Weapons: Difference between revisions

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(Insights on weapon mechanics from YodatheGIANT)
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'''Weapons''' are items that [[player character]]s use to inflict [[damage]] in [[combat]]. They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[professions]].
'''Weapons''' are items that [[player character]]s use to inflict [[damage]] in [[combat]]. They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[professions]].


Weapons deal [[File:Impact_damage_icon.png|width=16x16]] [[Impact]] damage, which is primarily determined by the weapon's [[Strength]] stat. Certain weapon types, however, have a chance to inflict alternative damage types based on their specific characteristics. The speed at which weapons attack is also determined by the weapon's type. One-handed weaponry can be used alongside a [[shield]].
Weapons deal [[File:Impact_damage_icon.png|width=16x16]] [[Impact]] damage, which is primarily determined by the weapon's [[Strength]] stat. Certain weapon types, however, have a chance to inflict alternative damage types based on their specific characteristics and the bonus-damage appears to be +25% to +50%. The speed at which weapons attack is also determined by the weapon's type. One-handed weaponry can be used alongside a [[shield]].


Much like other equipment, weapons come in four tiers of rarity: Common, Uncommon, Rare and Epic.
Much like other equipment, weapons come in four tiers of rarity: Common, Uncommon, Rare and Epic.