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'''Weapons''' are items that [[player character]]s use to inflict [[damage]] in [[combat]].
'''Weapons''' are items that [[player character]]s use to inflict [[damage]] in [[combat]].


They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[professions]]. Much like other equipment, weapons come in four tiers of [[rarity]]: {{Common}}, {{Uncommon}}, {{Rare}} and {{Epic}}. One of each of the three types of weapons - 1h melee, 2h melee, and ranged - may be equipped by a player. One-handed weaponry can be used alongside a [[shield]], which acts as a piece of [[armor]].
They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[professions]]. Much like other equipment, weapons come in four tiers of [[rarity]]: Common, Uncommon, Rare and Epic. There are three types of weapons and one of each may be equipped simultaneously. There is the 1h melee weapon, the 2h melee weapon, and the Ranged weapon. One-handed weaponry can be used alongside a [[shield]] which acts as a piece of [[armor]].


All ranged weaponry require level 15 [[Guard]] to be unlocked. Players must have a conversation with [[Robyn Nockright]] once that level is reached in order to use them, awarding the player with a level 15 {{Common}} [[Guard's Bow]]. {{Rare}} and {{Epic}} ranged weaponry will have four ammunition per battle, while {{Common}} and {{Uncommon}} weapons will only have three. After firing all ammunition, the ranged weapon is automatically switched to a melee one. Ranged weapons will not run out of ammo when fighting [[Passive activities|passive]] monsters.
All Ranged weaponry requires level 15 [[Guard]] to be unlocked. Players must have a conversation with [[Robyn Nockright]] once that level is reached in order to use them, awarding the player with a level 15 Common [[Guard's Bow]]. Ranged weaponry may have 3 or 4 ammunition per combat. After firing all projectiles, the equippedweapon is automatically switched to a melee one. If using Ranged weapons during fights with Passive monsters, they will not run out of ammo.


== Weapon strength ==
=== Weapon strength ===
Weapon damage is primarily determined by the weapon's [[Strength]] stat, which is determined by the formula:
{{Incomplete|The exact damage ranges of weapons are still being investigated}}
Weapon damage is primarily determined by the weapon's strength stat, which is determined by the formula:


:<math>\text{Strength} = L + 15R + F + (0-V)</math>
:<math>\text{Strength} = 5\times H + 15\times R + L - E </math>


Where
Where


*<math>H</math> is the amount of hands used to wield
*<math>R</math> is the number of stars in the Rarity
*<math>L</math> is the Item Level
*<math>L</math> is the Item Level
*<math>R</math> is the Rarity, expressed as number of stars
*<math>E</math> is the Elemental damage penalty
*<math>F</math> is the Fixed portion of the damage, which depends on the weapon type
*<math>V</math> is the Variable portion of the damage, which depends on the weapon type


For non-elemental weapons, the penalty E is always zero, and these weapons will only deal [[File:Impact_damage_icon.png|width=16x16]] [[Impact]] damage.
For all non-elemental weapons that only deal [[File:Impact_damage_icon.png|width=16x16]] [[Impact]] damage, F = 5 and V = 0. As such, these weapons will always have the exact same strength with no random variation. Elemental weapons typically have lower strength than non-elemental weapons, however elements allow for more damage to be done when [[Attack_Style#Attack_Styles_and_Weaknesses|weaknesses]] and/or [[Potion|potions]] are taken into account.

It is believed that rarity affects the distribution of the variable portion of weapon strength, as Common items almost always roll 0-2, and higher values have only rarely been recorded.

{| class="wikitable"
|+ Typical Fixed and Variable values
|-
! Weapon type !! Fixed value !! Variable value
|-
| Non-elemental weapons || 5 || 0
|-
| Elemental two handed weapons || 3 || 6
|-
| Elemental one handed weapons || 0 || 6
|-
| Elemental ranged weapons || 0 || 2
|-
| Non-elemental two handed weapons || 6 || 6
|}

As these values are still under investigation, there may be exceptions. For example, Guard's two handed weapons appear to have a Fixed value of 0 and not 3. Two-handed non-elemental weapons like the [[Longsword]] and [[Guard's Longsword]] appear to have both Fixed and Variable values of 6, making them able to roll the highest weapon strength values in the game.


Each additional star of rarity for a weapon is equivalent to 15 additional levels.
Each additional star of rarity for a weapon is equivalent to 15 additional levels.
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The speed at which weapons attack is also determined by the weapon's type. Faster weapons appear to do less damage per hit for the same weapon strength, such that damage per second remains constant.
The speed at which weapons attack is also determined by the weapon's type. Faster weapons appear to do less damage per hit for the same weapon strength, such that damage per second remains constant.


== Weapon element ==
=== Weapon element ===
Certain weapon types, however, have a chance to convert the damage dealt to an [[element]]al damage type. The total strength of the weapon will be reduced by the damage penalty E, which appears to range from 0 to 5 [more data needed], and in return the chance of converting the damage type will be increased for larger values of the penalty. The chance is also affected by level, rarity, element, and faction.
{{Incomplete|The exact elemtanl chances of weapons are still being investigated}}
Most weapon types have a chance to convert the damage dealt to an [[element]]al damage type. Like weapon strength, these fall within a range of values:

* Most elemental weapons have an elemental chance between 30% and 49%.
* [[Factions|Faction]] weapons with elements aligned to that faction, such as [[Tempestae]] weapons for the [[Hammermage]] class, have an elemental chance between 70% and 89%.


