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==Gathering the remaining items== ===Picking glowing mushroom=== * You pick the glowing mushroom and put it into your main quest inventory. ===Picking glowing honey hive a second time=== * You have already taken some honey. ===Glowing Fern=== ====Talking to Ferryman==== * '''Ferryman:''' Good day traveler. * {{Tselect|Choose option}} ** {{Topt|May I use your ferry?}} *** (Before choosing the Maybe I could fix the hole option:) **** '''Player:''' May I use your ferry? **** '''Ferryman:''' Not sure how you expect to do that. There's a gaping hole in it. **** {{Tselect|Choose option}} ***** {{Topt|Maybe I could fix the hole?}} ****** '''Player:''' Maybe I could fix the hole? ****** '''Ferryman:''' That would very helpful. You'll need four coarse ash planks. Check out the carpenter's shop in Timberwell village. ***** {{Topt|How did it get a hole?}} ****** '''Player:''' How did it get a hole? ****** '''Ferryman:''' I don't know. I got here this morning and found it like this. ****** {{Tact|previous}} ***** {{Topt|It doesn't look like you're doing much to mend it.}} ****** '''Player:''' It doesn't look like you're doing much to mend it. ****** '''Player:''' Surely sitting around, looking at a broken boat is a poor business model. ****** '''Ferryman:''' I'm waiting for an engineer at Hopeport to come and fix it. ****** '''Player:''' How long is that going to take? ****** '''Ferryman:''' Hard to know. Could be hours. Could be days ... Could be weeks even. ****** {{Tact|previous}} *** (Before fixing the ferry:) **** '''Ferryman:''' Have you managed to fix the ferry? **** '''Player:''' Not yet. **** '''Ferryman:''' Remember you'll need some coarse ash planks. Check out the carpenter's shop in Timberwell village. *** (After fixing the ferry:) **** '''Player:''' May I use your ferry? **** '''Ferryman:''' Sure, no problem. You fixed it after all. **** {{Qact|Screen fades out and back in. Ferryman and the player are on the ferry.}} **** '''Ferryman:''' We're nearly there. The currents are a bit strong today. **** {{Qact|The ferry quakes.}} **** '''Ferryman:''' What under the three moons was that! **** {{Qact|}} ** {{Topt|What's on the other side of this river?}} *** '''Player:''' What's on the other side of this river? *** '''Ferryman:''' A short way down the path you'll find some ruins of houses dating to the Himatik civilization. *** '''Ferryman:''' It's a fascinating historical site well worth a look. *** '''Ferryman:''' You can't much beyond, because you'll come to private land belonging to Lord Hopeport. ====Fix ferry==== =====Without four coarse ash planks===== * You do not have any Coarse {{Colour|brown|Ash Planks}} to fix the ferry. =====With four coarse ash planks===== * {{Qact|The player begins fixing the ferry. Screen fades out and back in. The ferry is now fixed.}} * The ferry is now completely fixed. * {{Qact|Screen fades out and back in.}} ====Killing the newt==== * {{Qact|Screen fades out and back in.}} * '''Player:''' Wow. Does that sort of thing happen often in the ferrying business? * '''Ferryman:''' No not at all. Giant newts are as docile as sheep. * '''Player:''' Not today though. I'm surprised wildlife this far from the crystal has been affected. * '''Ferryman:''' Eh? You what now? * '''Player:''' Don't worry about it. ====Picking glowing fern==== * You pick the glowing fern and put it into your main quest inventory. ===Dryad=== ====Talk to==== * '''Dryad:''' Well done. The crystal is looking better already. But it's only partially restored. * (Before gathering all the benign magic items:) ** '''Dryad:''' You will need to explore the forest and find other sources of distilled benign magic. ** '''Dryad:''' They should have a similar glow to those beetles. ** {{Tact|continue}} * (After gathering all the benign magic items:) ** '''Dryad:''' Thou hath gathered sufficient magics.Thou must apply these artifacts to the crystal, thus driving out the evil of Vilzax. * {{Tselect|Choose option}} ** {{Topt|Any idea where I should look?}} *** '''Player:''' Any idea where I should look? *** '''Dryad:''' Not entirely. I do have some inklings of magic within mine realm. *** (Before picking the glowing mushroom:) **** '''Dryad:''' The closet magic here lies hidden beyond the tangled briar. **** {{Tact|continue}} *** (Before picking the glowing fern:) **** '''Dryad:''' There is an item containing much magic beyond a river. **** {{Tact|continue}} *** (Before picking the glowing bee hive:) **** '''Dryad:''' Some magic is guarded by something that was once my creature, but became corrupted like the stag. **** '''Dryad:''' Now it hath multiple heads. ** {{Topt|I'll be right back. I need to do a thing.}} *** '''Player:''' I'll be right back. I need to do a thing. ====Using benign magic item==== * '''Dryad:''' Magnificent. That is precisely the sort of magic infused item we need. Use it upon yonder crystal. ===Upon cleansing the giant crystal=== * '''Dryad:''' My gratitude traveler. The corruption has been purged from the crystal. Hopefully with time, my forest shall heal. * '''Dryad:''' But wait ... Now that the crystal is healed, I sense another source of corruption. Tis even fouler than the one we just banished. It emanates from a mine to the southeast of the forest. * '''Player:''' Maybe that is why the mine goblins have been so aggressive lately. Maybe it's even the cause of the storm over Hopeport. * '''Dryad:''' Maybe. There is certainly something unnatural about that storm. * '''Player:''' We need to go stop the darkness. Come on, let's go. * '''Dryad:''' Alas there are too few plants which grow in the mines. I cannot pass that way. * '''Dryad:''' Fortunately thou hast my leaf, if you bring it to the source of corruption I can aid thy flow of magic from here. * '''Player:''' Okay. I'll head off to the mine.
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