Transcript of Nullify the corruption

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Starting out[edit source]

Talking to Dryad[edit source]

  • Dryad: Oh my. Why will he not cease attacking me?

Killing the deer[edit source]

  • Screen fades out and back in.
  • Dryad: Oh my poor deer stag. What hast thou done?
  • Player: I'm sorry. Was he a friend of yours? I though he was attacking you.
  • Dryad: Thou didst what was necessary. I thank thee for coming to my rescue.
  • Choose option
    • Why did it attack you?
      • Player: Why did it attack you?
      • Dryad: Once it was a noble beast in the forest, but something has corrupted it. A terrible darkness has encroached on my forest. I feel its presence weakening me.
      • (Continues below.)
    • Are you okay?
      • Player: Are you okay?
      • Dryad: Not entirely. A terrible darkness has encroached on my forest, corrupting the natural world. Its presence has weakened me.
      • (Continues below.)
  • Choose option
    • We must track this darkness down and eradicate it!
      • (Continues below.)
    • It might be overcast, but it's not that dark.
      • Player: It might be overcast, but it's not that dark.
      • Dryad: The darkness is not a lack of sunlight, but an abundance of evil.
      • (Shows the previous options.)
    • Who says this is your forest?
      • Player: Who says this is your forest?
      • Dryad: I am part of this forest and it is part of me.
      • Player: I could similarly ask is that thy foot on the end of thy leg.
      • (Shows the previous options.)
  • Player: We must track this darkness down and eradicate it!
  • Dryad: Thou wouldst have mine utmost gratitude.
  • Dryad: I am detecting a deeper concentration of the darkness to the northeast.
  • Player: Right lets go.
  • Dryad: Wait!
  • Dryad: The corruption is strong. If thou faced it without protection, I fear it would consume thee. We must head to the Pooling, which can grant thee power.
  • Choose option
    • What's the pooling?
      • Player: What's the pooling?
      • Dryad: There are a number of elemental magics in this world. The magics appear in small undetectable amounts all around us.
      • Dryad: But the magi-magnetic rocks of the pooling attract a high concentration of certain magics.
      • (Shows the previous options.)
    • Okay, I'm ready to go.
      • Player: Okay, I'm ready to go.
      • Dryad: The cave is hidden straight north of here as the crow flies.
      • Player: I don't fly like a crow though.
      • Dryad: Truly, humans are limited. Thou shalt have to walk around.
      • Dryad: Look for a trail where the orange irises grow.
      • Dryad: Then thou will need to contact me in some manner... Wait I have an idea.
      • The Dryad gives the player a Dryad Leaf.
      • Player: Did you just pull this from your body? What's it for?
      • Dryad: If you rub the leaf you can contact me.

Heading to the Pooling[edit source]

Talking to Dryad[edit source]

  • Dryad: We must head to the Pooling, which shall grant thee power.
  • Dryad: The cave is hidden straight north from here as the crow flies.
  • Dryad: Look for a trail where the orange irises grow.
  • Dryad: Then contact me with the leaf I gave thee.

Using Dryad Leaf on Dryad[edit source]

  • Dryad: This is part of myself that I gave to you. You can use it to contact me.

Talking to Corporal Binns[edit source]

  • Corporal Binns: Have you located your fellow recruits?
  • Player: Not yet. I met a dryad who's given me a more important task.
  • Corporal Binns: The training exercise is far more important than gallivanting around the forest with dryads.
  • Choose option
    • Did you notice all these outlaws?
      • Player: Did you notice all these outlaws?
      • Corporal Binns: Yeah this forest is rife with them. Feel free to kill a few off.
      • (Shows the previous options.)
    • I'll get back out there now.
      • Player: I'll get back out there now.

Using the Dryad Leaf[edit source]

Outside the Thin Trail[edit source]

  • Dryad: Why hast thou called me now? Thou must find the place where the orange irises dost grow.

At the Thin Trail[edit source]

  • The Dryad teleports in.
  • Dryad: Well done. Thou hast found the orange irises.
  • Dryad: Now I shall make it so that thou can see the portal to The Pooling.
  • Screen fades out and back in. The Dryad opens the gate.
  • Dryad: Take thy step beyond and behold the majesty of The Pooling.
  • Screen fades out and back in.

The Pooling[edit source]

Talking to Dryad[edit source]

  • Dryad: Take thy step beyond and behold the majesty of The Pooling.

