Transcript of Nullify More Corruption

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Before killing the guards

Invoke dryad leaf

  • Dryad: Thou must find the source of corruption in the mine.
  • Player: I've found it, but it's being protected by mutated town guards.
  • Dryad: Oh dear. I hope you can find a way to defeat them.

Investigate giant crystal

  • There is no time to investigate the crystal while there's hostile mutants in the area.

Using pickaxe on giant crystal

  • You try to break the crystal with your pick, but you don't even leave a scratch.

Using any other item on the giant crystal

  • There's no time to experiment with the crystal while there's hostile mutants in the area.

Finding benign magic items

Giant Crystal

Investigate

  • The crystal has the same corrupting magic in it as you saw in the Hopeforest crystal.
  • The dryad requested you contact her via the dryad leaf if you found this source of corruption.

Using dryad leaf

  • The dryad had suggested you contact her when you found this crystal, which you can do if you invoke your leaf from your quest inventory.

Invoke dryad leaf

Only on the first time

  • Dryad: Salutaions.
  • Player: I have found the source of corruption. It's another of those crystals.
  • Dryad: Thou hast done well. Like you did in the forest, thou wilt need to find other sources of distilled benign magic to push the corrupt magic out.
  • Dryad: I detect the mine has some useful sources of magic. Each area has it's own special blend of accumulated magics.
  • Dryad: I sense some magic that is carried by one who is short of stature and not too far from the crystal.
  • Dryad: I sense some magic somewhat south of a waterfall, protected by a slumbering creature.
  • Dryad: I sense some magic in a nook in the far west of the mine.
  • Dryad: I sense some magic near the crystal attached to a creature of six limbs.

Afterwards

  • Dryad: Salutaions. You still need to use more magic on the crystal.
  • (Before using the Glowing Coal:)
    • (Before getting Glowing Coal:)
      • Dryad: I sense some magic that is carried by one who is short of stature and not too far from the crystal.
      • (Continues below.)
    • (After getting Glowing Coal:)
      • Dryad: Thou hast obtained a Glowing Coal.
      • (Continues below.)
  • (Before using the Glowing Moss:)
    • (Before getting Glowing Moss:)
      • Dryad: I sense some magic somewhat south of a waterfall, protected by a slumbering creature.
      • (Continues below.)
    • (After getting Glowing Moss:)
      • Dryad: Thou hast obtained some Glowing Moss.
      • (Continues below.)
  • (Before using the Glowing Stalagmite:)
    • (Before getting Glowing Stalagmite:)
      • Dryad: I sense some magic in a nook in the far west of the mine.
      • (Continues below.)
    • (After getting Glowing Stalagmite:)
      • Dryad: Thou hast obtained a Glowing Stalagmite.
      • (Continues below.)
  • (Before using the Glowing Cockroach Leg:)
    • (Before getting Glowing Cockroach Leg:)
      • Dryad: I sense some magic near the crystal attached to a creature of six limbs.
    • (Continues below.)
    • (After getting Glowing Cockroach Leg:)
      • Dryad: Thou hast obtained a glowing cockroach leg.

Obtaining Glowing Coal

Open door

  • Another Squeaky voice: Who's there?
  • Choose option
    • A member of the Hopeport guard.
      • Player: A member of the Hopeport guard.
      • Another Squeaky voice: Technically all those mutant freaks are Hopeport guards.
      • Player: Don't worry. I've dealt with the mutants.
      • Another Squeaky voice: Ooh, I love owls.
      • Another Squeaky voice: Okay. I'll open the door up.
      • The door opens.
    • A Valiant hero.
      • Player: A Valiant hero.
      • Another Squeaky voice: Have you valiantly dealt with the mutants out there?
      • Player: Yes I have saved the day.
      • Another Squeaky voice: Okay. I'll open up the door.
      • The door opens.
    • A small friendly owl.
      • Player: A small friendly owl.
      • Another Squeaky voice: Ooh, I love owls.
      • Another Squeaky voice: Okay. I'll open the door up.
      • The door opens.

Talking to Gretel

  • Gretel Torrelli: Thank you so much for killing those mutants.
  • (Only on the first time:)
    • Player: Do you know where that crystal came from?
    • Gretel Torrelli: Yes, I was heading out the forge one day when ...
    • Screen fades out and back in. Gretel is leaving the forge. A sorcerer appears and Gretel hides. Camera zooms in and the sorcerer conjures the giant crystal before leaving. Screen fades out and back in.
    • Player: So you're saying the crystal was placed by a sorcerer in red robes?
    • Gretel Torrelli: Yes he had a very distinctive golden bull headpiece if that'll help you identify him.
    • (Continues below.)
  • Choose option
    • (Before obtaining the Glowing Coal:) Have you seen any items with a strange glow?
      • Player: I'm trying to disable the power of that crystal. Have you seen any items with a strange glow?
      • Gretel Torrelli: Funny you should say that. I did pick up this glowing piece of coal.
    • Do you know where that crystal came from?
      • Player: Do you know where that crystal came from?
      • Gretel Torrelli: Yes, I was heading out the forge one day when ...
      • Screen fades out and back in. Gretel is leaving the forge. A sorcerer appears and Gretel hides. Camera zooms in and the sorcerer conjures the giant crystal before leaving. Screen fades out and back in.
      • Player: So you're saying the crystal was placed by a sorcerer in red robes?
      • Gretel Torrelli: Yes he had a very distinctive golden bull headpiece if that'll help you identify him.
      • (Shows the previous options.)
    • Thank you for the information.
      • Player: Thank you for the information. I've never heard of such a sorcerer, but it could be useful to Captain Degreene.
    • What's behind that door?
      • Player: What's behind that door?
      • Gretel Torrelli: That's our private mine of gnomic silver.
      • (Shows the previous options.)
    • Goodbye.
      • Player: Goodbye.

Mining glowing stalagmite

Before level 14 in Miner

  • You need to be at least a level 14 Miner to break off the stalagmite..

After level 14 in Miner

  • You put the stalagmite into your Main Story Quest inventory.

Picking glowing moss

  • You pick the glowing cave moss and put it into your Main Story Quest inventory.

Killing glowing cockroach

  • You pluck a glowing leg from the fallen cockroach and add it into your Main Story Quest inventory.

Talking to Thaddeus Torrelli

Before finding Gretel

  • Thaddeus Torrelli: How's it going. Any news on my Gretel yet?
  • Player: I've killed the mutants, but I haven't found her yet.
  • Thaddeus Torrelli: Some promising news at least. I sure hope Gretel is okay.

After finding Gretel

  • Thaddeus Torrelli: How's it going. Any news on my Gretel yet?
  • Player: I've killed the mutants and found Gretel safe and sound.
  • Thaddeus Torrelli: That's great, how can I ever thank you?
  • Player: Don't thank me just yet. The crystal is still spreading corruption. I'm trying to disable it now.
  • Thaddeus Torrelli: If you could. Then I'll have even more to thank you for.

Before cleansing the giant crystal

  • Thaddeus Torrelli: Have you managed to disable that crystal yet?
  • Player: No, I am still looking for glowing magical items from the mine.
  • Thaddeus Torrelli: Sorry, I've not seen anything like that.

Giant crystal

Use dryad leaf

  • The leaf doesn't contain the right kind of magic to heal the crystal.

Investigate before fully cleansing

  • You can still feel waves of evil pulsing from the crystal.

After fully healing the crystal

  • The crystal has been healed. Time to report back to Captain Delgreene.