Weapons: Difference between revisions

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Weapon damage is primarily determined by the weapon's [[Strength]] stat, which is determined by the formula:
Weapon damage is primarily determined by the weapon's [[Strength]] stat, which is determined by the formula:


<math>\text{Strength} = 5 + 15\times R + L - E </math>
<math>\text{Strength} = 5\times H + 15\times R + L - E </math>


Where <math>R</math> is the number of stars in the Rarity, <math>L</math> is the Item Level, and <math>E</math> is the Elemental damage penalty.
Where <math>H</math> is the amount of hands used to wield, <math>R</math> is the number of stars in the Rarity, <math>L</math> is the Item Level, and <math>E</math> is the Elemental damage penalty.


For non-elemental weapons, the penalty E is always zero, and these weapons will only deal [[File:Impact_damage_icon.png|width=16x16]] [[Impact]] damage.
For non-elemental weapons, the penalty E is always zero, and these weapons will only deal [[File:Impact_damage_icon.png|width=16x16]] [[Impact]] damage.

Latest revision as of 19:58, 24 November 2024

Weapons equipped by a player.

Weapons are items that player characters use to inflict damage in combat.

They may be obtained as a reward from quests, as a drop from monsters or crafted through various professions. Much like other equipment, weapons come in four tiers of rarity: Common, Uncommon, Rare and Epic. There are three types of weapons and one of each may be equipped simultaneously. There is the 1h melee weapon, the 2h melee weapon, and the Ranged weapon. One-handed weaponry can be used alongside a shield which acts as a piece of armor.

Weapon strength[edit | edit source]

Weapon damage is primarily determined by the weapon's Strength stat, which is determined by the formula:

Strength=5×H+15×R+LE

Where H is the amount of hands used to wield, R is the number of stars in the Rarity, L is the Item Level, and E is the Elemental damage penalty.

For non-elemental weapons, the penalty E is always zero, and these weapons will only deal Impact damage.

Each additional star of rarity for a weapon is equivalent to 15 additional levels.

The speed at which weapons attack is also determined by the weapon's type. Faster weapons appear to do less damage per hit for the same weapon strength, such that damage per second remains constant.

Weapon element[edit | edit source]

Certain weapon types, however, have a chance to convert the damage dealt to an elemental damage type. The total strength of the weapon will be reduced by the damage penalty E, which appears to range from 0 to 5 [more data needed], and in return the chance of converting the damage type will be increased for larger values of the penalty. The chance is also affected by level, rarity, element, and faction.

Faction weapons with elements aligned to that faction, such as Tempestae weapons for the Hammermage class, have significantly higher elemental chance than weapons of different elements.

When an elemental weapon triggers its damage conversion against a target that is vulnerable to that element, based on their specific characteristics the bonus-damage appears to be +20% to +25% [more data needed].

Faction weapons[edit | edit source]

Certain weaponry, like those with the Guard's prefix, can be equipped regardless of player faction. They can be obtained from monster drops and quests in Hopeport and Hopeforest prior to choosing a faction.

Cryoknight weaponry, Guardian weaponry and Hammermage weaponry can be created through the Blacksmith, Bonewright and Stonemason professions respectively.

Weapon Table[edit | edit source]

Weapon Faction Melee/Range 1H/2H Element Attack Speed
Guard's Kanabo N/A Melee 1H Tempestae
Guard's Sword N/A Melee 1H N/A 2.25s
Recruit's Sword N/A Melee 1H N/A
Guard's Halberd N/A Melee 2H Cryonae
Guard's Longsword N/A Melee 2H N/A
Guard's Pike N/A Melee 2H Arborae 1.50s
Carthian Plumbatae N/A Ranged 1H Infernae
Guard's Plumbatae N/A Ranged 1H Tempestae
Recruit's Bow N/A Ranged 2H N/A
Guard's Bow N/A Ranged 2H N/A
Flanged Mace Cryoknight Melee 1H Tempestae 1.875s
Shortsword Cryoknight Melee 1H Infernae 2.25s
Rapier Cryoknight Melee 1H Cryonae 1.50s
Battleaxe Cryoknight Melee 2H Necromae 2.25s
Broadsword Cryoknight Melee 2H Cryonae 1.875s
Longsword Cryoknight Melee 2H N/A 1.50s
Throwing Knives Cryoknight Ranged 2H Infernae 1.75s
Throwing Axes Cryoknight Ranged 2H Tempestae 2.25s
Throwing Twinblades Cryoknight Ranged 1H N/A 1.75s
Throwing Rings Cryoknight Ranged 1H Cryonae 1.35s
Metal Javelins Cryoknight Ranged 1H Necromae 2.30s
Metal Bow Cryoknight Ranged 2H Arborae 1.35s
Club Guardian Melee 1H Necromae 2.25s
Cudgel Guardian Melee 1H N/A 1.875s
Truncheon Guardian Melee 1H Arborae 1.50s
Poleaxe Guardian Melee 2H Infernae 2.25s
Quarterstaff Guardian Melee 2H Arborae 1.50s
Spear Guardian Melee 2H Cryonae 1.875s
Blowpipe Guardian Ranged 1H Tempestae 2.25s
Javelins Guardian Ranged 1H N/A 1.875s
Light Crossbow Guardian Ranged 1H Cryonae 1.50s
Heavy Crossbow Guardian Ranged 2H Necromae 1.50s
Longbow Guardian Ranged 2H Arborae 2.25s
Recurve Bow Guardian Ranged 2H Infernae 1.875s
Hammerfist Hammermage Melee 1H N/A 1.50s
Stone Mace Hammermage Melee 1H Arborae 1.875s
War Hammer Hammermage Melee 1H Tempestae 2.25s
Double Headed Hammer Hammermage Melee 2H Infernae 2.25s
Great Hammer Hammermage Melee 2H Tempestae 1.875s
Great Stone Mace Hammermage Melee 2H Necromae 1.50s
Bolas Hammermage Ranged 1H N/A 1.875s
Throwing Stones Hammermage Ranged 1H Necromae 2.25s
Stone Discs Hammermage Ranged 1H Cryonae 1.35s
Sling Hammermage Ranged 2H Arborae 2.25s
Throwing Clubs Hammermage Ranged 2H Infernae 1.50s
Throwing Hammers Hammermage Ranged 2H Tempestae 1.875s