Entering inside[edit source]

  • Screen fades out and back in. The camera pans towards the green pool, followed by the yellow pool and then the blue pool. The player runs towards the Drayd.
  • Player: Wow. What is this place?
  • Dryad: Welcome to The Pooling. These sparkling pools are accumulations of three of Adothria's fundamental magic types.
  • Wellambran and Thurntyx appear.
  • Wellambran the Cryoknight: Stop right there Queen Elynas. Why have you brought this receptacle human here?
  • Player: I'm a receptacle human? What does that mean?
  • Dryad: Thou art particularly suited to assimilating magic. It is a rare ability.
  • Thurntyx the Lightningborn: Elynas, you knew Wellambran and I set alert wards here. How did you expect to get away with this?
  • Dryad: I would not have come hither, had there not been dire need. A corrupting magic is permeating Hopeforest. I fear Vilzax is released on this world once more.
  • Thurntyx the Lightningborn: Vilzax? If you're sure then we must act, but if pure fundamental magic must be released, he should receive Tempestae and become a Hammermage.
  • Wellambran the Cryoknight: I think not. Tempestae is far too unpredictable. They should be fused with the magic Cryonae and become a Cryoknight.
  • Player: You're talking about me as if I'm not here. If you want to infuse me with magic, don't I get a say?
  • Dryad: That is an interesting compromise. Speak with each of us to learn about the three magics and thus pick one.
  • Dryad: Choose carefully. Thou wilt not be able to change the path thou hast chosen. Thou wilt be filled with magic and thus no longer be a receptacle.
  • Screen fades out and back in

Choosing your magic[edit source]

Talking to Dryad[edit source]

  • Player: Tell me about the magic of Arborae.
  • Dryad: By choosing Arborae, you will become what is known as a Guardian.
  • Dryad: You will use weapons and armor crafted from bone, and many of thine weapons will deal Arborae damage.
  • Dryad: Arborae is the magic of nature, calling the plants around you to come to your aid.
  • Dryad: Plants don't like the cold, so Arborae is weak against Cryonae, but it is strong against Tempestae.

Talking to Thurntyx the Lightningborn[edit source]

  • Player: Tell me about the magic of Tempestae.
  • Thurntyx the Lightningborn: If a human becomes infused with Tempestae, they can become a hammermage.
  • Thurntyx the Lightningborn: You will use weapons and armor made from stone. Especially hammers, lots of hammers, hence the name.
  • Thurntyx the Lightningborn: Many of your weapons will be infused with Tempestae magic - the magic of lightning!
  • Thurntyx the Lightningborn: Tempestae is strong againt Cryonae. Those Cryoknights use a lot of metal which conducts lightning!
  • Thurntyx the Lightningborn: However Tempestae is weaker against Arborae.

Talking to Wellambran the Cryoknight[edit source]

  • Choose option
    • Tell me about the magic of Cryonae.
      • Player: Tell me about the magic of Cryonae.
      • Wellambran the Cryoknight: If you use the magic of Cryonae, you can become a Cryoknight like me.
      • Wellambran the Cryoknight: As you can see Cryoknights use a lot of metal weapons and armor.
      • Wellambran the Cryoknight: Cryonae is the magic of ice, with a side serving of paranoia.
      • Wellambran the Cryoknight: We are strong against Arborae - plants don't like ice. We are weak against Tempestae.
    • You said I was a receptacle type. What does that mean?
      • Player: You said I was a receptacle type. What does that mean?
      • Wellambran the Cryoknight: Most folk don't have the capacity to absorb much fundamental magic.
      • Wellambran the Cryoknight: You are rare among humans in that you can absorb plenty. If you do, then in time you could become dangerously powerful.

Standing in your pool of choice[edit source]

Only on the first time[edit source]

  • Are you sure you wish to become a [Cryoknight/Guardian/Hammermage]?
  • Choose option
    • I'm sure.
      • (Continues below.)
    • Not yet.
      • You can talk to the three beings in the room to help you decide which class to play.
  • Scrren fades out and back in. The player absorbs the fundamental magic of their chose. Screen fades out and back in.
  • You have chosen the [Cryoknight/Guardian/Hammermage] class.
  • (If you chose Cryoknight:)
    • Dryad: I must admit I am disappointed by thy choice.
    • Wellambran the Cryoknight: Only because you have an unobjective bias towards trees.
    • Dryad: Never mind that. We must track down the source of corruption.
    • (Continues below.)
  • (If you chose Guardian:)
    • Dryad: A wise choice. Now we must track down the source of corruption.
    • (Continues below.)
  • (If you chose Tempestae:)
    • Dryad: I must admit I am disappointed by thy choice.
    • Thurntyx the Hammermage: Do not listen to her. The path of lightning magic is a strong and noble one.
    • Dryad: Never mind that. We must track down the source of corruption.
    • (Continues below.)
  • Dryad: Let us split up and track it down. It is somewhere in the Norhteast of Hopeforest.
  • The Dryad teleports out.

