Transcript:Nullify the corruption: Difference between revisions
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==Gathering the remaining items== |
==Gathering the remaining items== |
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===Picking glowing mushroom=== |
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* You pick the glowing mushroom and put it into your main quest inventory. |
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===Picking glowing honey hive a second time=== |
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* You have already taken some honey. |
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===Glowing Fern=== |
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====Talking to Ferryman==== |
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* '''Ferryman:''' Good day traveler. |
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* {{Tselect|Choose option}} |
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** {{Topt|May I use your ferry?}} |
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*** (Before choosing the Maybe I could fix the hole option:) |
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**** '''Player:''' May I use your ferry? |
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**** '''Ferryman:''' Not sure how you expect to do that. There's a gaping hole in it. |
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**** {{Tselect|Choose option}} |
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***** {{Topt|Maybe I could fix the hole?}} |
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****** '''Player:''' Maybe I could fix the hole? |
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****** '''Ferryman:''' That would very helpful. You'll need four coarse ash planks. Check out the carpenter's shop in Timberwell village. |
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***** {{Topt|How did it get a hole?}} |
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****** '''Player:''' How did it get a hole? |
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****** '''Ferryman:''' I don't know. I got here this morning and found it like this. |
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****** {{Tact|previous}} |
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***** {{Topt|It doesn't look like you're doing much to mend it.}} |
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****** '''Player:''' It doesn't look like you're doing much to mend it. |
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****** '''Player:''' Surely sitting around, looking at a broken boat is a poor business model. |
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****** '''Ferryman:''' I'm waiting for an engineer at Hopeport to come and fix it. |
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****** '''Player:''' How long is that going to take? |
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****** '''Ferryman:''' Hard to know. Could be hours. Could be days ... Could be weeks even. |
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****** {{Tact|previous}} |
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*** (Before fixing the ferry:) |
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**** '''Ferryman:''' Have you managed to fix the ferry? |
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**** '''Player:''' Not yet. |
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**** '''Ferryman:''' Remember you'll need some coarse ash planks. Check out the carpenter's shop in Timberwell village. |
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*** (After fixing the ferry:) |
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**** '''Player:''' May I use your ferry? |
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**** '''Ferryman:''' Sure, no problem. You fixed it after all. |
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**** {{Qact|Screen fades out and back in. Ferryman and the player are on the ferry.}} |
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**** '''Ferryman:''' We're nearly there. The currents are a bit strong today. |
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**** {{Qact|The ferry quakes.}} |
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**** '''Ferryman:''' What under the three moons was that! |
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**** {{Qact|}} |
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** {{Topt|What's on the other side of this river?}} |
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*** '''Player:''' What's on the other side of this river? |
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*** '''Ferryman:''' A short way down the path you'll find some ruins of houses dating to the Himatik civilization. |
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*** '''Ferryman:''' It's a fascinating historical site well worth a look. |
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*** '''Ferryman:''' You can't much beyond, because you'll come to private land belonging to Lord Hopeport. |
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====Fix ferry==== |
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=====Without four coarse ash planks===== |
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* You do not have any Coarse {{Colour|brown|Ash Planks}} to fix the ferry. |
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=====With four coarse ash planks===== |
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* {{Qact|The player begins fixing the ferry. Screen fades out and back in. The ferry is now fixed.}} |
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* The ferry is now completely fixed. |
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* {{Qact|Screen fades out and back in.}} |
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====Killing the newt==== |
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* {{Qact|Screen fades out and back in.}} |
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* '''Player:''' Wow. Does that sort of thing happen often in the ferrying business? |
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* '''Ferryman:''' No not at all. Giant newts are as docile as sheep. |
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* '''Player:''' Not today though. I'm surprised wildlife this far from the crystal has been affected. |
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* '''Ferryman:''' Eh? You what now? |
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* '''Player:''' Don't worry about it. |
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====Picking glowing fern==== |
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* You pick the glowing fern and put it into your main quest inventory. |
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===Dryad=== |
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====Talk to==== |
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* '''Dryad:''' Well done. The crystal is looking better already. But it's only partially restored. |
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* (Before gathering all the benign magic items:) |
