Transcript:Nullify the corruption: Difference between revisions
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{{Transcript}} |
{{Transcript|quest}} |
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==Starting out== |
==Starting out== |
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====Fix ferry==== |
====Fix ferry==== |
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=====Without four coarse ash planks===== |
=====Without four coarse ash planks===== |
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* You do not have any Coarse |
* You do not have any Coarse Ash Planks to fix the ferry. |
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=====With four coarse ash planks===== |
=====With four coarse ash planks===== |
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** {{Topt|quest=no|Thanks for the warning.}} |
** {{Topt|quest=no|Thanks for the warning.}} |
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** {{Topt|quest=no|Not safe? I laugh in the face of not safe.}} |
** {{Topt|quest=no|Not safe? I laugh in the face of not safe.}} |
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{{Nullify the corruption}} |
Latest revision as of 16:39, 12 December 2024
Starting out[edit source]
Talking to Dryad[edit source]
- Dryad: Oh my. Why will he not cease attacking me?
Killing the deer[edit source]
- Screen fades out and back in.
- Dryad: Oh my poor deer stag. What hast thou done?
- Player: I'm sorry. Was he a friend of yours? I though he was attacking you.
- Dryad: Thou didst what was necessary. I thank thee for coming to my rescue.
- Choose option
- Why did it attack you?
- Player: Why did it attack you?
- Dryad: Once it was a noble beast in the forest, but something has corrupted it. A terrible darkness has encroached on my forest. I feel its presence weakening me.
- (Continues below.)
- Are you okay?
- Player: Are you okay?
- Dryad: Not entirely. A terrible darkness has encroached on my forest, corrupting the natural world. Its presence has weakened me.
- (Continues below.)
- Choose option
- We must track this darkness down and eradicate it!
- (Continues below.)
- It might be overcast, but it's not that dark.
- Player: It might be overcast, but it's not that dark.
- Dryad: The darkness is not a lack of sunlight, but an abundance of evil.
- (Shows the previous options.)
- Who says this is your forest?
- Player: Who says this is your forest?
- Dryad: I am part of this forest and it is part of me.
- Player: I could similarly ask is that thy foot on the end of thy leg.
- (Shows the previous options.)
- Player: We must track this darkness down and eradicate it!
- Dryad: Thou wouldst have mine utmost gratitude.
- Dryad: I am detecting a deeper concentration of the darkness to the northeast.
- Player: Right lets go.
- Dryad: Wait!
- Dryad: The corruption is strong. If thou faced it without protection, I fear it would consume thee. We must head to the Pooling, which can grant thee power.
- Choose option
- What's the pooling?
- Player: What's the pooling?
- Dryad: There are a number of elemental magics in this world. The magics appear in small undetectable amounts all around us.
- Dryad: But the magi-magnetic rocks of the pooling attract a high concentration of certain magics.
- (Shows the previous options.)
- Okay, I'm ready to go.
- Player: Okay, I'm ready to go.
- Dryad: The cave is hidden straight north of here as the crow flies.
- Player: I don't fly like a crow though.
- Dryad: Truly, humans are limited. Thou shalt have to walk around.
- Dryad: Look for a trail where the orange irises grow.
- Dryad: Then thou will need to contact me in some manner... Wait I have an idea.
- The Dryad gives the player a Dryad Leaf.
- Player: Did you just pull this from your body? What's it for?
- Dryad: If you rub the leaf you can contact me.
Heading to the Pooling[edit source]
Talking to Dryad[edit source]
- Dryad: We must head to the Pooling, which shall grant thee power.
- Dryad: The cave is hidden straight north from here as the crow flies.
- Dryad: Look for a trail where the orange irises grow.
- Dryad: Then contact me with the leaf I gave thee.
Using Dryad Leaf on Dryad[edit source]
- Dryad: This is part of myself that I gave to you. You can use it to contact me.
Talking to Corporal Binns[edit source]
- Corporal Binns: Have you located your fellow recruits?
- Player: Not yet. I met a dryad who's given me a more important task.
- Corporal Binns: The training exercise is far more important than gallivanting around the forest with dryads.
- Choose option
- Did you notice all these outlaws?
- Player: Did you notice all these outlaws?
- Corporal Binns: Yeah this forest is rife with them. Feel free to kill a few off.
- (Shows the previous options.)
- I'll get back out there now.
- Player: I'll get back out there now.
