Potion: Difference between revisions
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| [[File:+1 Potion Boost Level.png|width=45x45]]|| [[Boost Level]] |
| [[File:+1 Potion Boost Level.png|width=45x45]]|| [[Boost Level]] |
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|Profession level increased to access Passive activities |
|Profession level and knowledge increased to access Passive activities |
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|Larger level boost |
|Larger level and knowledge boost |
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|1 hour |
|1 hour |
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| +1/+2/+3/+4/+5 to level |
| +1/+2/+3/+4/+5 to level and knowledge |
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|- |
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|[[File:5% Potion XP Hopeport (passive).png|width=45x45]] |
|[[File:5% Potion XP Hopeport (passive).png|width=45x45]] |
Latest revision as of 15:13, 25 November 2024
Potions are consumables that may be brewed by using the Alchemist profession. They may also be purchased at the Apothecary, however only potions which the player has the alchemy level to produce can be purchased.
Potions have a variety of effects and strengths. Some are instant, some last a short duration of a few minutes, and passive potions generally last 1 hour.
Completed potions can be stored in the Potions Bank. All potions stack in the backpack, and health potions stack to 20 when equipped for combat.
List of potion types[edit | edit source]
Potions | Effect | Variations | Duration | Strength | |
---|---|---|---|---|---|
Healing | Restores health while in combat | More health restored per use | 2.75s to use
11.75s cooldown |
10%/20%/25%/28%/32%/35% of max hp | |
Fear | Prevents Aggressive enemies from initiating combat | Longer duration | 3/6/9/12/15 min | N/A | |
Strength Arborae | Increases strength of Arborae attacks | Larger strength bonus | 1 combat encounter | +40/+50/+60/+70/+80 strength | |
Strength Cryonae | Increases strength of Cryonae attacks | Larger strength bonus | 1 combat encounter | +40/+50/+60/+70/+80 strength | |
Strength Tempestae | Increases strength of Tempestae attacks | Larger strength bonus | 1 combat encounter | +40/+50/+60/+70/+80 strength | |
XP Hopeport | XP gained in Hopeport is increased | Larger XP increase | 2 min | 5%/6%/7%/8%/10% xp | |
XP Hopeforest | XP gained in Hopeforest is increased | Larger XP increase | 2 min | 5%/6%/7%/8%/10% xp | |
XP Mine | XP gained in the Mine of Mantuban is increased | Larger XP increase | 2 min | 5%/6%/7%/8%/10% xp | |
XP Crenopolis | XP gained in Crenopolis is increased | Larger XP increase | 2 min | 5%/6%/7%/8%/10% xp | |
XP Stonemaw Hill | XP gained in Stonemaw Hill is increased | Larger XP increase | 2 min | 5%/6%/7%/8%/10% xp | |
Wealth | Coins gained from Passive activites are increased | Larger coin increase | 1 hour | 250%/300%/350%/400%/450% coins | |
Forensics | Not consumed, used as a resource for the Forensics Lab | Higher level activities | |||
Boost Level | Profession level and knowledge increased to access Passive activities | Larger level and knowledge boost | 1 hour | +1/+2/+3/+4/+5 to level and knowledge | |
XP Hopeport (passive) | XP gained in Hopeport from passive activities is increased | Larger XP increase | 1 hour | 5%/6%/7%/8%/10% xp | |
XP Hopeforest (passive) | XP gained in Hopeforest from passive activities is increased | Larger XP increase | 1 hour | 5%/6%/7%/8%/10% xp | |
XP Mine (passive) | XP gained in the Mine of Mantuban from passive activities is increased | Larger XP increase | 1 hour | 5%/6%/7%/8%/10% xp | |
XP Crenopolis (passive) | XP gained in Crenopolis from passive activities is increased | Larger XP increase | 1 hour | 5%/6%/7%/8%/10% xp | |
XP Stonemaw Hill (passive) | XP gained in Stonemaw Hill from passive activities is increased | Larger XP increase | 1 hour | 5%/6%/7%/8%/10% xp |