Editing Transcript:Nullify the corruption

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** {{Tact|continue}}
** {{Tact|continue}}
* (If you chose Tempestae:)
* (If you chose Tempestae:)
** {{Transcript missing}}
** '''Dryad:''' I must admit I am disappointed by thy choice.
** '''Thurntyx the Hammermage:''' Do not listen to her. The path of lightning magic is a strong and noble one.
** '''Dryad:''' Never mind that. We must track down the source of corruption.
** {{Tact|continue}}
** {{Tact|continue}}
* '''Dryad:''' Let us split up and track it down. It is somewhere in the Norhteast of Hopeforest.
* '''Dryad:''' Let us split up and track it down. It is somewhere in the Norhteast of Hopeforest.
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==Gathering the remaining items==
==Gathering the remaining items==

===Picking glowing mushroom===
* You pick the glowing mushroom and put it into your main quest inventory.

===Picking glowing honey hive a second time===
* You have already taken some honey.

===Glowing Fern===
====Talking to Ferryman====
* '''Ferryman:''' Good day traveler.
* {{Tselect|Choose option}}
** {{Topt|May I use your ferry?}}
*** (Before choosing the Maybe I could fix the hole option:)
**** '''Player:''' May I use your ferry?
**** '''Ferryman:''' Not sure how you expect to do that. There's a gaping hole in it.
**** {{Tselect|Choose option}}
***** {{Topt|Maybe I could fix the hole?}}
****** '''Player:''' Maybe I could fix the hole?
****** '''Ferryman:''' That would very helpful. You'll need four coarse ash planks. Check out the carpenter's shop in Timberwell village.
***** {{Topt|How did it get a hole?}}
****** '''Player:''' How did it get a hole?
****** '''Ferryman:''' I don't know. I got here this morning and found it like this.
****** {{Tact|previous}}
***** {{Topt|It doesn't look like you're doing much to mend it.}}
****** '''Player:''' It doesn't look like you're doing much to mend it.
****** '''Player:''' Surely sitting around, looking at a broken boat is a poor business model.
****** '''Ferryman:''' I'm waiting for an engineer at Hopeport to come and fix it.
****** '''Player:''' How long is that going to take?
****** '''Ferryman:''' Hard to know. Could be hours. Could be days ... Could be weeks even.
****** {{Tact|previous}}
*** (Before fixing the ferry:)
**** '''Ferryman:''' Have you managed to fix the ferry?
**** '''Player:''' Not yet.
**** '''Ferryman:''' Remember you'll need some coarse ash planks. Check out the carpenter's shop in Timberwell village.
*** (After fixing the ferry:)
**** '''Player:''' May I use your ferry?
**** '''Ferryman:''' Sure, no problem. You fixed it after all.
**** {{Qact|Screen fades out and back in. Ferryman and the player are on the ferry.}}
**** '''Ferryman:''' We're nearly there. The currents are a bit strong today.
**** {{Qact|The ferry quakes.}}
**** '''Ferryman:''' What under the three moons was that!
**** {{Qact|}}
** {{Topt|What's on the other side of this river?}}
*** '''Player:''' What's on the other side of this river?
*** '''Ferryman:''' A short way down the path you'll find some ruins of houses dating to the Himatik civilization.
*** '''Ferryman:''' It's a fascinating historical site well worth a look.
*** '''Ferryman:''' You can't much beyond, because you'll come to private land belonging to Lord Hopeport.

====Fix ferry====
=====Without four coarse ash planks=====
* You do not have any Coarse {{Colour|brown|Ash Planks}} to fix the ferry.

=====With four coarse ash planks=====
* {{Qact|The player begins fixing the ferry. Screen fades out and back in. The ferry is now fixed.}}
* The ferry is now completely fixed.
* {{Qact|Screen fades out and back in.}}

====Killing the newt====
* {{Qact|Screen fades out and back in.}}
* '''Player:''' Wow. Does that sort of thing happen often in the ferrying business?
* '''Ferryman:''' No not at all. Giant newts are as docile as sheep.
* '''Player:''' Not today though. I'm surprised wildlife this far from the crystal has been affected.
* '''Ferryman:''' Eh? You what now?
* '''Player:''' Don't worry about it.