Using the Dryad Leaf[edit source]
Outside the Thin Trail[edit source]
- Dryad: Why hast thou called me now? Thou must find the place where the orange irises dost grow.
At the Thin Trail[edit source]
- The Dryad teleports in.
- Dryad: Well done. Thou hast found the orange irises.
- Dryad: Now I shall make it so that thou can see the portal to The Pooling.
- Screen fades out and back in. The Dryad opens the gate.
- Dryad: Take thy step beyond and behold the majesty of The Pooling.
- Screen fades out and back in.
The Pooling[edit source]
Talking to Dryad[edit source]
- Dryad: Take thy step beyond and behold the majesty of The Pooling.
Entering inside[edit source]
- Screen fades out and back in. The camera pans towards the green pool, followed by the yellow pool and then the blue pool. The player runs towards the Drayd.
- Player: Wow. What is this place?
- Dryad: Welcome to The Pooling. These sparkling pools are accumulations of three of Adothria's fundamental magic types.
- Wellambran and Thurntyx appear.
- Wellambran the Cryoknight: Stop right there Queen Elynas. Why have you brought this receptacle human here?
- Player: I'm a receptacle human? What does that mean?
- Dryad: Thou art particularly suited to assimilating magic. It is a rare ability.
- Thurntyx the Lightningborn: Elynas, you knew Wellambran and I set alert wards here. How did you expect to get away with this?
- Dryad: I would not have come hither, had there not been dire need. A corrupting magic is permeating Hopeforest. I fear Vilzax is released on this world once more.
- Thurntyx the Lightningborn: Vilzax? If you're sure then we must act, but if pure fundamental magic must be released, he should receive Tempestae and become a Hammermage.
- Wellambran the Cryoknight: I think not. Tempestae is far too unpredictable. They should be fused with the magic Cryonae and become a Cryoknight.
- Player: You're talking about me as if I'm not here. If you want to infuse me with magic, don't I get a say?
- Dryad: That is an interesting compromise. Speak with each of us to learn about the three magics and thus pick one.
- Dryad: Choose carefully. Thou wilt not be able to change the path thou hast chosen. Thou wilt be filled with magic and thus no longer be a receptacle.
- Screen fades out and back in
Choosing your magic[edit source]
Talking to Dryad[edit source]
- Player: Tell me about the magic of Arborae.
- Dryad: By choosing Arborae, you will become what is known as a Guardian.
- Dryad: You will use weapons and armor crafted from bone, and many of thine weapons will deal Arborae damage.
- Dryad: Arborae is the magic of nature, calling the plants around you to come to your aid.
- Dryad: Plants don't like the cold, so Arborae is weak against Cryonae, but it is strong against Tempestae.
Talking to Thurntyx the Lightningborn[edit source]
- Player: Tell me about the magic of Tempestae.
- Thurntyx the Lightningborn: If a human becomes infused with Tempestae, they can become a hammermage.
- Thurntyx the Lightningborn: You will use weapons and armor made from stone. Especially hammers, lots of hammers, hence the name.
- Thurntyx the Lightningborn: Many of your weapons will be infused with Tempestae magic - the magic of lightning!
- Thurntyx the Lightningborn: Tempestae is strong againt Cryonae. Those Cryoknights use a lot of metal which conducts lightning!
- Thurntyx the Lightningborn: However Tempestae is weaker against Arborae.
Talking to Wellambran the Cryoknight[edit source]
- Choose option
- Tell me about the magic of Cryonae.
- Player: Tell me about the magic of Cryonae.
- Wellambran the Cryoknight: If you use the magic of Cryonae, you can become a Cryoknight like me.
- Wellambran the Cryoknight: As you can see Cryoknights use a lot of metal weapons and armor.
- Wellambran the Cryoknight: Cryonae is the magic of ice, with a side serving of paranoia.
- Wellambran the Cryoknight: We are strong against Arborae - plants don't like ice. We are weak against Tempestae.
- You said I was a receptacle type. What does that mean?
- Player: You said I was a receptacle type. What does that mean?
- Wellambran the Cryoknight: Most folk don't have the capacity to absorb much fundamental magic.
- Wellambran the Cryoknight: You are rare among humans in that you can absorb plenty. If you do, then in time you could become dangerously powerful.
Standing in your pool of choice[edit source]
Only on the first time[edit source]
- Are you sure you wish to become a [Cryoknight/Guardian/Hammermage]?
