User:LaDestitute/Sandbox:Money making guide: Difference between revisions

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|Combat
|Combat
|Medium
|Medium
|No
|}

==Passive==
Common Dab profit is assumed based on a 12 hour limit (as catching them requires one slug and crate each)

{| class="wikitable sortable align-right-1 align-right-3 align-right-4 align-right-5 align-center-8 align-center-10 align-right-11"
!Method
!Daily profit
!Return on investment
!Requirements
!Category
!Premium Pass
|-
|[[Fighting Creepy Street Louse]]
|{{Currency|34560}}
|N/A
|20 [[File:Guard icon.png|25px|link=Guard]]
|Combat
|No
|-
|[[Catching Common Dab]]
|{{Currency|6960}}
|19.21%
|20 [[File:Fisher icon.png|25px|link=Fisher]]
|Gathering
|No
|No
|}
|}

Revision as of 05:15, 12 November 2024

WIP guide to money making using calculations and reference timing in-game
If return on investment says N/A, assume little to no buyable prep items are needed
Estimated hourly profit is based on the time to catch/make each item in the formulas below

Contribution/corrections are welcomed

Method Hourly profit Return on investment Requirements Category Intensity Premium Pass
Catching Lemon Pufferfish 129 Silver 105 Copper N/A 18 Gathering Medium No
Catching Yellowtail Gurnards 88 Silver 740 Copper N/A 14 Gathering Medium No
Catching Rocky Eels 68 Silver 818 Copper N/A 16 Gathering Medium No
Catching Arrowtooth Flounder 63 Silver N/A 22 Gathering Medium No
Catching Lonely Pufferfish 58 Silver 185 Copper N/A 10 Gathering Medium No
Catching Grey Eeels 53 Silver 525 Copper N/A 8 Gathering Medium No
Making Appetizing Bacon Sandwiches 49 Silver 152 Copper 49.23% 12 Processing Low No
Catching Stone Flounder 48 Silver N/A 12 Gathering Medium No
Catching Sandy Pufferfish 46 Silver 570 Copper N/A 4 Gathering Medium No
Catching Lesser Eels 42 Silver 55 Copper N/A 2 Gathering Medium No
Catching Olive Flounder 39 Silver N/A 6 Gathering Medium No
Catching Mottled Flounder 30 Silver N/A 0 Gathering Medium No
Killing Rookie Sparring Guards 25 Silver 900 Copper N/A 12 Combat Medium No

Passive

Common Dab profit is assumed based on a 12 hour limit (as catching them requires one slug and crate each)

Method Daily profit Return on investment Requirements Category Premium Pass
Fighting Creepy Street Louse 34 Silver 560 Copper N/A 20 Combat No
Catching Common Dab Silver 960 Copper 19.21% 20 Gathering No

Math

Processing:
(Time to make a full inventory of items + (Sell trip time per inventory × inventories needed)) / 3600 = Items per hour
Products × (Total time per craft + sell time) / Total crafts = Total seconds
3600 seconds / (Total seconds per trip + sell time) = Trips per hour
Trips per hour × Products = Total hourly items
Total hourly items × Profit per item = Copper per hour

Gathering:
3600 seconds / (Total group respawn time + sell trip time per inventory) = Cycles per hour
Cycles × Max gathers per cycle = Max gather per hour
Gathers per hour × Sell or craft profit = Copper per hour

Combat:
(Time for a full inventory + Sell trip time per inventory) / 3600 = Items per hour
Encounters × (Seconds per kill + sell time) / Items per kill = Total seconds for a full inventory
3600 / (Total seconds for full inventory + sell time) = Trips per hour
Trips per hour × Items per trip = Total items per hour
Total items per hour × Profit per item = Copper per hour