====Picking glowing fern====
* You pick the glowing fern and put it into your main quest inventory.

===Dryad===
====Talk to====
* '''Dryad:''' Well done. The crystal is looking better already. But it's only partially restored.
* (Before gathering all the benign magic items:)
** '''Dryad:''' You will need to explore the forest and find other sources of distilled benign magic.
** '''Dryad:''' They should have a similar glow to those beetles.
** {{Tact|continue}}
* (After gathering all the benign magic items:)
** '''Dryad:''' Thou hath gathered sufficient magics.Thou must apply these artifacts to the crystal, thus driving out the evil of Vilzax.
* {{Tselect|Choose option}}
** {{Topt|Any idea where I should look?}}
*** '''Player:''' Any idea where I should look?
*** '''Dryad:''' Not entirely. I do have some inklings of magic within mine realm.
*** (Before picking the glowing mushroom:)
**** '''Dryad:''' The closet magic here lies hidden beyond the tangled briar.
**** {{Tact|continue}}
*** (Before picking the glowing fern:)
**** '''Dryad:''' There is an item containing much magic beyond a river.
**** {{Tact|continue}}
*** (Before picking the glowing bee hive:)
**** '''Dryad:''' Some magic is guarded by something that was once my creature, but became corrupted like the stag.
**** '''Dryad:''' Now it hath multiple heads.
** {{Topt|I'll be right back. I need to do a thing.}}
*** '''Player:''' I'll be right back. I need to do a thing.

====Using benign magic item====
* '''Dryad:''' Magnificent. That is precisely the sort of magic infused item we need. Use it upon yonder crystal.

===Upon cleansing the giant crystal===
* '''Dryad:''' My gratitude traveler. The corruption has been purged from the crystal. Hopefully with time, my forest shall heal.
* '''Dryad:''' But wait ... Now that the crystal is healed, I sense another source of corruption. Tis even fouler than the one we just banished. It emanates from a mine to the southeast of the forest.
* '''Player:''' Maybe that is why the mine goblins have been so aggressive lately. Maybe it's even the cause of the storm over Hopeport.
* '''Dryad:''' Maybe. There is certainly something unnatural about that storm.
* '''Player:''' We need to go stop the darkness. Come on, let's go.
* '''Dryad:''' Alas there are too few plants which grow in the mines. I cannot pass that way.
* '''Dryad:''' Fortunately thou hast my leaf, if you bring it to the source of corruption I can aid thy flow of magic from here.
* '''Player:''' Okay. I'll head off to the mine.

==To the mines==
===Talking to Dryad===
* '''Dryad:''' You need to find the source of corruption in the mine.
* '''Dryad:''' Contact me with your dryad leaf when you find it.

===Invoke dryad leaf===
* '''Dryad:''' Thou must find the source of corruption in the mine. Contact me when thou hath found it.

===Talking to Barricade Guard===
* (Talk to:)
** '''Barricade Guard:''' Morning. Sorry, you can't pass. It's not safe. We lost a whole squad of the town guard in here.
** {{Tact|continue}}
* (Pass barricade:)
** '''Barricade Guard:''' You can't head this way. It's not safe. We lost a whole squad of the town guard in here.
** {{Tact|continue}}
* {{Tselect|Choose option}}
** {{Topt|But I need to get in. There is a darkness I must stop.}}
*** '''Player:''' But I need to get in. There is a darkness I must stop.
*** '''Barricade Guard:''' It's an underground mine. You can't stop it being dark.
*** {{Tselect|Choose option}}
**** {{Topt|The darkness is not a lack of sunlight, but an abundance of evil.}}
***** '''Player:''' The darkness is not a lack of sunlight, but an abundance of evil.
***** '''Barricade Guard:''' Yeah, like I said, it's not safe. You'll have to get permission from Captain Jal Degreene if you want in.
***** {{Tact|continue}}
**** {{Topt|Just let me in already.}}
***** '''Player:''' Just let me in already.
***** '''Barricade Guard:''' You'll have to get permission from Captain Jal Degreene if you want in.
***** {{Tact|continue}}
*** '''Player:''' Okay. I'll go get that now.
** {{Topt|quest=no|Thanks for the warning.}}
** {{Topt|quest=no|Not safe? I laugh in the face of not safe.}}
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