Immunity: Difference between revisions

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'''Immunity''' is a [[Spells|spell]] that prevents the player from being placed in [[combat]]. It is granted just before completing the instanced [[Quest|quest]] [[Debrief]] portion of the [[Main Story]] by [[Ingrina Pelegrin]]. It has no cooldown and takes six seconds while stationary to cast. The player is then free to act without combat for 30 seconds. Immunity can be used in or out of combat, but is primarily used during combat to allow the player to end the combat early, acting as a run away or flee mechanic.
'''Immunity''' is a [[Spells|spell]] that prevents the player from being placed in [[combat]] by aggressive [[monsters]]. It is granted just before completing the instanced [[Quest|quest]] [[Debrief]] portion of the [[Main Story]] by [[Ingrina Pelegrin]]. It has no cooldown and takes six seconds while stationary to cast. The player is then free to act without combat for 30 seconds. Immunity can be used in or out of combat, but is primarily used during combat to allow the player to end the combat early, acting as a run away or flee mechanic.


==Mechanics==
==Mechanics==
When cast outside of combat by clicking the [[spell]] in the spellbook, the player becomes immune to attack and remains indefinitely immune as long as the player remains stationary and does not perform any additional actions. Upon moving or performing an action, the spell is active for 30 seconds or until the player passes through a doorway to an adjacent area. The player can perform gathering under Immunity, which will start the timer but without removing the immunity completely. If the player engages in another combat, the spell effect is immediately fully cancelled.
When cast outside of combat by clicking the [[spell]] in the spellbook. To cast Immunity in combat, the player can use the spellbook, press the Escape key, or click the red icon located in the center of the combat bar below the player's level. Immunity is cast automatically if the player attempts to pass through a doorway while in combat, even if the player does not manually cast the spell. The cast can be interrupted by moving or losing all HP and dying.


The Immunity buff effect is granted when the six seconds completes. The player becomes immune to attack, and will immediately exit combat. The effect is given an indefinite duration and it will remain this way while the player remains stationary and does not perform any additional actions. Upon moving or performing an action, the effect is active for 30 seconds or until the player passes through a doorway to an adjacent area.
To cast Immunity in combat, the player can use the spellbook, press the Escape key, or click the red icon located in the center of the combat bar below the player's level. Immunity is cast automatically if the player attempts to pass through a doorway while in combat, even if the player does not manually cast the spell.


The player can perform gathering under Immunity, which will start the timer but without removing the immunity effect completely. If the player chooses to attack and engage in combat, the spell effect will be immediately and fully cancelled. Players can cast Immunity when already immune. Doing so counts as an action and starts the timer, but will revert the effect to the indefinite state on cast completion.
There is currently no spell-interrupt mechanic, so assuming the attacker cannot lower the player's health to 0 before the 6 second cast time is completed, the player will exit combat immediately and remain immune as normal, that is to say as long as the player remains stationary and does not perform any additional actions.


The '''Immunity''' buff persists through logging out and logging back in. Upon logging back in, the immunity spell is active indefinitely, but when the player moves to break immunity, the spell is only active for approximately 3 seconds instead of the standard 30 seconds. If the player logs out after the spell has already begun it's 30 second timer, it will be reset to the indefinite timer upon logging in and remain indefinite until performing an action, which triggers the post-log in 3 second timer.
The effect partially persists through logging out and logging back in with a difference in duration. Regardless of the state of the immunity before logging out, upon logging back in, the immunity effect will be active indefinitely as though recently cast, but when the player moves to break immunity, the spell is only active for a shortened duration of approximately 3 seconds (down from the standard 30 seconds).

Players can cast immunity when already immune, but doing so counts as an action and begins the 30 second timer.


==Update history==
==Update history==

Revision as of 20:29, 26 November 2024

Immunity is a spell that prevents the player from being placed in combat by aggressive monsters. It is granted just before completing the instanced quest Debrief portion of the Main Story by Ingrina Pelegrin. It has no cooldown and takes six seconds while stationary to cast. The player is then free to act without combat for 30 seconds. Immunity can be used in or out of combat, but is primarily used during combat to allow the player to end the combat early, acting as a run away or flee mechanic.

Mechanics

When cast outside of combat by clicking the spell in the spellbook. To cast Immunity in combat, the player can use the spellbook, press the Escape key, or click the red icon located in the center of the combat bar below the player's level. Immunity is cast automatically if the player attempts to pass through a doorway while in combat, even if the player does not manually cast the spell. The cast can be interrupted by moving or losing all HP and dying.

The Immunity buff effect is granted when the six seconds completes. The player becomes immune to attack, and will immediately exit combat. The effect is given an indefinite duration and it will remain this way while the player remains stationary and does not perform any additional actions. Upon moving or performing an action, the effect is active for 30 seconds or until the player passes through a doorway to an adjacent area.

The player can perform gathering under Immunity, which will start the timer but without removing the immunity effect completely. If the player chooses to attack and engage in combat, the spell effect will be immediately and fully cancelled. Players can cast Immunity when already immune. Doing so counts as an action and starts the timer, but will revert the effect to the indefinite state on cast completion.

The effect partially persists through logging out and logging back in with a difference in duration. Regardless of the state of the immunity before logging out, upon logging back in, the immunity effect will be active indefinitely as though recently cast, but when the player moves to break immunity, the spell is only active for a shortened duration of approximately 3 seconds (down from the standard 30 seconds).

Update history

This information has been manually compiled. Some updates may not be included yet.

References