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** '''Dryad:''' You will need to explore the forest and find other sources of distilled benign magic. |
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** '''Dryad:''' They should have a similar glow to those beetles. |
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** {{Tact|continue}} |
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* (After gathering all the benign magic items:) |
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** '''Dryad:''' Thou hath gathered sufficient magics.Thou must apply these artifacts to the crystal, thus driving out the evil of Vilzax. |
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* {{Tselect|Choose option}} |
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** {{Topt|Any idea where I should look?}} |
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*** '''Player:''' Any idea where I should look? |
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*** '''Dryad:''' Not entirely. I do have some inklings of magic within mine realm. |
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*** (Before picking the glowing mushroom:) |
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**** '''Dryad:''' The closet magic here lies hidden beyond the tangled briar. |
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**** {{Tact|continue}} |
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*** (Before picking the glowing fern:) |
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**** '''Dryad:''' There is an item containing much magic beyond a river. |
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**** {{Tact|continue}} |
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*** (Before picking the glowing bee hive:) |
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**** '''Dryad:''' Some magic is guarded by something that was once my creature, but became corrupted like the stag. |
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**** '''Dryad:''' Now it hath multiple heads. |
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** {{Topt|I'll be right back. I need to do a thing.}} |
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*** '''Player:''' I'll be right back. I need to do a thing. |
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====Using benign magic item==== |
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* '''Dryad:''' Magnificent. That is precisely the sort of magic infused item we need. Use it upon yonder crystal. |
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===Upon cleansing the giant crystal=== |
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* '''Dryad:''' My gratitude traveler. The corruption has been purged from the crystal. Hopefully with time, my forest shall heal. |
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* '''Dryad:''' But wait ... Now that the crystal is healed, I sense another source of corruption. Tis even fouler than the one we just banished. It emanates from a mine to the southeast of the forest. |
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* '''Player:''' Maybe that is why the mine goblins have been so aggressive lately. Maybe it's even the cause of the storm over Hopeport. |
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* '''Dryad:''' Maybe. There is certainly something unnatural about that storm. |
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* '''Player:''' We need to go stop the darkness. Come on, let's go. |
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* '''Dryad:''' Alas there are too few plants which grow in the mines. I cannot pass that way. |
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* '''Dryad:''' Fortunately thou hast my leaf, if you bring it to the source of corruption I can aid thy flow of magic from here. |
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* '''Player:''' Okay. I'll head off to the mine. |
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==To the mines== |
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===Talking to Dryad=== |
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* '''Dryad:''' You need to find the source of corruption in the mine. |
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* '''Dryad:''' Contact me with your dryad leaf when you find it. |
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===Invoke dryad leaf=== |
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* '''Dryad:''' Thou must find the source of corruption in the mine. Contact me when thou hath found it. |
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===Talking to Barricade Guard=== |
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* (Talk to:) |
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** '''Barricade Guard:''' Morning. Sorry, you can't pass. It's not safe. We lost a whole squad of the town guard in here. |
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** {{Tact|continue}} |
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* (Pass barricade:) |
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** '''Barricade Guard:''' You can't head this way. It's not safe. We lost a whole squad of the town guard in here. |
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** {{Tact|continue}} |
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* {{Tselect|Choose option}} |
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** {{Topt|But I need to get in. There is a darkness I must stop.}} |
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*** '''Player:''' But I need to get in. There is a darkness I must stop. |
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*** '''Barricade Guard:''' It's an underground mine. You can't stop it being dark. |
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*** {{Tselect|Choose option}} |
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**** {{Topt|The darkness is not a lack of sunlight, but an abundance of evil.}} |
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***** '''Player:''' The darkness is not a lack of sunlight, but an abundance of evil. |
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***** '''Barricade Guard:''' Yeah, like I said, it's not safe. You'll have to get permission from Captain Jal Degreene if you want in. |
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***** {{Tact|continue}} |
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**** {{Topt|Just let me in already.}} |
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***** '''Player:''' Just let me in already. |
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***** '''Barricade Guard:''' You'll have to get permission from Captain Jal Degreene if you want in. |
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***** {{Tact|continue}} |
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*** '''Player:''' Okay. I'll go get that now. |
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** {{Topt|quest=no|Thanks for the warning.}} |
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** {{Topt|quest=no|Not safe? I laugh in the face of not safe.}} |
Revision as of 05:07, 12 November 2024
Starting out
Talking to Dryad
- Dryad: Oh my. Why will he not cease attacking me?