Afterwards[edit source]

  • You have already chosen a faction.

Searching for Vilzax[edit source]

Talking to Thurntyx the Lightningborn[edit source]

  • Thurntyx the Lightningborn: Go search the northeast of the forest. The Dark magic of Vilzax cannot be allowed to spread.

Talking to Wellambran the Cryoknight[edit source]

  • Wellambran the Cryoknight: Go search the northeast of the forest. If Vilzax is upon this world again it must be stopped while we still can.

Entering the Crystal Clearing[edit source]

  • Screen fades out and back in.
  • Player: Jermais what happened?
  • Jermais turns to the player.
  • Jermais: I beat them. We get the treasure.
  • Choose option
    • You monster. What have you done?
      • Player: You monster. What have you done?
      • Jermais: You insult me. Now you shall join the others in death.
    • Eh? We weren't on a treasure hunt.
      • Player: Eh? We weren't on a treasure hunt.
    • You shall pay for your crime.
      • Player: You shall pay for your crime.
      • Jermais: A challenger. You shall fall like the others. Mwahaha.

Destroying the giant crystal[edit source]

Talking to Dryad[edit source]

  • Dryad: We found the source of the corruption. It is as calamitous as I feared. The stench and corruption of Vilzax is hard to bear.
  • Player: And there's my collegaue Jermaisin the middle of it all. I'd better talk to him.

Upon killing Jermais[edit source]

  • Player: Wow. He went absolutely crazy. What happened?
  • Dryad: It was not his fault. The corruption emanating from this crystal is immense. We must cure it with all haste.
  • Choose option
    • How do we cure a crystal?
      • Player: How do we cure a crystal?
      • Dryad: This crystal is a substance that absorbs magic very readily, and then amplifies it tenfold.
      • Dryad: We will need a source of distilled magic. Then we can drive the dark magic from the crystal and fill it with something more benign.
      • Player: So we're heading back to the pooling?
      • Dryad: Wellambran and Thurntyx would not tolerate another intrusion. The magic from the pooling is rather too potent to be amplified anyway.
      • Dryad: But worry not, sources of benign magic abound - objects which absorb multiple types of magic at once, thus that they all neutralize each other.
      • Player: Really? I've not seen any.
      • Dryad: You humans pay so little attention to the living world. Some benign magic lay on the trail we just traversed. Come, I shall show thee.
      • The Dryad leaves for overgrown trail.
    • I'll be right back. I need to do a thing.
      • Player: I'll be right back. I need to do a thing.

Talking to Corporal Binns[edit source]

  • Corporal Binns: Have you located your fellow recruits yet?
  • Choose option
    • I've not found anyone else yet.
      • Player: I've not found anyone else yet.
      • Corporal Binns: Well get a move on. They've all been out there for a while.
    • (Only on the first time:) Jermais killed Andrath and Channette.
      • Player: Jermais killed Andrath and Channette.
      • Corporal Binns: What? How did that happen? Where is Jermais now?
      • Player: Jermais is dead too. I had to kill him in self defense.
      • Corporal Binns: What? Show me where this happened.
      • Player: It's not safe to take you there. There's an evil corrupting crystal deep in the forest.
      • Corporal Binns: That's an unacceptable answer when we've lost three guards.
      • (Shows the other options.)
    • Did you notice all these outlaws?
      • Player: Did you notice all these outlaws?
      • Corporal Binns: Yeah this forest is rife with them. Feel free to kill a few off.
      • (Shows the previous options.)
    • I'll get back out there now.
      • Player: I'll get back out there now.

