Weapons: Difference between revisions
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'''Weapons''' are items that [[player character]]s use to inflict [[damage]] in [[combat]].
They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[professions]]. Much like other equipment, weapons come in four tiers of [[rarity]]: {{Common}}, {{Uncommon}}, {{Rare}} and {{Epic}}.
All
== Weapon strength ==
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Weapon damage is primarily determined by the weapon's strength stat, which is determined by the formula:
:<math>\text{Strength} = L +
Where
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*<math>V</math> is the Variable portion of the damage, which depends on the weapon type
For all non-elemental weapons that only deal [[File:Impact_damage_icon.png|width=16x16]] [[Impact]] damage,
It is believed that rarity affects the distribution of the variable portion of weapon strength, as Common items almost always roll 0-2, and higher values have only rarely been recorded.
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Each additional star of rarity for a weapon is equivalent to 15 additional levels.
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There appears to be a corrleation between the Variable strength roll for a weapon, and its elemental chance. Generally, a weapon with a lower roll on the element chance will have a higher roll for the strength.
When an elemental weapon triggers its damage conversion against a target that is vulnerable to that element, based on their specific characteristics the bonus
== Faction weapons ==
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