- Choose option
- I'm sure.
- (Continues below.)
- Not yet.
- You can talk to the three beings in the room to help you decide which class to play.
- Scrren fades out and back in. The player absorbs the fundamental magic of their chose. Screen fades out and back in.
- You have chosen the [Cryoknight/Guardian/Hammermage] class.
- (If you chose Cryoknight:)
- Dryad: I must admit I am disappointed by thy choice.
- Wellambran the Cryoknight: Only because you have an unobjective bias towards trees.
- Dryad: Never mind that. We must track down the source of corruption.
- (Continues below.)
- (If you chose Guardian:)
- Dryad: A wise choice. Now we must track down the source of corruption.
- (Continues below.)
- (If you chose Tempestae:)
- Dryad: I must admit I am disappointed by thy choice.
- Thurntyx the Hammermage: Do not listen to her. The path of lightning magic is a strong and noble one.
- Dryad: Never mind that. We must track down the source of corruption.
- (Continues below.)
- Dryad: Let us split up and track it down. It is somewhere in the Norhteast of Hopeforest.
- The Dryad teleports out.
Afterwards[edit source]
- You have already chosen a faction.
Searching for Vilzax[edit source]
Talking to Thurntyx the Lightningborn[edit source]
- Thurntyx the Lightningborn: Go search the northeast of the forest. The Dark magic of Vilzax cannot be allowed to spread.
Talking to Wellambran the Cryoknight[edit source]
- Wellambran the Cryoknight: Go search the northeast of the forest. If Vilzax is upon this world again it must be stopped while we still can.
Entering the Crystal Clearing[edit source]
- Screen fades out and back in.
- Player: Jermais what happened?
- Jermais turns to the player.
- Jermais: I beat them. We get the treasure.
- Choose option
- You monster. What have you done?
- Player: You monster. What have you done?
- Jermais: You insult me. Now you shall join the others in death.
- Eh? We weren't on a treasure hunt.
- Player: Eh? We weren't on a treasure hunt.
- You shall pay for your crime.
- Player: You shall pay for your crime.
- Jermais: A challenger. You shall fall like the others. Mwahaha.
Destroying the giant crystal[edit source]
Talking to Dryad[edit source]
- Dryad: We found the source of the corruption. It is as calamitous as I feared. The stench and corruption of Vilzax is hard to bear.
- Player: And there's my collegaue Jermaisin the middle of it all. I'd better talk to him.
Upon killing Jermais[edit source]
- Player: Wow. He went absolutely crazy. What happened?
- Dryad: It was not his fault. The corruption emanating from this crystal is immense. We must cure it with all haste.
- Choose option
- How do we cure a crystal?
- Player: How do we cure a crystal?
- Dryad: This crystal is a substance that absorbs magic very readily, and then amplifies it tenfold.
- Dryad: We will need a source of distilled magic. Then we can drive the dark magic from the crystal and fill it with something more benign.
- Player: So we're heading back to the pooling?
- Dryad: Wellambran and Thurntyx would not tolerate another intrusion. The magic from the pooling is rather too potent to be amplified anyway.
- Dryad: But worry not, sources of benign magic abound - objects which absorb multiple types of magic at once, thus that they all neutralize each other.
- Player: Really? I've not seen any.
- Dryad: You humans pay so little attention to the living world. Some benign magic lay on the trail we just traversed. Come, I shall show thee.
- The Dryad leaves for overgrown trail.
- I'll be right back. I need to do a thing.
- Player: I'll be right back. I need to do a thing.
Talking to Corporal Binns[edit source]
- Corporal Binns: Have you located your fellow recruits yet?
- Choose option
- I've not found anyone else yet.
- Player: I've not found anyone else yet.
- Corporal Binns: Well get a move on. They've all been out there for a while.
- (Only on the first time:) Jermais killed Andrath and Channette.
- Player: Jermais killed Andrath and Channette.
- Corporal Binns: What? How did that happen? Where is Jermais now?
- Player: Jermais is dead too. I had to kill him in self defense.
- Corporal Binns: What? Show me where this happened.
- Player: It's not safe to take you there. There's an evil corrupting crystal deep in the forest.
- Corporal Binns: That's an unacceptable answer when we've lost three guards.
- (Shows the other options.)
- Did you notice all these outlaws?
- Player: Did you notice all these outlaws?
- Corporal Binns: Yeah this forest is rife with them. Feel free to kill a few off.
