Room: Difference between revisions
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Thingummywut (talk | contribs) (Short but not stub. Adding navbox.) |
Thingummywut (talk | contribs) (Noting that the adjacent room appears dimmed.) |
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{{Incomplete|Update history doesn't point to updates accurately.}} |
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'''Rooms''' are the areas that make up the ''Brighter Shores'' world map. Rooms typically, but not always, contain [[scenery]], [[skill node]]s, [[non-player character]]s, and [[monsters]] the player can interact with. |
'''Rooms''' are the areas that make up the ''Brighter Shores'' world map. Rooms typically, but not always, contain [[scenery]], [[skill node]]s, [[non-player character]]s, and [[monsters]] the player can interact with. |
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Rooms consist of adjacent square tiles that the player can move to. The player can also move between the tiles diagonally. Crossing the border to the dimmed adjacent room moves the player to that room, and players can only interact with the entities inside the room they are in. |
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See [[list of rooms]] for a list of rooms. |
See [[list of rooms]] for a list of rooms. |
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==Update history== |
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{{Mechanics}} |
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{{UH| |
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* {{UL|update=2024-11-06|date=6 November 2024}} |
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** Rooms were included in the first public early-access release of the game. |
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}} |
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{{Game mechanics}} |
Latest revision as of 00:47, 18 November 2024
Rooms are the areas that make up the Brighter Shores world map. Rooms typically, but not always, contain scenery, skill nodes, non-player characters, and monsters the player can interact with.
Rooms consist of adjacent square tiles that the player can move to. The player can also move between the tiles diagonally. Crossing the border to the dimmed adjacent room moves the player to that room, and players can only interact with the entities inside the room they are in.
See list of rooms for a list of rooms.
Update history[edit | edit source]
This information has been manually compiled. Some updates may not be included yet.
Core mechanics | |
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In-game objects |