Transcript:News: Difference between revisions
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<span style="color: #FFF080;>Patch notes for |
<span style="color: #FFF080;>Patch notes for 4th Dec 2024</span> |
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<span style="color: #FFF080;>Quality of life improvements</span> |
<span style="color: #FFF080;>Quality of life improvements</span> |
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• Knowledge can now go up to 200% before you must spend it.<br> |
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• Add 'auto' buttons to the shop and bank interfaces. These automatically buy/withdraw the number of the item we think will be most useful to you. For example if buying bacon this button will say '12' because you will typically want 12 bacon and 12 bread.<br> |
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• The default action on the wall safe in the guard's archive is now 'use item on' instead of 'close'. |
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• Show the size of stacks on the storage rift deposit interface.<br> |
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• Allow high level forensics potions to be purchased in the apothecary shop.<br> |
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• Change monster loot drops such as 'mandibles' and 'toad's eyes', etc... to draw their name in gray instead of orange so they don't look like an epic item drop. |
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<span style="color: #FFF080;>Balancing</span> |
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• Slightly adjust the XP calculation for activities which use profession equipment, so that the percentage boost from the profession equipment is more precisely what was advertised. |
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<span style="color: #FFF080;>Bug fixes</span> |
<span style="color: #FFF080;>Bug fixes</span> |
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• Fix floor tentacles being able to attack twice rapidly if you open combat with a melee attack. |
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• Fix crash that makes it hard to repair the wheel in the quest 'Mantuban's Legacy' if someone else is using the forge.<br> |
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• Make the automatic movement when auto-retaliating not cancel your existing route.<br> |
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• Show correct handcuffs when catching thieves.<br> |
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• Display correct tooltip for acquired discounts.<br> |
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• Add 'not acquired' icon for discounts which have not yet been acquired.<br> |
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• Display prices on item cards with the same precision as shops.<br> |
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• Automatically scroll to the top when viewing the overall leaderboards.<br> |
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• Allow npcs to attack players who are crouching.<br> |
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• Close the action menu when the player changes room.<br> |
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• Fix route finding bug which occurs if you teleport and then click to walk just as the teleport happens.<br> |
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• Fix bug with chat bubbles jumping position when you change room.<br> |
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• Fix bug with spottable thief info card breaking if you change room.<br> |
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• Fix bug with investigation info card breaking if the bounty is cleared.<br> |
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• Fix rendering bug with the 'table' outside the rooms occasionally having holes in it.<br> |
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• Fix to North Walls map.<br> |
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• Fix various typos. |
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<span style="color: #FFF080;>Early Access</span> |
<span style="color: #FFF080;>Early Access</span> |
Revision as of 15:24, 4 December 2024
Patch notes for 4th Dec 2024
Quality of life improvements
• Knowledge can now go up to 200% before you must spend it.
• The default action on the wall safe in the guard's archive is now 'use item on' instead of 'close'.
Bug fixes
• Fix floor tentacles being able to attack twice rapidly if you open combat with a melee attack.
Early Access
Brighter Shores is currently in 'early access'. This means a few core features aren't ready yet, and there are probably still some bugs!
Please send any bug reports to [email protected]
There are some very important features we want to finish ASAP, and before we consider the game to no longer be in 'early access'. These include:
• Player vs player combat (PvP).
• Player to player trading.
• Combat improvements, including special attacks on epic weapons to make the different factions more distinct.
• Episode 5 - Stonemaw Hill.
✓ Leaderboards.
• Additional (higher level) quests.
• Party system.
There will NOT be a save reset at the end of early access.