- (Shows the previous options.)
- I'll get back out there now.
- Player: I'll get back out there now.
Gathering glowing beetles[edit source]
Entering overgrown trail[edit source]
- Dryad: Behold. Beetles.
- Player: Shiny.
- Dryad: Now thou sees what thou hast missed. The luminescence these beetles exhibit is due to a high concentration of magic.
- Dryad: A blend of the assorted magics that occur in Hopeforest.
- Dryad: See if thou canst catch them.
Talking to Dryad[edit source]
With one beetle caught[edit source]
- Player: I've caught this beetle for you.
- Dryad: This is a good start, but you need to catch the other one.
With two beetles caught[edit source]
- Player: I've caught these beetles for you.
- Dryad: Very well done. Lets go back to the crystal.
- The Dryad leaves for crystal clearing.
Using beetle on giant crystal[edit source]
- Player: Probably best to consult the dryad before I go messing around with mysterious evil crystals.
Cleansing the giant crystal[edit source]
Entering crystal clearing[edit source]
- Dryad: Now we need to release the energy from the beetles into the crystal. I will aid the flow with my own magic.
- Player: What do I need to do?
- Dryad: First, press the beetles against the crystal.
Using beetle on Dryad[edit source]
- Dryad: I don't want that.
Using beetle on giant crystal[edit source]
- The player presses a beetle against the giant crystal.
- Dryad: Amshamalom ... karabean ... magalo.
- Dryad: Well done. The crystal is looking better already. But it's only partially restored.
- Dryad: You will need to explore the forest and find other sources of distilled benign magic.
- Dryad: They should have a similar glow to those beetles.
- Choose option
- Any idea where I should look?
- Player: Any idea where I should look?
- Dryad: Not entirely. I do have some inklings of magic within mine realm.
- Dryad: The closet magic here lies hidden beyond the tangled briar.
- Dryad: There is an item containing much magic beyond a river.
- Dryad: Some magic is guarded by something that was once my creature, but became corrupted like the stag.
- Dryad: Now it hath multiple heads.
- I'll be right back. I need to do a thing.
- Player: I'll be right back. I need to do a thing.
Gathering the remaining items[edit source]
Picking glowing mushroom[edit source]
- You pick the glowing mushroom and put it into your main quest inventory.
Picking glowing honey hive a second time[edit source]
- You have already taken some honey.
Glowing Fern[edit source]
Talking to Ferryman[edit source]
- Ferryman: Good day traveler.
- Choose option
- May I use your ferry?
- (Before choosing the Maybe I could fix the hole option:)
- Player: May I use your ferry?
- Ferryman: Not sure how you expect to do that. There's a gaping hole in it.
- Choose option
- Maybe I could fix the hole?
- Player: Maybe I could fix the hole?
- Ferryman: That would very helpful. You'll need four coarse ash planks. Check out the carpenter's shop in Timberwell village.
- How did it get a hole?
- Player: How did it get a hole?
- Ferryman: I don't know. I got here this morning and found it like this.
- (Shows the previous options.)
- It doesn't look like you're doing much to mend it.
- Player: It doesn't look like you're doing much to mend it.
- Player: Surely sitting around, looking at a broken boat is a poor business model.
- Ferryman: I'm waiting for an engineer at Hopeport to come and fix it.
- Player: How long is that going to take?
- Ferryman: Hard to know. Could be hours. Could be days ... Could be weeks even.
- (Shows the previous options.)
- (Before fixing the ferry:)
- Ferryman: Have you managed to fix the ferry?
- Player: Not yet.
- Ferryman: Remember you'll need some coarse ash planks. Check out the carpenter's shop in Timberwell village.
- (After fixing the ferry:)
- Player: May I use your ferry?
- Ferryman: Sure, no problem. You fixed it after all.
- Screen fades out and back in. Ferryman and the player are on the ferry.
- Ferryman: We're nearly there. The currents are a bit strong today.
- The ferry quakes.
- Ferryman: What under the three moons was that!
- (Before choosing the Maybe I could fix the hole option:)
- What's on the other side of this river?
- Player: What's on the other side of this river?
- Ferryman: A short way down the path you'll find some ruins of houses dating to the Himatik civilization.
- Ferryman: It's a fascinating historical site well worth a look.
- Ferryman: You can't much beyond, because you'll come to private land belonging to Lord Hopeport.
