Weapons: Difference between revisions
(updated attack speed for guard's sword and guard's pike) |
(Clarification, and from testing the highest hit I saw against hairbeasts was 22 with impact and 26 with necro using the same club) |
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They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[professions]]. Much like other equipment, weapons come in four tiers of [[rarity]]: Common, Uncommon, Rare and Epic. There are three types of weapons and one of each may be equipped simultaneously. There is the 1h melee weapon, the 2h melee weapon, and the Ranged weapon. |
They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[professions]]. Much like other equipment, weapons come in four tiers of [[rarity]]: Common, Uncommon, Rare and Epic. There are three types of weapons and one of each may be equipped simultaneously. There is the 1h melee weapon, the 2h melee weapon, and the Ranged weapon. |
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Weapons usually deal [[File:Impact_damage_icon.png|width=16x16]] [[Impact]] damage, which is primarily determined by the weapon's [[Strength]] stat. Certain weapon types, however, have a chance to inflict alternative [[element]]al damage types based on their specific characteristics and the bonus-damage appears to be + |
Weapons usually deal [[File:Impact_damage_icon.png|width=16x16]] [[Impact]] damage, which is primarily determined by the weapon's [[Strength]] stat. Certain weapon types, however, have a chance to inflict alternative [[element]]al damage types based on their specific characteristics and the bonus-damage appears to be +20% to +25% when the enemy is vulnerable. The speed at which weapons attack is also determined by the weapon's type. One-handed weaponry can be used alongside a [[shield]] which acts as a piece of [[armor]]. |
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Certain weaponry, like those with the ''Guard's'' prefix, can be equipped regardless of player [[Factions|faction]]. They can be obtained from monster drops and quests in [[File:Hopeport_episode_icon.png|width=16x16]] [[Hopeport]] and [[File:Hopeforest_episode_icon.png|width=16x16]] [[Hopeforest]] prior to choosing a faction. |
Certain weaponry, like those with the ''Guard's'' prefix, can be equipped regardless of player [[Factions|faction]]. They can be obtained from monster drops and quests in [[File:Hopeport_episode_icon.png|width=16x16]] [[Hopeport]] and [[File:Hopeforest_episode_icon.png|width=16x16]] [[Hopeforest]] prior to choosing a faction. |
Latest revision as of 14:45, 21 November 2024
Weapons are items that player characters use to inflict damage in combat.
They may be obtained as a reward from quests, as a drop from monsters or crafted through various professions. Much like other equipment, weapons come in four tiers of rarity: Common, Uncommon, Rare and Epic. There are three types of weapons and one of each may be equipped simultaneously. There is the 1h melee weapon, the 2h melee weapon, and the Ranged weapon.
Weapons usually deal Impact damage, which is primarily determined by the weapon's Strength stat. Certain weapon types, however, have a chance to inflict alternative elemental damage types based on their specific characteristics and the bonus-damage appears to be +20% to +25% when the enemy is vulnerable. The speed at which weapons attack is also determined by the weapon's type. One-handed weaponry can be used alongside a shield which acts as a piece of armor.
Certain weaponry, like those with the Guard's prefix, can be equipped regardless of player faction. They can be obtained from monster drops and quests in Hopeport and Hopeforest prior to choosing a faction.
Cryoknight weaponry, Guardian weaponry and Hammermage weaponry can be created through the Blacksmith, Bonewright and Stonemason professions respectively.
Weapon Table[edit | edit source]
Factionless |
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Cryoknight | |||
Guardian | |||
Hammermage |