Immunity: Difference between revisions
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'''Immunity''' is a [[Spells|spell]] granted just before completing the instanced [[Quest|quest]] [[Debrief]] portion of the [[Main Story]] by [[Ingrina Pelegrin]]. It has no cooldown and takes six seconds to cast |
'''Immunity''' is a [[Spells|spell]] that prevents the player from being placed in [[combat]]. It is granted just before completing the instanced [[Quest|quest]] [[Debrief]] portion of the [[Main Story]] by [[Ingrina Pelegrin]]. It has no cooldown and takes six seconds while stationary to cast. The player is then free to act without combat for 30 seconds. Immunity can be used in or out of combat, but is primarily used during combat to allow the player to end the combat early, acting as a run away or flee mechanic. |
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==Mechanics== |
==Mechanics== |
Revision as of 20:13, 26 November 2024
Immunity | |||||||||||||||||||
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Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Hopeport | ||||||||||||||||||
Premium | No | ||||||||||||||||||
Description | A magical shield which prevents enemies from attacking you for a short while. | ||||||||||||||||||
Immunity is a spell that prevents the player from being placed in combat. It is granted just before completing the instanced quest Debrief portion of the Main Story by Ingrina Pelegrin. It has no cooldown and takes six seconds while stationary to cast. The player is then free to act without combat for 30 seconds. Immunity can be used in or out of combat, but is primarily used during combat to allow the player to end the combat early, acting as a run away or flee mechanic.
Mechanics
When cast outside of combat by clicking the spell in the spellbook, the player becomes immune to attack and remains indefinitely immune as long as the player remains stationary and does not perform any additional actions. Upon moving or performing an action, the spell is active for 30 seconds or until the player passes through a doorway to an adjacent area. The player can perform gathering under Immunity, which will start the timer but without removing the immunity completely. If the player engages in another combat, the spell effect is immediately fully cancelled.
To cast Immunity in combat, the player can use the spellbook, press the Escape key, or click the red icon located in the center of the combat bar below the player's level. Immunity is cast automatically if the player attempts to pass through a doorway while in combat, even if the player does not manually cast the spell.
There is currently no spell-interrupt mechanic, so assuming the attacker cannot lower the player's health to 0 before the 6 second cast time is completed, the player will exit combat immediately and remain immune as normal, that is to say as long as the player remains stationary and does not perform any additional actions.
The Immunity buff persists through logging out and logging back in. Upon logging back in, the immunity spell is active indefinitely, but when the player moves to break immunity, the spell is only active for approximately 3 seconds instead of the standard 30 seconds. If the player logs out after the spell has already begun it's 30 second timer, it will be reset to the indefinite timer upon logging in and remain indefinite until performing an action, which triggers the post-log in 3 second timer.
Players can cast immunity when already immune, but doing so counts as an action and begins the 30 second timer.