Weapons: Difference between revisions
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(Ranged weapons) |
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They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[professions]]. Much like other equipment, weapons come in four tiers of [[rarity]]: Common, Uncommon, Rare and Epic. There are three types of weapons and one of each may be equipped simultaneously. There is the 1h melee weapon, the 2h melee weapon, and the Ranged weapon. One-handed weaponry can be used alongside a [[shield]] which acts as a piece of [[armor]]. |
They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[professions]]. Much like other equipment, weapons come in four tiers of [[rarity]]: Common, Uncommon, Rare and Epic. There are three types of weapons and one of each may be equipped simultaneously. There is the 1h melee weapon, the 2h melee weapon, and the Ranged weapon. One-handed weaponry can be used alongside a [[shield]] which acts as a piece of [[armor]]. |
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All Ranged weaponry requires level 15 [[Guard]] to be unlocked. Players must have a conversation with [[Robyn Nockright]] once that level is reached in order to use them, awarding the player with a level 15 Common [[Guard's Bow]]. Ranged weaponry may have 3 or 4 ammunition per combat. After firing all projectiles, the equippedweapon is automatically switched to a melee one. If using Ranged weapons during fights with Passive monsters, they will not run out of ammo. |
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=== Weapon strength === |
=== Weapon strength === |
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Certain weaponry, like those with the ''Guard's'' prefix, can be equipped regardless of player [[Factions|faction]]. They can be obtained from monster drops and quests in [[File:Hopeport_episode_icon.png|width=16x16]] [[Hopeport]] and [[File:Hopeforest_episode_icon.png|width=16x16]] [[Hopeforest]] prior to choosing a faction. |
Certain weaponry, like those with the ''Guard's'' prefix, can be equipped regardless of player [[Factions|faction]]. They can be obtained from monster drops and quests in [[File:Hopeport_episode_icon.png|width=16x16]] [[Hopeport]] and [[File:Hopeforest_episode_icon.png|width=16x16]] [[Hopeforest]] prior to choosing a faction. |
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[[File:Cryoknight_icon.png|width=16x16]] [[Cryoknight]] weaponry, [[File:Guardian_icon.png|width=16x16]] [[Guardian]] weaponry and [[File:Hammermage_icon.png|width=16x16]] [[Hammermage]] weaponry can be created through the [[File:Blacksmith_icon.png|width=16x16]] [[Blacksmith]], [[File:Bonewright small icon.png|width=16x16]] [[Bonewright]] and [[File:Stonemason_icon.png|width=16x16]] [[Stonemason]] professions respectively. |
[[File:Cryoknight_icon.png|width=16x16]] [[Cryoknight]] weaponry, [[File:Guardian_icon.png|width=16x16]] [[Guardian]] weaponry and [[File:Hammermage_icon.png|width=16x16]] [[Hammermage]] weaponry can be created through the [[File:Blacksmith_icon.png|width=16x16]] [[Blacksmith]], [[File:Bonewright small icon.png|width=16x16]] [[Bonewright]] and [[File:Stonemason_icon.png|width=16x16]] [[Stonemason]] professions respectively. |
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== Weapon Table == |
== Weapon Table == |