Killing the deer
- Screen fades out and back in.
- Dryad: Oh my poor deer stag. What hast thou done?
- Player: I'm sorry. Was he a friend of yours? I though he was attacking you.
- Dryad: Thou didst what was necessary. I thank thee for coming to my rescue.
- Choose option
- Why did it attack you?
- Player: Why did it attack you?
- Dryad: Once it was a noble beast in the forest, but something has corrupted it. A terrible darkness has encroached on my forest. I feel its presence weakening me.
- (Continues below.)
- Are you okay?
- Player: Are you okay?
- Dryad: Not entirely. A terrible darkness has encroached on my forest, corrupting the natural world. Its presence has weakened me.
- (Continues below.)
- Choose option
- We must track this darkness down and eradicate it!
- (Continues below.)
- It might be overcast, but it's not that dark.
- Player: It might be overcast, but it's not that dark.
- Dryad: The darkness is not a lack of sunlight, but an abundance of evil.
- (Shows the previous options.)
- Who says this is your forest?
- Player: Who says this is your forest?
- Dryad: I am part of this forest and it is part of me.
- Player: I could similarly ask is that thy foot on the end of thy leg.
- (Shows the previous options.)
- Player: We must track this darkness down and eradicate it!
- Dryad: Thou wouldst have mine utmost gratitude.
- Dryad: I am detecting a deeper concentration of the darkness to the northeast.
- Player: Right lets go.
- Dryad: Wait!
- Dryad: The corruption is strong. If thou faced it without protection, I fear it would consume thee. We must head to the Pooling, which can grant thee power.
- Choose option
- What's the pooling?
- Player: What's the pooling?
- Dryad: There are a number of elemental magics in this world. The magics appear in small undetectable amounts all around us.
- Dryad: But the magi-magnetic rocks of the pooling attract a high concentration of certain magics.
- (Shows the previous options.)
- Okay, I'm ready to go.
- Player: Okay, I'm ready to go.
- Dryad: The cave is hidden straight north of here as the crow flies.
- Player: I don't fly like a crow though.
- Dryad: Truly, humans are limited. Thou shalt have to walk around.
- Dryad: Look for a trail where the orange irises grow.
- Dryad: Then thou will need to contact me in some manner... Wait I have an idea.
- The Dryad gives the player a Dryad Leaf.
- Player: Did you just pull this from your body? What's it for?
- Dryad: If you rub the leaf you can contact me.
Heading to the Pooling
Talking to Dryad
- Dryad: We must head to the Pooling, which shall grant thee power.
- Dryad: The cave is hidden straight north from here as the crow flies.
- Dryad: Look for a trail where the orange irises grow.
- Dryad: Then contact me with the leaf I gave thee.
Using Dryad Leaf on Dryad
- Dryad: This is part of myself that I gave to you. You can use it to contact me.
Talking to Corporal Binns
- Corporal Binns: Have you located your fellow recruits?
- Player: Not yet. I met a dryad who's given me a more important task.
- Corporal Binns: The training exercise is far more important than gallivanting around the forest with dryads.
- Choose option
- Did you notice all these outlaws?
- Player: Did you notice all these outlaws?
- Corporal Binns: Yeah this forest is rife with them. Feel free to kill a few off.
- (Shows the previous options.)
- I'll get back out there now.
- Player: I'll get back out there now.
Using the Dryad Leaf
Outside the Thin Trail
- Dryad: Why hast thou called me now? Thou must find the place where the orange irises dost grow.
At the Thin Trail
- The Dryad teleports in.
- Dryad: Well done. Thou hast found the orange irises.
- Dryad: Now I shall make it so that thou can see the portal to The Pooling.
- Screen fades out and back in. The Dryad opens the gate.
