Immunity: Difference between revisions

From Brighter Shores Wiki
Jump to navigation Jump to search
Content added Content deleted
m (Rename infobox parameter examine to description (via JWB))
(slight cleanup)
Line 7: Line 7:
}}
}}


'''Immunity''' is a [[Spells|spell]] granted just before completing the instanced [[Quest|quest]] [[Debrief]] portion of the [[Main Story]] by [[Ingrina Pelegrin]]. This [[Spells|spell]] has no cooldown and takes six seconds to cast.
'''Immunity''' is a [[Spells|spell]] granted just before completing the instanced [[Quest|quest]] [[Debrief]] portion of the [[Main Story]] by [[Ingrina Pelegrin]]. It has no cooldown and takes six seconds to cast, but the player must remain stationary for the whole cast. It can be use in or out of combat, but is primarily used during combat to allow the player to end the combat early, acting as a run away or flee mechanic.


==Mechanics==
'''Immunity''' can be use in or out of combat, but is primarily used during combat to allow the player to end the combat early, acting as a run away or flee mechanic.
When cast outside of combat by clicking the [[spell]] in the spellbook, the player becomes immune to attack and remains indefinitely immune as long as the player remains stationary and does not perform any additional actions. Upon moving or performing an action, the spell is active for 30 seconds or until the player passes through a doorway to an adjacent area. The player can perform gathering under Immunity, which will start the timer but without removing the immunity completely. If the player engages in another combat, the spell effect is immediately fully cancelled.


To cast '''Immunity''' in combat, the player can click the [[spell]] in the spellbook, press the Escape key, or click the red icon located in the center of the combat bar below the player's level. There is currently no interrupt mechanic, so assuming the attacker cannot lower the player's health to 0 before the 6 second cast time is completed, the player will exit combat immediately and remain immune as long as the player remains stationary and does not perform any additional actions.
To cast Immunity in combat, the player can use the spellbook, press the Escape key, or click the red icon located in the center of the combat bar below the player's level. Immunity is cast automatically if the player attempts to pass through a doorway while in combat, even if the player does not manually cast the spell.


When cast outside of combat, the player becomes immune to attack and remains immune as long as the player remains stationary and does not perform any additional actions.
There is currently no spell-interrupt mechanic, so assuming the attacker cannot lower the player's health to 0 before the 6 second cast time is completed, the player will exit combat immediately and remain immune as normal, that is to say as long as the player remains stationary and does not perform any additional actions.


The '''Immunity''' buff persists through logging out and logging back in. Upon logging back in, the immunity spell is active indefinitely, but when the player moves to break immunity, the spell is only active for approximately 3 seconds instead of the standard 30 seconds. If the player logs out after the spell has already begun it's 30 second timer, it will be reset to the indefinite timer upon logging in and remain indefinite until performing an action, which triggers the post-log in 3 second timer.
Upon moving or performing an action, the spell is active for 30 seconds or until the player passes through a doorway to an adjacent area. If the player engages in another combat, the spell effect is cancelled.

The '''Immunity''' buff persists through logging out and logging back in. Upon logging back in, the immunity spell is active indefinitely if the player remains stationary and performs no actions. However, when the player moves following logging back in, the spell is only active for approximately 3 seconds instead of the standard 30 seconds.

If the player logs out after the spell has already begun it's 30 second timer, it will be reset to the indefinite timer upon logging in and remain indefinite until performing an action, which triggers the post-log in 3 second timer.


Players can cast immunity when already immune, but doing so counts as an action and begins the 30 second timer.
Players can cast immunity when already immune, but doing so counts as an action and begins the 30 second timer.

Immunity is cast if the player remains trying to pass through a doorway while in combat, even if the player does not manually cast the spell.



==Update history==
==Update history==

Revision as of 20:04, 26 November 2024

Immunity is a spell granted just before completing the instanced quest Debrief portion of the Main Story by Ingrina Pelegrin. It has no cooldown and takes six seconds to cast, but the player must remain stationary for the whole cast. It can be use in or out of combat, but is primarily used during combat to allow the player to end the combat early, acting as a run away or flee mechanic.

Mechanics

When cast outside of combat by clicking the spell in the spellbook, the player becomes immune to attack and remains indefinitely immune as long as the player remains stationary and does not perform any additional actions. Upon moving or performing an action, the spell is active for 30 seconds or until the player passes through a doorway to an adjacent area. The player can perform gathering under Immunity, which will start the timer but without removing the immunity completely. If the player engages in another combat, the spell effect is immediately fully cancelled.

To cast Immunity in combat, the player can use the spellbook, press the Escape key, or click the red icon located in the center of the combat bar below the player's level. Immunity is cast automatically if the player attempts to pass through a doorway while in combat, even if the player does not manually cast the spell.

There is currently no spell-interrupt mechanic, so assuming the attacker cannot lower the player's health to 0 before the 6 second cast time is completed, the player will exit combat immediately and remain immune as normal, that is to say as long as the player remains stationary and does not perform any additional actions.

The Immunity buff persists through logging out and logging back in. Upon logging back in, the immunity spell is active indefinitely, but when the player moves to break immunity, the spell is only active for approximately 3 seconds instead of the standard 30 seconds. If the player logs out after the spell has already begun it's 30 second timer, it will be reset to the indefinite timer upon logging in and remain indefinite until performing an action, which triggers the post-log in 3 second timer.

Players can cast immunity when already immune, but doing so counts as an action and begins the 30 second timer.

Update history

This information has been manually compiled. Some updates may not be included yet.

References