preparations]]
|[[Preparation Healing]]
|[[10% Preparation Healing]]
|All get Category:Preparations.
|-
|N/A
|[[Ebsworth Work]]
|[[Grind Slugs]]
|Basically these are variants of the same activity.
|}
All Potion and Preparation Variants completed!

== Alchemist SMW potion table ==

What I want the SMW table to look like


{| class="wikitable sortable"
! Level
! Potion
! Reagents (plus Bottle)
! colspan="10" | Total Cost
! colspan="10" | Sell Value
! colspan="10" | Profit
! XP
! KP
! colspan="10" | coins per XP
! XP/hr
! KP/hr
! colspan="10" | coins/hr
|-
|2
|{{plink|20% Potion Healing}}
|{{plink|Brown Kelp}}

{{plink|Creamy Wallplant}}
|{{Currency cell|912}}
|{{Currency cell|640}}
|{{Currency cell|-272}}
|112
|0.5%
|{{Currency cell|-2.43}}
|33,500
|3.14
|{{Currency cell|-2.43}}
|}

What info do I need, to be able to find the right pages

*category potion
*has a recipe
*is not passive (depends)


4. SMW/Lua modules to autogenerate the tables of [[Alchemist#Active_Potions]] and [[Alchemist#Passive_activities]]. Now automatically calculates all derived properties like xp/hour and cost per xp. With the bulk of the work done I hope to export and modify these tables for the opther professions.
What information do I need to be able to fill out the table
*name for ilink
*level
*xp of final step
*kp of final step
*duration - for calculating potions/hr, for xp/hr and kp/hr
*sell value, combined with price of 2x reagent plus bottls to get profit
*preparation used, from which I get:
**xp of first step
**kp of first step
**duration of first step, feed into above calculation for potions/hr
**reagents used:
***name of first reagent for ilink
***name of second reagent for ilink
***price of first reagent
***price of second reagent


== How mad have I gone? ==
== How mad have I gone? ==

Revision as of 01:04, 28 November 2024

User:Alsang/Sandbox where I test stuff

Alchemist

Worked on setting up the Alchemist profession page

1. Reagents - items obtained from other professions which are used by Alchemist. Not touching these at all, there are like 180 of them.


2. Preparations - intermediate items made from reagents at the preparation station. All pages made, and filled with basic information. Recipe infoboxes created and populated with what information we have, still some XP values required.

3. Potions - The things we want.. All pages made, and filled with basic information. Recipe infoboxes created and populated with what information we have, still some XP values and sell values required.

4. SMW/Lua modules to autogenerate the tables of Alchemist#Active_Potions and Alchemist#Passive_activities. Now automatically calculates all derived properties like xp/hour and cost per xp. With the bulk of the work done I hope to export and modify these tables for the opther professions.

How mad have I gone?

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