- Dryad: Take thy step beyond and behold the majesty of The Pooling.
- Screen fades out and back in.
The Pooling
Talking to Dryad
- Dryad: Take thy step beyond and behold the majesty of The Pooling.
Entering inside
- Screen fades out and back in. The camera pans towards the green pool, followed by the yellow pool and then the blue pool. The player runs towards the Drayd.
- Player: Wow. What is this place?
- Dryad: Welcome to The Pooling. These sparkling pools are accumulations of three of Adothria's fundamental magic types.
- Wellambran and Thurntyx appear.
- Wellambran the Cryoknight: Stop right there Queen Elynas. Why have you brought this receptacle human here?
- Player: I'm a receptacle human? What does that mean?
- Dryad: Thou art particularly suited to assimilating magic. It is a rare ability.
- Thurntyx the Lightningborn: Elynas, you knew Wellambran and I set alert wards here. How did you expect to get away with this?
- Dryad: I would not have come hither, had there not been dire need. A corrupting magic is permeating Hopeforest. I fear Vilzax is released on this world once more.
- Thurntyx the Lightningborn: Vilzax? If you're sure then we must act, but if pure fundamental magic must be released, he should receive Tempestae and become a Hammermage.
- Wellambran the Cryoknight: I think not. Tempestae is far too unpredictable. They should be fused with the magic Cryonae and become a Cryoknight.
- Player: You're talking about me as if I'm not here. If you want to infuse me with magic, don't I get a say?
- Dryad: That is an interesting compromise. Speak with each of us to learn about the three magics and thus pick one.
- Dryad: Choose carefully. Thou wilt not be able to change the path thou hast chosen. Thou wilt be filled with magic and thus no longer be a receptacle.
- Screen fades out and back in
Choosing your magic
Talking to Dryad
- Player: Tell me about the magic of Arborae.
- Dryad: By choosing Arborae, you will become what is known as a Guardian.
- Dryad: You will use weapons and armor crafted from bone, and many of thine weapons will deal Arborae damage.
- Dryad: Arborae is the magic of nature, calling the plants around you to come to your aid.
- Dryad: Plants don't like the cold, so Arborae is weak against Cryonae, but it is strong against Tempestae.
Talking to Thurntyx the Lightningborn
- Player: Tell me about the magic of Tempestae.
- Thurntyx the Lightningborn: If a human becomes infused with Tempestae, they can become a hammermage.
- Thurntyx the Lightningborn: You will use weapons and armor made from stone. Especially hammers, lots of hammers, hence the name.
- Thurntyx the Lightningborn: Many of your weapons will be infused with Tempestae magic - the magic of lightning!
- Thurntyx the Lightningborn: Tempestae is strong againt Cryonae. Those Cryoknights use a lot of metal which conducts lightning!
- Thurntyx the Lightningborn: However Tempestae is weaker against Arborae.
Talking to Wellambran the Cryoknight
- Choose option
- Tell me about the magic of Cryonae.
- Player: Tell me about the magic of Cryonae.
- Wellambran the Cryoknight: If you use the magic of Cryonae, you can become a Cryoknight like me.
- Wellambran the Cryoknight: As you can see Cryoknights use a lot of metal weapons and armor.
- Wellambran the Cryoknight: Cryonae is the magic of ice, with a side serving of paranoia.
- Wellambran the Cryoknight: We are strong against Arborae - plants don't like ice. We are weak against Tempestae.
- You said I was a receptacle type. What does that mean?
- Player: You said I was a receptacle type. What does that mean?
- Wellambran the Cryoknight: Most folk don't have the capacity to absorb much fundamental magic.
- Wellambran the Cryoknight: You are rare among humans in that you can absorb plenty. If you do, then in time you could become dangerously powerful.
Standing in your pool of choice
Only on the first time
- Are you sure you wish to become a [Cryoknight/Guardian/Hammermage]?
- Choose option
- I'm sure.
- (Continues below.)
- Not yet.
- You can talk to the three beings in the room to help you decide which class to play.
- Scrren fades out and back in. The player absorbs the fundamental magic of their chose. Screen fades out and back in.