Fix ferry[edit source]
Without four coarse ash planks[edit source]
- You do not have any Coarse Ash Planks to fix the ferry.
With four coarse ash planks[edit source]
- The player begins fixing the ferry. Screen fades out and back in. The ferry is now fixed.
- The ferry is now completely fixed.
- Screen fades out and back in.
Killing the newt[edit source]
- Screen fades out and back in.
- Player: Wow. Does that sort of thing happen often in the ferrying business?
- Ferryman: No not at all. Giant newts are as docile as sheep.
- Player: Not today though. I'm surprised wildlife this far from the crystal has been affected.
- Ferryman: Eh? You what now?
- Player: Don't worry about it.
Picking glowing fern[edit source]
- You pick the glowing fern and put it into your main quest inventory.
Dryad[edit source]
Talk to[edit source]
- Dryad: Well done. The crystal is looking better already. But it's only partially restored.
- (Before gathering all the benign magic items:)
- Dryad: You will need to explore the forest and find other sources of distilled benign magic.
- Dryad: They should have a similar glow to those beetles.
- (Continues below.)
- (After gathering all the benign magic items:)
- Dryad: Thou hath gathered sufficient magics.Thou must apply these artifacts to the crystal, thus driving out the evil of Vilzax.
- Choose option
- Any idea where I should look?
- Player: Any idea where I should look?
- Dryad: Not entirely. I do have some inklings of magic within mine realm.
- (Before picking the glowing mushroom:)
- Dryad: The closet magic here lies hidden beyond the tangled briar.
- (Continues below.)
- (Before picking the glowing fern:)
- Dryad: There is an item containing much magic beyond a river.
- (Continues below.)
- (Before picking the glowing bee hive:)
- Dryad: Some magic is guarded by something that was once my creature, but became corrupted like the stag.
- Dryad: Now it hath multiple heads.
- I'll be right back. I need to do a thing.
- Player: I'll be right back. I need to do a thing.
Using benign magic item[edit source]
- Dryad: Magnificent. That is precisely the sort of magic infused item we need. Use it upon yonder crystal.
Upon cleansing the giant crystal[edit source]
- Dryad: My gratitude traveler. The corruption has been purged from the crystal. Hopefully with time, my forest shall heal.
- Dryad: But wait ... Now that the crystal is healed, I sense another source of corruption. Tis even fouler than the one we just banished. It emanates from a mine to the southeast of the forest.
- Player: Maybe that is why the mine goblins have been so aggressive lately. Maybe it's even the cause of the storm over Hopeport.
- Dryad: Maybe. There is certainly something unnatural about that storm.
- Player: We need to go stop the darkness. Come on, let's go.
- Dryad: Alas there are too few plants which grow in the mines. I cannot pass that way.
- Dryad: Fortunately thou hast my leaf, if you bring it to the source of corruption I can aid thy flow of magic from here.
- Player: Okay. I'll head off to the mine.
To the mines[edit source]
Talking to Dryad[edit source]
- Dryad: You need to find the source of corruption in the mine.
- Dryad: Contact me with your dryad leaf when you find it.
Invoke dryad leaf[edit source]
- Dryad: Thou must find the source of corruption in the mine. Contact me when thou hath found it.
Talking to Barricade Guard[edit source]
- (Talk to:)
- Barricade Guard: Morning. Sorry, you can't pass. It's not safe. We lost a whole squad of the town guard in here.
- (Continues below.)
- (Pass barricade:)
- Barricade Guard: You can't head this way. It's not safe. We lost a whole squad of the town guard in here.
- (Continues below.)
- Choose option
- But I need to get in. There is a darkness I must stop.
- Player: But I need to get in. There is a darkness I must stop.
- Barricade Guard: It's an underground mine. You can't stop it being dark.
- Choose option
- The darkness is not a lack of sunlight, but an abundance of evil.
- Player: The darkness is not a lack of sunlight, but an abundance of evil.
- Barricade Guard: Yeah, like I said, it's not safe. You'll have to get permission from Captain Jal Degreene if you want in.
- (Continues below.)
- Just let me in already.
- Player: Just let me in already.
- Barricade Guard: You'll have to get permission from Captain Jal Degreene if you want in.
- (Continues below.)
- Player: Okay. I'll go get that now.
- (Non-quest dialogue) Thanks for the warning.
- (Non-quest dialogue) Not safe? I laugh in the face of not safe.
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