Transcript:News: Difference between revisions
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<div style="background: #000000; color: #FFFFFF; padding: 15px;"> |
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<span style="color: #FFF080;>Patch notes for |
<span style="color: #FFF080;>Patch notes for 20th Nov 2024</span> |
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<span style="color: #FFF080;>Quality of life improvements</span> |
<span style="color: #FFF080;>Quality of life improvements</span> |
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• Make Hopeport hairdresser able to change your entire appearance (not just your hair). I know this doesn't thematically make sense, but {{Sic|its}} the quickest way to get this feature in to the game :)<br> |
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• Make friends easier to spot by drawing their map icon, name and outline in a different color.<br> |
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• Change bone spikes to require, and be boosted by, hand rakes (matching the animation).<br> |
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• Show damage numbers when watching other players doing combat.<br> |
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• Make passive level boost potions better. They now ALSO allow you to buy passive ingredients the boosted number of levels earlier (whilst the potion is active).<br> |
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• Make 'use item' the default action on the reagent preparation station. |
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• Make yet more interfaces possible to close by clicking outside (and by pressing the escape key).<br> |
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• Make it clearer that passive item stacks contain 200 items, not 100. (By showing the item gain notification as 0.005 instead of confusingly rounding it up to 0.01).<br> |
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• Make it easier to pickup items which are underneath an npc, by making that is so that repeatedly clicking the 'open action menu' mouse button always cycles through each possible target, even if open menu is assigned to the right mouse button. |
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<span style="color: #FFF080;> |
<span style="color: #FFF080;>Graphics improvements</span> |
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• Tweak combat flinch outlines a little more. |
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• Improved violins on Hopeport music tracks. |
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<span style="color: #FFF080;>Bug fixes</span> |
<span style="color: #FFF080;>Bug fixes</span> |
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• Fix various typos.<br> |
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• Fixed bug where B.R.E.W.S. vat, T.E.A. machine and smelter didn't give enough knowledge when crafting multiple items at once.<br> |
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• Fix brown cow leather offcuts to show the correct graphic.<br> |
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• Use correct icon for grade 2 sickle.<br> |
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• If you are level 50 and have not yet chosen a faction, then if quest tries to give you combat XP, make sure you don't lose that XP.<br> |
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• Fix Daguer to tell you the correct level requirement for the first cape.<br> |
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• If you are level 50 and have not yet chosen a faction, then prevent knowledge being spent on combat XP. (to avoid the XP being accidentally wasted).<br> |
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• Fix incorrect "Not enough backpack space" message when equipping potions.<br> |
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• Various typo fixes.<br> |
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• Bug fixses to 'cast net' fish, they no longer vanish or appear incorrectly when other players are using them.<br> |
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• Fix graphical glitch when handcuffing some spottable thieves.<br> |
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• Fix passive combat to show damage number, flicnh outlines, and not hide other players in the same room. |
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• Make crime den raids show the correct handcuffs.<br> |
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• Make it so rotating the camera using the keys instead of the mouse still dismisses the camera rotate tutorial.<br> |
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• Fix bug where passive combat didn't resume properly on login (introduced by another bugfix last Sunday). |
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<span style="color: #FFF080;>Quality of life improvements</span> |
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• Add graphics setting, to control if camera centers on the player or the room.<br> |
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• Add graphics setting, to disable the camera zoom in which occurs whilst doing an activity<br> |
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• Make more interfaces respond properly to the escape key.<br> |
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• Make more interfaces possible to close by clicking outside.<br> |
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• Improve keybinds handling. "CTRL+letter" keybinds are now shown on the controls interface and are properly reconfigurable. |
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<span style="color: #FFF080;>Bug fixes</span> |
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• Fix misaligned tanning recipe book interface.<br> |
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• Fixed missing elbows when wearing plate torso and plate gauntlets together.<br> |
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• Fix bug where "choose initial attack" interface didn't show your player's stats sometimes.<br> |
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• Fix "choose initial attack" interface to not show keybind for a weapon slot with no weapon in it.<br> |
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• If you try to mine the glowing stalagmite without a pickaxe, it now tells you that you need a pickaxe.<br> |
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• You no longer mention the crystal to the Ferryman if you haven't yet learnt of the crystal.<br> |
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• The dryad no longer misnames the cockroach leg as a stalagmite.<br> |
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• Stop other people's minecart deliveries from opening an annoying chat bubble.<br> |
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• Fix graphical glitch when two people loaded minecarts or made minecart deliveries at the same time.<br> |
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• Make map interface shimmer less when map is panning. |
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<span style="color: #FFF080;>Early Access</span> |
<span style="color: #FFF080;>Early Access</span> |
Latest revision as of 13:23, 20 November 2024
Patch notes for 20th Nov 2024
Quality of life improvements
• Make Hopeport hairdresser able to change your entire appearance (not just your hair). I know this doesn't thematically make sense, but its[sic] the quickest way to get this feature in to the game :)
• Change bone spikes to require, and be boosted by, hand rakes (matching the animation).
• Show damage numbers when watching other players doing combat.
• Make 'use item' the default action on the reagent preparation station.
Graphics improvements
• Tweak combat flinch outlines a little more.
Bug fixes
• Fix various typos.
• Fix brown cow leather offcuts to show the correct graphic.
• Use correct icon for grade 2 sickle.
• Fix Daguer to tell you the correct level requirement for the first cape.
• Fix incorrect "Not enough backpack space" message when equipping potions.
• Bug fixses to 'cast net' fish, they no longer vanish or appear incorrectly when other players are using them.
• Fix passive combat to show damage number, flicnh outlines, and not hide other players in the same room.
Early Access
Brighter Shores is currently in 'early access'. This means a few core features aren't ready yet, and there are probably still some bugs!
Please send any bug reports to [email protected]
There are some very important features we want to finish ASAP, and before we consider the game to no longer be in 'early access'. These include:
• Player vs player combat (PvP).
• Player to player trading.
• Combat improvements, including special attacks on epic weapons to make the different factions more distinct.
• Episode 5 - Stonemaw Hill.
• Leaderboards.
• Additional (higher level) quests.
• Party system.
There will NOT be a save reset at the end of early access.