- You have chosen the [Cryoknight/Guardian/Hammermage] class.
- (If you chose Cryoknight:)
- Dryad: I must admit I am disappointed by thy choice.
- Wellambran the Cryoknight: Only because you have an unobjective bias towards trees.
- Dryad: Never mind that. We must track down the source of corruption.
- (Continues below.)
- (If you chose Guardian:)
- Dryad: A wise choice. Now we must track down the source of corruption.
- (Continues below.)
- (If you chose Tempestae:)
- (Transcript missing. edit)
- (Continues below.)
- Dryad: Let us split up and track it down. It is somewhere in the Norhteast of Hopeforest.
- The Dryad teleports out.
Afterwards
- You have already chosen a faction.
Searching for Vilzax
Talking to Thurntyx the Lightningborn
- Thurntyx the Lightningborn: Go search the northeast of the forest. The Dark magic of Vilzax cannot be allowed to spread.
Talking to Wellambran the Cryoknight
- Wellambran the Cryoknight: Go search the northeast of the forest. If Vilzax is upon this world again it must be stopped while we still can.
Entering the Crystal Clearing
- Screen fades out and back in.
- Player: Jermais what happened?
- Jermais turns to the player.
- Jermais: I beat them. We get the treasure.
- Choose option
- You monster. What have you done?
- Player: You monster. What have you done?
- Jermais: You insult me. Now you shall join the others in death.
- Eh? We weren't on a treasure hunt.
- Player: Eh? We weren't on a treasure hunt.
- You shall pay for your crime.
- Player: You shall pay for your crime.
- Jermais: A challenger. You shall fall like the others. Mwahaha.
Destroying the giant crystal
Talking to Dryad
- Dryad: We found the source of the corruption. It is as calamitous as I feared. The stench and corruption of Vilzax is hard to bear.
- Player: And there's my collegaue Jermaisin the middle of it all. I'd better talk to him.
Upon killing Jermais
- Player: Wow. He went absolutely crazy. What happened?
- Dryad: It was not his fault. The corruption emanating from this crystal is immense. We must cure it with all haste.
- Choose option
- How do we cure a crystal?
- Player: How do we cure a crystal?
- Dryad: This crystal is a substance that absorbs magic very readily, and then amplifies it tenfold.
- Dryad: We will need a source of distilled magic. Then we can drive the dark magic from the crystal and fill it with something more benign.
- Player: So we're heading back to the pooling?
- Dryad: Wellambran and Thurntyx would not tolerate another intrusion. The magic from the pooling is rather too potent to be amplified anyway.
- Dryad: But worry not, sources of benign magic abound - objects which absorb multiple types of magic at once, thus that they all neutralize each other.
- Player: Really? I've not seen any.
- Dryad: You humans pay so little attention to the living world. Some benign magic lay on the trail we just traversed. Come, I shall show thee.
- The Dryad leaves for overgrown trail.
- I'll be right back. I need to do a thing.
- Player: I'll be right back. I need to do a thing.
Talking to Corporal Binns
- Corporal Binns: Have you located your fellow recruits yet?
- Choose option
- I've not found anyone else yet.
- Player: I've not found anyone else yet.
- Corporal Binns: Well get a move on. They've all been out there for a while.
- (Only on the first time:) Jermais killed Andrath and Channette.
- Player: Jermais killed Andrath and Channette.
- Corporal Binns: What? How did that happen? Where is Jermais now?
- Player: Jermais is dead too. I had to kill him in self defense.
- Corporal Binns: What? Show me where this happened.
- Player: It's not safe to take you there. There's an evil corrupting crystal deep in the forest.
- Corporal Binns: That's an unacceptable answer when we've lost three guards.
- (Shows the other options.)
- Did you notice all these outlaws?
- Player: Did you notice all these outlaws?
- Corporal Binns: Yeah this forest is rife with them. Feel free to kill a few off.
- (Shows the previous options.)
- I'll get back out there now.
- Player: I'll get back out there now.
Gathering glowing beetles
Entering overgrown trail
- Dryad: Behold. Beetles.