[[Factions|Faction]] weapons with elements aligned to that faction, such as [[Tempestae]] weapons for the [[Hammermage]] class, have significantly higher elemental chance than weapons of different elements.
There appears to be a corrleation between the Variable strength roll for a weapon, and its elemental chance. Generally, a weapon with a lower roll on the element chance will have a higher roll for the strength.


When an elemental weapon triggers its damage conversion against a target that is vulnerable to that element, based on their specific characteristics the bonus damage appears to be +20% to +25% [more data needed].
When an elemental weapon triggers its damage conversion against a target that is vulnerable to that element, based on their specific characteristics the bonus-damage appears to be +20% to +25% [more data needed].


== Faction weapons ==
=== Faction weapons ===
Certain weaponry, like those with the ''Guard's'' prefix, can be equipped regardless of player [[Factions|faction]]. They can be obtained from monster drops and quests in [[File:Hopeport_episode_icon.png|width=16x16]] [[Hopeport]] and [[File:Hopeforest_episode_icon.png|width=16x16]] [[Hopeforest]] prior to choosing a faction.
Certain weaponry, like those with the ''Guard's'' prefix, can be equipped regardless of player [[Factions|faction]]. They can be obtained from monster drops and quests in [[File:Hopeport_episode_icon.png|width=16x16]] [[Hopeport]] and [[File:Hopeforest_episode_icon.png|width=16x16]] [[Hopeforest]] prior to choosing a faction.


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|'''[[File:1-Hand icon.png|x16px]]''' 1H
|'''[[File:1-Hand icon.png|x16px]]''' 1H
|{{AttackStyle|Tempestae}}
|{{AttackStyle|Tempestae}}
|
|1.875s
|-
|-
|[[Guard's Sword]]
|[[Guard's Sword]]
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| {{NA}}
| {{NA}}
|2.25s
|2.25s
|-
|[[Recruit's Sword]]
|{{NA}}
|Melee
|'''[[File:1-Hand icon.png|x16px]]''' 1H
|{{NA}}
|
|-
|-
|[[Guard's Halberd]]
|[[Guard's Halberd]]
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|'''[[File:2-Hand icon.png|x16px]]''' 2H
|'''[[File:2-Hand icon.png|x16px]]''' 2H
|{{AttackStyle|Cryonae}}
|{{AttackStyle|Cryonae}}
|
|2.25s
|-
|-
|[[Guard's Longsword]]
|[[Guard's Longsword]]
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|'''[[File:2-Hand icon.png|x16px]]''' 2H
|'''[[File:2-Hand icon.png|x16px]]''' 2H
|{{NA}}
|{{NA}}
|
|1.875s
|-
|-
|[[Guard's Pike]]
|[[Guard's Pike]]
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|{{AttackStyle|Arborae}}
|{{AttackStyle|Arborae}}
|1.50s
|1.50s
|-
|[[Rare Carthian Plumbatae|Carthian Plumbatae]]
|{{NA}}
|Ranged
|'''[[File:1-Hand icon.png|x16px]]''' 1H
|[[File:Infernae damage icon.png|16px]] [[Infernae]]
|
|-
|-
|[[Guard's Plumbatae]]
|[[Guard's Plumbatae]]
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|'''[[File:1-Hand icon.png|x16px]]''' 1H
|'''[[File:1-Hand icon.png|x16px]]''' 1H
|{{AttackStyle|Tempestae}}
|{{AttackStyle|Tempestae}}
|
|1.875s
|-
|[[Recruit's Bow]]
|{{NA}}
|Ranged
|'''[[File:2-Hand icon.png|x16px]]''' 2H
|{{NA}}
|
|-
|-
|[[Guard's Bow]]
|[[Guard's Bow]]
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|'''[[File:2-Hand icon.png|x16px]]''' 2H
|'''[[File:2-Hand icon.png|x16px]]''' 2H
|{{NA}}
|{{NA}}
|
|1.875s
|-
|-
|[[Flanged Mace]]
|[[Flanged Mace]]
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|{{NA}}
|{{NA}}
|1.50s
|1.50s
|-
|[[Throwing Knives]]
|{{Faction|Cryoknight}}
|Ranged
|'''[[File:2-Hand icon.png|x16px]]''' 2H
|[[File:Infernae damage icon.png|16px]] [[Infernae]]
|1.75s
|-
|[[Throwing Axes]]
|{{Faction|Cryoknight}}
|Ranged
|'''[[File:2-Hand icon.png|x16px]]''' 2H
|{{AttackStyle|Tempestae}}
|2.25s
|-
|-
|[[Throwing Twinblades]]
|[[Throwing Twinblades]]
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|[[File:Necromae damage icon.png|16px]] [[Necromae]]
|[[File:Necromae damage icon.png|16px]] [[Necromae]]
|2.30s
|2.30s
|-
|[[Throwing Knives]]
|{{Faction|Cryoknight}}
|Ranged
|'''[[File:2-Hand icon.png|x16px]]''' 2H
|[[File:Infernae damage icon.png|16px]] [[Infernae]]
|1.75s
|-
|[[Throwing Axes]]
|{{Faction|Cryoknight}}
|Ranged
|'''[[File:2-Hand icon.png|x16px]]''' 2H
|{{AttackStyle|Tempestae}}
|2.25s
|-
|-
|[[Metal Bow]]
|[[Metal Bow]]
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