Weapons: Difference between revisions
(Clarification, and from testing the highest hit I saw against hairbeasts was 22 with impact and 26 with necro using the same club) |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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|{{AttackStyle|Tempestae}} |
|{{AttackStyle|Tempestae}} |
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|2.25s |
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|[[Double Headed Hammer]] |
|[[Double Headed Hammer]] |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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|[[File:Necromae damage icon.png|16px]] [[Necromae]] |
|[[File:Necromae damage icon.png|16px]] [[Necromae]] |
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|2.25s |
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|[[Stone Discs]] |
|[[Stone Discs]] |
Revision as of 21:52, 21 November 2024
Weapons are items that player characters use to inflict damage in combat.
They may be obtained as a reward from quests, as a drop from monsters or crafted through various professions. Much like other equipment, weapons come in four tiers of rarity: Common, Uncommon, Rare and Epic. There are three types of weapons and one of each may be equipped simultaneously. There is the 1h melee weapon, the 2h melee weapon, and the Ranged weapon.
Weapons usually deal Impact damage, which is primarily determined by the weapon's Strength stat. Certain weapon types, however, have a chance to inflict alternative elemental damage types based on their specific characteristics and the bonus-damage appears to be +20% to +25% when the enemy is vulnerable. The speed at which weapons attack is also determined by the weapon's type. One-handed weaponry can be used alongside a shield which acts as a piece of armor.
Certain weaponry, like those with the Guard's prefix, can be equipped regardless of player faction. They can be obtained from monster drops and quests in Hopeport and Hopeforest prior to choosing a faction.
Cryoknight weaponry, Guardian weaponry and Hammermage weaponry can be created through the Blacksmith, Bonewright and Stonemason professions respectively.
Weapon Table
Factionless |
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Cryoknight | |||
Guardian | |||
Hammermage |