- Player: Shiny.
- Dryad: Now thou sees what thou hast missed. The luminescence these beetles exhibit is due to a high concentration of magic.
- Dryad: A blend of the assorted magics that occur in Hopeforest.
- Dryad: See if thou canst catch them.
Talking to Dryad
With one beetle caught
- Player: I've caught this beetle for you.
- Dryad: This is a good start, but you need to catch the other one.
With two beetles caught
- Player: I've caught these beetles for you.
- Dryad: Very well done. Lets go back to the crystal.
- The Dryad leaves for crystal clearing.
Using beetle on giant crystal
- Player: Probably best to consult the dryad before I go messing around with mysterious evil crystals.
Cleansing the giant crystal
Entering crystal clearing
- Dryad: Now we need to release the energy from the beetles into the crystal. I will aid the flow with my own magic.
- Player: What do I need to do?
- Dryad: First, press the beetles against the crystal.
Using beetle on Dryad
- Dryad: I don't want that.
Using beetle on giant crystal
- The player presses a beetle against the giant crystal.
- Dryad: Amshamalom ... karabean ... magalo.
- Dryad: Well done. The crystal is looking better already. But it's only partially restored.
- Dryad: You will need to explore the forest and find other sources of distilled benign magic.
- Dryad: They should have a similar glow to those beetles.
- Choose option
- Any idea where I should look?
- Player: Any idea where I should look?
- Dryad: Not entirely. I do have some inklings of magic within mine realm.
- Dryad: The closet magic here lies hidden beyond the tangled briar.
- Dryad: There is an item containing much magic beyond a river.
- Dryad: Some magic is guarded by something that was once my creature, but became corrupted like the stag.
- Dryad: Now it hath multiple heads.
- I'll be right back. I need to do a thing.
- Player: I'll be right back. I need to do a thing.
Gathering the remaining items
Picking glowing mushroom
- You pick the glowing mushroom and put it into your main quest inventory.
Picking glowing honey hive a second time
- You have already taken some honey.
Glowing Fern
Talking to Ferryman
- Ferryman: Good day traveler.
- Choose option
- May I use your ferry?
- (Before choosing the Maybe I could fix the hole option:)
- Player: May I use your ferry?
- Ferryman: Not sure how you expect to do that. There's a gaping hole in it.
- Choose option
- Maybe I could fix the hole?
- Player: Maybe I could fix the hole?
- Ferryman: That would very helpful. You'll need four coarse ash planks. Check out the carpenter's shop in Timberwell village.
- How did it get a hole?
- Player: How did it get a hole?
- Ferryman: I don't know. I got here this morning and found it like this.
- (Shows the previous options.)
- It doesn't look like you're doing much to mend it.
- Player: It doesn't look like you're doing much to mend it.
- Player: Surely sitting around, looking at a broken boat is a poor business model.
- Ferryman: I'm waiting for an engineer at Hopeport to come and fix it.
- Player: How long is that going to take?
- Ferryman: Hard to know. Could be hours. Could be days ... Could be weeks even.
- (Shows the previous options.)
- (Before fixing the ferry:)
- Ferryman: Have you managed to fix the ferry?
- Player: Not yet.
- Ferryman: Remember you'll need some coarse ash planks. Check out the carpenter's shop in Timberwell village.
- (After fixing the ferry:)
- Player: May I use your ferry?
- Ferryman: Sure, no problem. You fixed it after all.
- Screen fades out and back in. Ferryman and the player are on the ferry.
- Ferryman: We're nearly there. The currents are a bit strong today.
- The ferry quakes.
- Ferryman: What under the three moons was that!
- (Before choosing the Maybe I could fix the hole option:)
- What's on the other side of this river?
- Player: What's on the other side of this river?
- Ferryman: A short way down the path you'll find some ruins of houses dating to the Himatik civilization.
- Ferryman: It's a fascinating historical site well worth a look.
- Ferryman: You can't much beyond, because you'll come to private land belonging to Lord Hopeport.
Fix ferry
Without four coarse ash planks
- You do not have any Coarse Template:Colour to fix the ferry.