Gathering glowing beetles[edit source]

Entering overgrown trail[edit source]

  • Dryad: Behold. Beetles.
  • Player: Shiny.
  • Dryad: Now thou sees what thou hast missed. The luminescence these beetles exhibit is due to a high concentration of magic.
  • Dryad: A blend of the assorted magics that occur in Hopeforest.
  • Dryad: See if thou canst catch them.

Talking to Dryad[edit source]

With one beetle caught[edit source]

  • Player: I've caught this beetle for you.
  • Dryad: This is a good start, but you need to catch the other one.

With two beetles caught[edit source]

  • Player: I've caught these beetles for you.
  • Dryad: Very well done. Lets go back to the crystal.
  • The Dryad leaves for crystal clearing.

Using beetle on giant crystal[edit source]

  • Player: Probably best to consult the dryad before I go messing around with mysterious evil crystals.

Cleansing the giant crystal[edit source]

Entering crystal clearing[edit source]

  • Dryad: Now we need to release the energy from the beetles into the crystal. I will aid the flow with my own magic.
  • Player: What do I need to do?
  • Dryad: First, press the beetles against the crystal.

Using beetle on Dryad[edit source]

  • Dryad: I don't want that.

Using beetle on giant crystal[edit source]

  • The player presses a beetle against the giant crystal.
  • Dryad: Amshamalom ... karabean ... magalo.
  • Dryad: Well done. The crystal is looking better already. But it's only partially restored.
  • Dryad: You will need to explore the forest and find other sources of distilled benign magic.
  • Dryad: They should have a similar glow to those beetles.
  • Choose option
    • Any idea where I should look?
      • Player: Any idea where I should look?
      • Dryad: Not entirely. I do have some inklings of magic within mine realm.
      • Dryad: The closet magic here lies hidden beyond the tangled briar.
      • Dryad: There is an item containing much magic beyond a river.
      • Dryad: Some magic is guarded by something that was once my creature, but became corrupted like the stag.
      • Dryad: Now it hath multiple heads.
    • I'll be right back. I need to do a thing.
      • Player: I'll be right back. I need to do a thing.

Gathering the remaining items[edit source]

Picking glowing mushroom[edit source]

  • You pick the glowing mushroom and put it into your main quest inventory.

Picking glowing honey hive a second time[edit source]

  • You have already taken some honey.

Glowing Fern[edit source]

Talking to Ferryman[edit source]

  • Ferryman: Good day traveler.
  • Choose option
    • May I use your ferry?
      • (Before choosing the Maybe I could fix the hole option:)
        • Player: May I use your ferry?
        • Ferryman: Not sure how you expect to do that. There's a gaping hole in it.
        • Choose option
          • Maybe I could fix the hole?
            • Player: Maybe I could fix the hole?
            • Ferryman: That would very helpful. You'll need four coarse ash planks. Check out the carpenter's shop in Timberwell village.
          • How did it get a hole?
            • Player: How did it get a hole?
            • Ferryman: I don't know. I got here this morning and found it like this.
            • (Shows the previous options.)
          • It doesn't look like you're doing much to mend it.
            • Player: It doesn't look like you're doing much to mend it.
            • Player: Surely sitting around, looking at a broken boat is a poor business model.
            • Ferryman: I'm waiting for an engineer at Hopeport to come and fix it.
            • Player: How long is that going to take?
            • Ferryman: Hard to know. Could be hours. Could be days ... Could be weeks even.
            • (Shows the previous options.)
      • (Before fixing the ferry:)
        • Ferryman: Have you managed to fix the ferry?
        • Player: Not yet.
        • Ferryman: Remember you'll need some coarse ash planks. Check out the carpenter's shop in Timberwell village.
      • (After fixing the ferry:)
        • Player: May I use your ferry?
        • Ferryman: Sure, no problem. You fixed it after all.
        • Screen fades out and back in. Ferryman and the player are on the ferry.
        • Ferryman: We're nearly there. The currents are a bit strong today.
        • The ferry quakes.
        • Ferryman: What under the three moons was that!
    • What's on the other side of this river?
      • Player: What's on the other side of this river?
      • Ferryman: A short way down the path you'll find some ruins of houses dating to the Himatik civilization.
      • Ferryman: It's a fascinating historical site well worth a look.
      • Ferryman: You can't much beyond, because you'll come to private land belonging to Lord Hopeport.

Fix ferry[edit source]

Without four coarse ash planks[edit source]
  • You do not have any Coarse Ash Planks to fix the ferry.
With four coarse ash planks[edit source]
  • The player begins fixing the ferry. Screen fades out and back in. The ferry is now fixed.
  • The ferry is now completely fixed.
  • Screen fades out and back in.

