Weapons: Difference between revisions

22 bytes added ,  31 December 2024
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(→‎Weapon Table: remove rows for "recruit sword" and "recruit bow" since they are just renamed versions of the guard sword and bow)
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'''Weapons''' are items that [[player character]]s use to inflict [[damage]] in [[combat]].
 
They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[professions]]. Much like other equipment, weapons come in four tiers of [[rarity]]: {{Common}}, {{Uncommon}}, {{Rare}} and {{Epic}}. ThereOne areof three typeseach of weaponsthe andthree onetypes of eachweapons may be equipped simultaneously. There is the- 1h melee weapon, the 2h melee weapon, and theranged Ranged- weaponmay be equipped by a player. One-handed weaponry can be used alongside a [[shield]], which acts as a piece of [[armor]].
 
All Rangedranged weaponry requiresrequire level 15 [[Guard]] to be unlocked. Players must have a conversation with [[Robyn Nockright]] once that level is reached in order to use them, awarding the player with a level 15 {{Common}} [[Guard's Bow]]. Ranged{{Rare}} weaponryand may{{Epic}} haveranged 3weaponry orwill 4have four ammunition per combatbattle, while {{Common}} and {{Uncommon}} weapons will only have three. After firing all projectilesammunition, the equippedweaponranged weapon is automatically switched to a melee one. If using Ranged weapons during fights with Passive monsters, they will not run out of ammo when fighting [[Passive activities|passive]] monsters.
 
== Weapon strength ==
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Weapon damage is primarily determined by the weapon's strength stat, which is determined by the formula:
 
:<math>\text{Strength} = L + 15\times R15R + F + [(0 - V])</math>
 
Where
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*<math>V</math> is the Variable portion of the damage, which depends on the weapon type
 
For all non-elemental weapons that only deal [[File:Impact_damage_icon.png|width=16x16]] [[Impact]] damage, theF Fixed value is always= 5 and V the Variable value is always= 0. As such, these weapons will always have the exact same strength with no random variation. Elemental weapons typically have lower strength than non-elemental weapons, however elements allow for more damage to be done when [[Attack_Style#Attack_Styles_and_Weaknesses|weaknesses]] and/or [[Potion|potions]] are taken into account.
 
It is believed that rarity affects the distribution of the variable portion of weapon strength, as Common items almost always roll 0-2, and higher values have only rarely been recorded.
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TheseAs these values are still under investigation, there may be exceptions. For example, Guard's two handed weapons weapons appear to have a Fixed value of 0 and not 3. Two-handed non-elemental weapons like the [[Longsword]] and [[Guard's Longsword]] appear to have aboth Fixed of 6 and a Variable valuevalues of 6, making them able to roll the highest weapon strength values in the game.
 
Each additional star of rarity for a weapon is equivalent to 15 additional levels.
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There appears to be a corrleation between the Variable strength roll for a weapon, and its elemental chance. Generally, a weapon with a lower roll on the element chance will have a higher roll for the strength.
 
When an elemental weapon triggers its damage conversion against a target that is vulnerable to that element, based on their specific characteristics the bonus- damage appears to be +20% to +25% [more data needed].
 
== Faction weapons ==
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