With four coarse ash planks
- The player begins fixing the ferry. Screen fades out and back in. The ferry is now fixed.
- The ferry is now completely fixed.
- Screen fades out and back in.
Killing the newt
- Screen fades out and back in.
- Player: Wow. Does that sort of thing happen often in the ferrying business?
- Ferryman: No not at all. Giant newts are as docile as sheep.
- Player: Not today though. I'm surprised wildlife this far from the crystal has been affected.
- Ferryman: Eh? You what now?
- Player: Don't worry about it.
Picking glowing fern
- You pick the glowing fern and put it into your main quest inventory.
Dryad
Talk to
- Dryad: Well done. The crystal is looking better already. But it's only partially restored.
- (Before gathering all the benign magic items:)
- Dryad: You will need to explore the forest and find other sources of distilled benign magic.
- Dryad: They should have a similar glow to those beetles.
- (Continues below.)
- (After gathering all the benign magic items:)
- Dryad: Thou hath gathered sufficient magics.Thou must apply these artifacts to the crystal, thus driving out the evil of Vilzax.
- Choose option
- Any idea where I should look?
- Player: Any idea where I should look?
- Dryad: Not entirely. I do have some inklings of magic within mine realm.
- (Before picking the glowing mushroom:)
- Dryad: The closet magic here lies hidden beyond the tangled briar.
- (Continues below.)
- (Before picking the glowing fern:)
- Dryad: There is an item containing much magic beyond a river.
- (Continues below.)
- (Before picking the glowing bee hive:)
- Dryad: Some magic is guarded by something that was once my creature, but became corrupted like the stag.
- Dryad: Now it hath multiple heads.
- I'll be right back. I need to do a thing.
- Player: I'll be right back. I need to do a thing.
Using benign magic item
- Dryad: Magnificent. That is precisely the sort of magic infused item we need. Use it upon yonder crystal.
Upon cleansing the giant crystal
- Dryad: My gratitude traveler. The corruption has been purged from the crystal. Hopefully with time, my forest shall heal.
- Dryad: But wait ... Now that the crystal is healed, I sense another source of corruption. Tis even fouler than the one we just banished. It emanates from a mine to the southeast of the forest.
- Player: Maybe that is why the mine goblins have been so aggressive lately. Maybe it's even the cause of the storm over Hopeport.
- Dryad: Maybe. There is certainly something unnatural about that storm.
- Player: We need to go stop the darkness. Come on, let's go.
- Dryad: Alas there are too few plants which grow in the mines. I cannot pass that way.
- Dryad: Fortunately thou hast my leaf, if you bring it to the source of corruption I can aid thy flow of magic from here.
- Player: Okay. I'll head off to the mine.
To the mines
Talking to Dryad
- Dryad: You need to find the source of corruption in the mine.
- Dryad: Contact me with your dryad leaf when you find it.
Invoke dryad leaf
- Dryad: Thou must find the source of corruption in the mine. Contact me when thou hath found it.
Talking to Barricade Guard
- (Talk to:)
- Barricade Guard: Morning. Sorry, you can't pass. It's not safe. We lost a whole squad of the town guard in here.
- (Continues below.)
- (Pass barricade:)
- Barricade Guard: You can't head this way. It's not safe. We lost a whole squad of the town guard in here.
- (Continues below.)
- Choose option
- But I need to get in. There is a darkness I must stop.
- Player: But I need to get in. There is a darkness I must stop.
- Barricade Guard: It's an underground mine. You can't stop it being dark.
- Choose option
- The darkness is not a lack of sunlight, but an abundance of evil.
- Player: The darkness is not a lack of sunlight, but an abundance of evil.
- Barricade Guard: Yeah, like I said, it's not safe. You'll have to get permission from Captain Jal Degreene if you want in.
- (Continues below.)
- Just let me in already.
- Player: Just let me in already.
- Barricade Guard: You'll have to get permission from Captain Jal Degreene if you want in.
- (Continues below.)
- Player: Okay. I'll go get that now.
- (Non-quest dialogue) Thanks for the warning.
- (Non-quest dialogue) Not safe? I laugh in the face of not safe.