Killing the newt[edit source]

  • Screen fades out and back in.
  • Player: Wow. Does that sort of thing happen often in the ferrying business?
  • Ferryman: No not at all. Giant newts are as docile as sheep.
  • Player: Not today though. I'm surprised wildlife this far from the crystal has been affected.
  • Ferryman: Eh? You what now?
  • Player: Don't worry about it.

Picking glowing fern[edit source]

  • You pick the glowing fern and put it into your main quest inventory.

Dryad[edit source]

Talk to[edit source]

  • Dryad: Well done. The crystal is looking better already. But it's only partially restored.
  • (Before gathering all the benign magic items:)
    • Dryad: You will need to explore the forest and find other sources of distilled benign magic.
    • Dryad: They should have a similar glow to those beetles.
    • (Continues below.)
  • (After gathering all the benign magic items:)
    • Dryad: Thou hath gathered sufficient magics.Thou must apply these artifacts to the crystal, thus driving out the evil of Vilzax.
  • Choose option
    • Any idea where I should look?
      • Player: Any idea where I should look?
      • Dryad: Not entirely. I do have some inklings of magic within mine realm.
      • (Before picking the glowing mushroom:)
        • Dryad: The closet magic here lies hidden beyond the tangled briar.
        • (Continues below.)
      • (Before picking the glowing fern:)
        • Dryad: There is an item containing much magic beyond a river.
        • (Continues below.)
      • (Before picking the glowing bee hive:)
        • Dryad: Some magic is guarded by something that was once my creature, but became corrupted like the stag.
        • Dryad: Now it hath multiple heads.
    • I'll be right back. I need to do a thing.
      • Player: I'll be right back. I need to do a thing.

Using benign magic item[edit source]

  • Dryad: Magnificent. That is precisely the sort of magic infused item we need. Use it upon yonder crystal.

Upon cleansing the giant crystal[edit source]

  • Dryad: My gratitude traveler. The corruption has been purged from the crystal. Hopefully with time, my forest shall heal.
  • Dryad: But wait ... Now that the crystal is healed, I sense another source of corruption. Tis even fouler than the one we just banished. It emanates from a mine to the southeast of the forest.
  • Player: Maybe that is why the mine goblins have been so aggressive lately. Maybe it's even the cause of the storm over Hopeport.
  • Dryad: Maybe. There is certainly something unnatural about that storm.
  • Player: We need to go stop the darkness. Come on, let's go.
  • Dryad: Alas there are too few plants which grow in the mines. I cannot pass that way.
  • Dryad: Fortunately thou hast my leaf, if you bring it to the source of corruption I can aid thy flow of magic from here.
  • Player: Okay. I'll head off to the mine.

To the mines[edit source]

Talking to Dryad[edit source]

  • Dryad: You need to find the source of corruption in the mine.
  • Dryad: Contact me with your dryad leaf when you find it.

Invoke dryad leaf[edit source]

  • Dryad: Thou must find the source of corruption in the mine. Contact me when thou hath found it.

Talking to Barricade Guard[edit source]

  • (Talk to:)
    • Barricade Guard: Morning. Sorry, you can't pass. It's not safe. We lost a whole squad of the town guard in here.
    • (Continues below.)
  • (Pass barricade:)
    • Barricade Guard: You can't head this way. It's not safe. We lost a whole squad of the town guard in here.
    • (Continues below.)
  • Choose option
    • But I need to get in. There is a darkness I must stop.
      • Player: But I need to get in. There is a darkness I must stop.
      • Barricade Guard: It's an underground mine. You can't stop it being dark.
      • Choose option
        • The darkness is not a lack of sunlight, but an abundance of evil.
          • Player: The darkness is not a lack of sunlight, but an abundance of evil.
          • Barricade Guard: Yeah, like I said, it's not safe. You'll have to get permission from Captain Jal Degreene if you want in.
          • (Continues below.)
        • Just let me in already.
          • Player: Just let me in already.
          • Barricade Guard: You'll have to get permission from Captain Jal Degreene if you want in.
          • (Continues below.)
      • Player: Okay. I'll go get that now.
    • (Non-quest dialogue) Thanks for the warning.
    • (Non-quest dialogue) Not safe? I laugh in the face of not safe.